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Current Version: v0.0.01A

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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Total]

Lucius The Eternal

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Lucius The Eternal

Post by DarkWanderer on Thu Jul 30, 2009 9:56 pm

I've got a small suggestion for Lucius. How about making his lash of torment an aura that reduces the damage enemies do. Having it work for all enemies no matter the range seems a little overpowered to me. The aoe and percent could increase with level. Either way I think the skill needs some special fx.

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Re: Lucius The Eternal

Post by Grass Hopper on Thu Jul 30, 2009 10:32 pm

well, in table top. lash of torment = all enemies that direct an attack towards lucius lose one attack. so this makes sense... altho it could be an aura, it would prolly end up having a bigger effect,cause this way people dont even need to attack lucious to have their damage cut

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Re: Lucius The Eternal

Post by DarkWanderer on Thu Jul 30, 2009 10:34 pm

Damn, struck down by the book again Razz Well, I tryed lol

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Re: Lucius The Eternal

Post by Grass Hopper on Thu Jul 30, 2009 10:35 pm

lmao Razz

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Re: Lucius The Eternal

Post by DarkWanderer on Thu Jul 30, 2009 10:40 pm

But, I'd sure like to see some fancy effects for when people attack him. Wink

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Re: Lucius The Eternal

Post by Grass Hopper on Thu Jul 30, 2009 10:41 pm

i wish i had a purple lightning effect Razz

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Re: Lucius The Eternal

Post by DarkWanderer on Thu Jul 30, 2009 10:43 pm

You know, I think we could do that easily by modding one of the original lightning effects.

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Re: Lucius The Eternal

Post by Grass Hopper on Thu Jul 30, 2009 10:43 pm

yay dark your awesome Very Happy Razz

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Re: Lucius The Eternal

Post by Type-4-Doragon on Thu Jul 30, 2009 11:04 pm

did they do that with DotA Razor's default attack? or was that just the Finger of Death animation? if not, you could look at the code there and find it easily. either way, it shouldn't be too hard
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Re: Lucius The Eternal

Post by Grass Hopper on Thu Jul 30, 2009 11:06 pm

its something called lightning attack. the lizzards in the forrest have it too. and it only works on attack, so tha doesnt work. i can make the lighnint apear, i just dont have the purple lightning fitting of lash of torment

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Re: Lucius The Eternal

Post by DarkWanderer on Fri Jul 31, 2009 12:47 am

I've got it covered now. I found all the textures for the lightning effects. I'll use a filter on them to get the purple color we need.

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Re: Lucius The Eternal

Post by Grass Hopper on Fri Jul 31, 2009 12:55 am

kk awesome Very Happy then ill reimport it, make sure to remeber what the filepath was Razz

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Heroes:
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Re: Lucius The Eternal

Post by DarkWanderer on Fri Jul 31, 2009 9:58 pm

Grasshopper,

I've got the textures ready now; just let me know when you have the code for whip done, and I'll upload or send them to you.

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Re: Lucius The Eternal

Post by Grass Hopper on Fri Jul 31, 2009 11:47 pm

anytime, theres already a timed lightning function in the map, all i need to do is add in one line Razz

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Lucius The Eternal

Post by DarkWanderer on Sat Aug 01, 2009 12:13 am

Here is the link

Paths are:


ReplaceableTextures\Weather\ManaBurnBeam
Textures\Green_Glow3

Edit - Password is lucius

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Re: Lucius The Eternal

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