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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Thu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper

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Mon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Fri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Fri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Thu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Wed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Wed Dec 10, 2014 3:07 pm by Grass Hopper

» [inquisitoin] Brother-captain Stern
Wed Dec 10, 2014 12:37 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

[Incomplete]The Wulfen

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[Incomplete]The Wulfen

Post by T3chW01f on Fri Jul 31, 2009 12:05 am

Long time fan of the space wolfs chapter of space marines. I think a wulfen would make a great melee hero, since as per standard rules there can only be one per army list. Unless it's 13th company which a 13th company warband would make a great hireable mostly melee spawn.

13th Company Storm Claw - Wolf Guard Pack Leader.

"Though all members of the 13th Company have reached the levels of skill in warcraft equivalent to the a Space Wolves Wolf Guard, the Storm Claws are equipped to fully utilise these skills in hand-to-hand combat. They are savage and unrelenting, yet noble and stoic in pursuit of their mission."

(table top equipment close combat weapon and bolt pistol as well as frag & krak grenades, upgradeable to a power weapon, power fist for CCW and Plasma Pistol for Bolt pistol. Wolf Guard Pack Leaders may buy items from war gear armory)

Str based Melee hero.
High Str and Agi low Int

Innate: Mark of the Wulfen (Passive) + to attack speed + resistance/immunity to slow and fear -armor

Plasma Pistol (active:high mana cost) ranged damage +range and +damage with each level to represent the storm claw living long enough to actually fire enough shots to master a plasma weapon

Frost Axe [suped up chain axe] (passive) +strength and -to enemy armor with each hit cumulative with a max amount of -armor and shorter duration than normal -to enemy armor skills but increase in duration with each skill level

Frag&Krak grenade (active:high mana cost) AoE damage no growth in AoE just +damage and +range affects creeps[organic and non-organic]/heroes/buildings alike. Maybe a very small stun due to disorientation from the concussion of the blasts.

Ultimate: Curse of the Wulfen (active:medium to low mana cost) transforming into a full blown wulfen the character no longer has access to plasma pistol or grenade skills but gains +move speed +attack speed +Str +immunity to stun/Polymorph
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Re: [Incomplete]The Wulfen

Post by Grass Hopper on Fri Jul 31, 2009 12:07 am

since i have no idea what a wulfen is, howabout u fill me in? Very Happy or point me to a dex

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete]The Wulfen

Post by InflictedOwned on Fri Jul 31, 2009 12:36 am

A Wulfen is a member of the Space Wolves chapter that did not make it through the initiation process. Instead of becoming a man with wolf-like qualities, he just became a Wulfen, a very powerful creature. Some leaders of the Space Wolf chapter will keep a single Wulfen for certain occasions.

http://www.ipmsdeutschland.de/Diverses/Willisch/Wulfen/Wulfen_01.jpg

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Re: [Incomplete]The Wulfen

Post by Grass Hopper on Fri Jul 31, 2009 12:37 am

ah kk that helps a little

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete]The Wulfen

Post by T3chW01f on Fri Jul 31, 2009 12:38 am

Rules were released with eye of terror. Basically they are blood claws who were completely unable to control the beast within.

In fact here's an entire forum topic on bolterandchainsword all about wulfen and their fluff and such. http://www.bolterandchainsword.com/index.php?showtopic=153949
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Re: [Incomplete]The Wulfen

Post by T3chW01f on Mon Aug 03, 2009 9:01 pm

13th Company Storm Claw - Wolf Guard Pack Leader.

"Though all members of the 13th Company have reached the levels of skill in warcraft equivalent to the a Space Wolves Wolf Guard, the Storm Claws are equipped to fully utilise these skills in hand-to-hand combat. They are savage and unrelenting, yet noble and stoic in pursuit of their mission."

(table top equipment close combat weapon and bolt pistol as well as frag & krak grenades, upgradeable to a power weapon, power fist for CCW and Plasma Pistol for Bolt pistol. Wolf Guard Pack Leaders may buy items from war gear armory)

Str based Melee hero.
High Str and Agi low Int

Innate: Mark of the Wulfen (Passive) + to attack speed + resistance/immunity to slow and fear -armor

Plasma Pistol (active:high mana cost) ranged damage +range and +damage with each level to represent the storm claw living long enough to actually fire enough shots to master a plasma weapon

Frost Axe [suped up chain axe] (passive) +strength and -to enemy armor with each hit cumulative with a max amount of -armor and shorter duration than normal -to enemy armor skills but increase in duration with each skill level

Frag&Krak grenade (active:high mana cost) AoE damage no growth in AoE just +damage and +range affects creeps[organic and non-organic]/heroes/buildings alike. Maybe a very small stun due to disorientation from the concussion of the blasts.

Ultimate: Curse of the Wulfen (active:medium to low mana cost) transforming into a full blown wulfen the character no longer has access to plasma pistol or grenade skills but gains +move speed +attack speed +Str +immunity to stun/Polymorph
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Space Marine
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Posts : 56
Join date : 2009-07-30
Age : 31
Location : Missouri formerly California

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Re: [Incomplete]The Wulfen

Post by T3chW01f on Mon Aug 03, 2009 9:37 pm

updated suggestion from discussion in xat.
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Re: [Incomplete]The Wulfen

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