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Current Version: v0.0.01A

Alpha version

Changelogs to come


Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Thu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Mon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Fri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Fri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Thu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Wed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Wed Dec 10, 2014 3:07 pm by Grass Hopper

» [inquisitoin] Brother-captain Stern
Wed Dec 10, 2014 12:37 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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Outposts placement

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Outposts placement

Post by Mykenko on Tue Apr 14, 2009 7:45 pm

I think the Imperium outposts both top and bot (especially bot) need to be pushed back a little, so they wont be attacking before units can climb up the hills. Said like this, it might seem as a minor issue, but the truth is, if a tower can hit a unit 1 or 2 times before it can climb up the hill, with the power of the towers, currently, it can be just enough to easily repel any attacks from creeps, even when they have their Mechanic units in back up, while, for the Imperium, it is quite easy to take the bottom outpost, since their creep enters it full health. This would balance the game in term of creeps.

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Re: Outposts placement

Post by Grass Hopper on Tue Apr 14, 2009 10:23 pm

point taken, put on my todo list... shouldnt be that hard
and, tbh, the outpost at top is under a hill... soooooo Razz

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