A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Grey Knight I_vote_lcap63%Grey Knight I_vote_rcap 63% [ 5 ]
Grey Knight I_vote_lcap38%Grey Knight I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Grey Knight I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Grey Knight I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Grey Knight I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Grey Knight I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Grey Knight I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Grey Knight I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Grey Knight I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Grey Knight I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Grey Knight I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Grey Knight I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Grey Knight

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Grey Knight Empty Grey Knight

Post by T3chW01f Sun Aug 02, 2009 11:02 pm

The exorcism skill...is so terribly powerful. The eldar lancer guy and from the very start even at exorcism level 1 my mana went away terribly quick that I could never get off more than one skill. And it has such a huge AoE at lvl 4, don't know if that's how big it is from lvl 1, that it's nearly impossible to get away from. I mean this skill almost makes me not want to play test him like I have been all the other characters because that skill alone is what decided the game I was just in. Our team had a leaver from the start. Then about 15-20 minutes in they had a leaver. Then about 20-30 minutes later we had another leaver. 10-15 minutes later they had another leaver. So there were multiple instances where the favor was in their numbers. And having been forced to defend against a double up with no back up from the start was extremely hard, but eventually it got to the point where everyone except the grey knight I was smashing into the ground. Even after they had all gotten fed...horribly. The only person that could stop either myself or the other vet player on our team was the grey knight. Eventually our 3rd left and we were defending pretty well and I was even making deep strike attacks against their base, but then the grey knight committed to defending their base alone and that stopped us dead in our tracks cause when you have no mana you can't do jack crap.
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Grey Knight Empty Re: Grey Knight

Post by Grass Hopper Sun Aug 02, 2009 11:16 pm

well then he did his job Razz hes a tank and hes good at hit... however, his aura drains 3% of max mana... so for 33 seconds u have to stay around him to go from full to nothing... on average... if your around him for 10 seconds... thats 30%... less than a full leveled psychic lash from the Psyker, and at a much closer range...

his aura has a 400(450?) range at level 3 and 4 btw
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Grey Knight Empty Re: Grey Knight

Post by T3chW01f Mon Aug 03, 2009 1:45 am

500 I just played with him , it's 400 to start with. It goes 1% at 400 2% at 400 2% at 500 3% at 500. So as soon as he hits the 500 range all but I think 2 ranged characters cannot stay out of it's radius while attacking him.
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Grey Knight Empty Re: Grey Knight

Post by Grass Hopper Mon Aug 03, 2009 11:07 am

oh really? well ill reduce that then XD
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Grey Knight Empty Re: Grey Knight

Post by T3chW01f Mon Aug 03, 2009 4:35 pm

Yeah because it's a bit odd that as a ranged character you can't say outside of his aura if he's actively attacking creeps and ignoring you because he knows you wont get off more than a skill or two if you don't break off. I found Zoey to be absolutely no threat as him, because i'd run into melee with them and sure they'd get 1 or 2 of their blasts off but after that I didn't have to worry and my items help keep me alive to out damage.

I think it should be a 300 radius and then a 400 radius. He should have to actually move to get ranged heros into his mana drain radius. It shouldn't be a freeby if they want to attack me except for 2 of them I get to drain all their mana.
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Grey Knight Empty Re: Grey Knight

Post by Grass Hopper Mon Aug 03, 2009 7:16 pm

yeah i made it 300/400
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Grey Knight Empty Re: Grey Knight

Post by T3chW01f Mon Aug 03, 2009 9:05 pm

cool cool I think he'll be a much more balanced hero now.
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