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[Incomplete]Anghkor Prok- Master Shaper

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[Incomplete]Anghkor Prok- Master Shaper

Post by Betrayer_kharn on Mon Aug 03, 2009 12:48 pm

-Ferocity
Desription- Kroots are mercenaries hired by the tau to fight in
fierce battles every kroot is raised to be a warrior and fights with the
utmost tenacity
*innate effect- when activated prok goes into a berserk attacking
30/35/40/45/50% faster, increasing damage by 10/15/20/25/30% but taking
12/14/16/18/20% more damage for 10 seconds

-Kroot Rifle
Desription- A tau rifle that has been adapted with a blade for use
by kroot specifically
*Effect- gives prok 10/20/30/40 damage and can be activated to fire
a pulse shot at the enemy doing 100/150/200/250 damage and crippling them
slowing them by 10/15/20/25%

-Field Craft
Description- Being masters of combat they have also mastered the
terrain they fight in and take time to study it this gives them an edge
in combat
*Effect- passivley gives 15/30/45/60 movement speed and gives
5/10/15/20% evasion

-Deathly Leap
Desription- Kroots love melee combat and as such have developed a
technique where htey leap otwards their target knocking them down and
making them free to attack
*Effect- Prok leaps to target enemy in 600/650/700/750 range
hitting them for 60/120/180/240 damage and kncoking them down for
1/1.5/2/2.5 seconds

-Kroot hound assault
Desription- Prok has his own pack of krrot hounds that he has
trained to be the ultiamte hunters and assisst him when he calls for them
*Ultimate Effect- Prok orders his hound to attack target enemy he
summons 3/4/5 hounds that attack and follow the target for 10/15/20 damage
per attack for 4/6/8 secconds. Hounds have a 25% chance to stun the target for .75 seconds

skselton feel free to make suggestions =]
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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Grass Hopper on Mon Aug 03, 2009 7:31 pm

looks good. however the ultimate kinda doesnt fit the rest of the skillset

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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Betrayer_kharn on Tue Aug 04, 2009 12:17 am

yeah i know but he has like 1 sepcial rule for himself lmao if u can think of anything else go for it XD
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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by doomcowgod on Wed Aug 12, 2009 10:57 am

I suggest making it a corpse-eating skill along the lines of the skill that the ghouls and Abominations have that grants permanent stat bonuses. Something like + .15/.2/.25 str/+ .15/.2/.25 agil per corpse, as well as healing him for quite a bit of Health, say 10/15/20 per second.

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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Betrayer_kharn on Wed Aug 12, 2009 11:37 am

could do tht might have to make the heal a little better cause there about 6-8 creeps per wave so both sides thts 12-16 which is only 240-320 health if ur eating 1 cropse a second which isnt tht big of a heal the warboss's innate can heal more i do beleive but its a good start =]
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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Grass Hopper on Wed Aug 12, 2009 12:57 pm

u missed the main point of that skill. the stat boost Razz

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Betrayer_kharn on Wed Aug 12, 2009 1:29 pm

no i noticed the main point but i think it looks good so theres no need to change it =] jsut cause u dont change somehting doesnt mean u miss it just means i felt it is alright =] so u missed the main point of my statement the heals a lil low =P

the only thing with the stat gain is you might have to put a cap on it or it could get a lil imba or make it so that maybe its every 2-4 corpses they get the stat boost ive played with a hero tht has a similar skill but its every hero he gets like 1 str and every 5 creep he gets 1 str or something like tht so u could make it like tht and maybe make it when he kills them get the stat boost and he gets the heal whenever he kills a creep/hero?

there happy grass haha =]


Last edited by Betrayer_kharn on Wed Aug 12, 2009 1:32 pm; edited 1 time in total
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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Grass Hopper on Wed Aug 12, 2009 1:31 pm

wait nevermind, i missed the 'quite a bit' part in the description.
i stand corrected

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Heroes:
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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Fromundaman on Wed Aug 12, 2009 2:55 pm

I like the concept, but it seems we are reusing the same skills over and over again for a lot of heroes.

Is there any chance, for example, that you would agree on changing death leap so that instead of slowing them, it energizes the Shaper for battle, causing him to move and attack faster?

Also, while I hate those passive dmg boost skills, it does fit the theme/character...

I really like the concept behind your original ult idea though, not as an ulti, but as a normal skill.
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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Grass Hopper on Wed Aug 12, 2009 2:56 pm

or making death leap actualy do knockback? Razz

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Heroes:
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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Fromundaman on Wed Aug 12, 2009 3:14 pm

Grass Hopper wrote:or making death leap actualy do knockback? Razz

Oops... misread that then XD
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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Grass Hopper on Wed Aug 12, 2009 3:15 pm

Razz

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Heroes:
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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by cellrawr on Wed Aug 12, 2009 7:44 pm

<.< Am I the only one that actually liked the entirety of the original skillset? I think his ult fits perfectly with his other skills as sort of a chaser hero.

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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by doomcowgod on Wed Aug 12, 2009 8:11 pm

Yes, you are.

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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by DarkWanderer on Wed Aug 12, 2009 10:05 pm

I like the concept overall; But I have a few suggestions for changes.

60% ms bonus seems too high to me, especially since it also gives evasion. And, Deathly Leap should definitely have knock back.
His ult seems good, but I hope it will be different from a generic summon spell.

What model could we use for him though?

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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Grass Hopper on Wed Aug 12, 2009 10:26 pm

its 60 ms, like having 2 boots Razz again, yes, too high, but *much* better tahn 60% which would give him nearly max ms without even buying boots

his ult is more like a targeted stampede... kinda XD. he targets a unit, and a bunch of summoned hounds attack it.

for the model, either some fitting wc3 neutral creep (maby a satyr?) or something custom

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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by DarkWanderer on Wed Aug 12, 2009 10:38 pm

Lol, didn't see the ms. It isn't anywhere near as bad as I thought then.

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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Grass Hopper on Wed Aug 12, 2009 10:40 pm

but still needs a numbers bnerf... but thats not what were discussing here Razz

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Heroes:
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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Fromundaman on Thu Aug 13, 2009 1:48 am

Quick comment about the hound ulti: Would it be affected by armor? If so, those hounds will do like no damage to some heroes (looking at you Typhus!) or in late game.
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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Betrayer_kharn on Thu Aug 13, 2009 12:47 pm

well for ferocity the only reason its so high is because he is taking 20% more damage from alll sources which is alot of extra damage but if u want u can reduce it a lil

and thts the general idea of the leap its spose to knock them down or back or whtever u wanna call it and prevent from takingany actions idk if any of you have played DoW but like the leap in there tht the kroot have

and again i alrdy agreed tht the ult can be changed but we only have one other suggestion so far which isnt a bad one but still its only one suggestion and we have had more than one person say they dont liek the ult so here's an idea if you dont like the current ult instead of jsut saying you dont like it please suggest a new one that will be alot more beneficial Smile
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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Betrayer_kharn on Thu Aug 13, 2009 12:48 pm

and forum i think if it counts as spell damage then armor doesnt reduce it but not 100% positive about that XD
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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by cellrawr on Thu Aug 13, 2009 1:23 pm

I think warcraft 3's armor does reduce spell damage also. Unless theres a way that can be edited around. In custom games where armor can be stacked ridiculously high spells don't do jack anymore to the hero.

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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Grass Hopper on Thu Aug 13, 2009 1:41 pm

heros have a natural 25% magic resistance, all attacks are reduced by armor *type* and then by armor value...

for example, pircing attacks only do 50% damage to hero amror, so a creep with 100 damage and piercing damage would do 50 damage to a hero, which then gets reduced by the heros armor *value*

chaos does 100% damage to all armor types, but still gets reduced by armor value, same with hero damage.
spells do 25% reduced damage to hero armor
same with magic type damage.

however, if a unit with spell type damage (what fromundaman suggests) would haev attack_type_spells, damage_type_normal, which gets reduced by both heros magic resistance, and armor value (another reason why strafing run damage type was changed this version)

this entire post really belongs in mechanics XD

anywho, kharn: the reason why no ones suggesting anything, is cause 1: its your hero, and 2: your good at this kinda thing Razz

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Betrayer_kharn on Thu Aug 13, 2009 1:45 pm

haha well i know hes my hero but i got no issues with changing his ult if u guys dont like i jsut thought liek cell said that the hounds kinda fit his "chasing" style which is why i suggested them that and there rly wasnt much to go off of considering a.) the codex doesnt have much and b.) i dont know much bout kroot or their fluff haha

but yeah the ult is it summons uncontrollable units that follow whtever u targeted till they disappear or it dies so if u wanna try to improve that or jsut do a whole new ult thts fine im open to suggestions haha =]

and ty grass i try Smile
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Re: [Incomplete]Anghkor Prok- Master Shaper

Post by Fromundaman on Mon Aug 17, 2009 8:44 am

I still say that I like the hero, but I think the ulti needs more dmg, so that it might penetrate enemy armor.
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Re: [Incomplete]Anghkor Prok- Master Shaper

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