A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Defenders of the HQ I_vote_lcap63%Defenders of the HQ I_vote_rcap 63% [ 5 ]
Defenders of the HQ I_vote_lcap38%Defenders of the HQ I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Defenders of the HQ I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Defenders of the HQ I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Defenders of the HQ I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Defenders of the HQ I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Defenders of the HQ I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Defenders of the HQ I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Defenders of the HQ I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Defenders of the HQ I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Defenders of the HQ I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Defenders of the HQ I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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Defenders of the HQ

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Defenders of the HQ Empty Defenders of the HQ

Post by Phyrak Sat Jun 13, 2009 4:04 am

I have played this game with lots of friends, and always when one of the HQ's is being raided there is no one there to defend it.
does any agree with me with the lack of defence???

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Defenders of the HQ Empty Re: Defenders of the HQ

Post by Grass Hopper Sat Jun 13, 2009 11:40 am

there are towers >.> and there getting buffed in the next version anyway
im also gona change the outposts a bit. when an outpost is destroyed, its gona become neutral, and whoever kills the neutral outpots gets controll... that'll also fix the possibility of denying an outpost
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Defenders of the HQ Empty Re: Defenders of the HQ

Post by Phyrak Sun Jun 14, 2009 2:11 am

How about some defenders of the towers before the towers fall to the emeny???
mayb terminators or Nobz for the Orks

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Defenders of the HQ Empty Re: Defenders of the HQ

Post by billiam Wed Aug 26, 2009 1:08 am

I think buying major units could help. Like buying a tank or elite unit to be sent by creeps. And give store access even if your dead to you can gain defending units while waiting for spawn. This would need a lot of balancing of could be spamed.

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Defenders of the HQ Empty Re: Defenders of the HQ

Post by DarkWanderer Wed Aug 26, 2009 8:43 am

Hireables and creep upgrades are coming; just be patient guys. Smile The balancing is most likely why it's taking Grasshopper so long to get it done, but better to wait longer and have it done right than have something that could ruin the gameplay.

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Defenders of the HQ Empty Re: Defenders of the HQ

Post by Grass Hopper Wed Aug 26, 2009 10:41 am

or im just in a rut right now and havnt got much done at all... but i like your version more dark Razz
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Defenders of the HQ Empty Re: Defenders of the HQ

Post by Fromundaman Wed Aug 26, 2009 12:58 pm

Either/or really. We've just been spoiled by the whole 2 updates a week thing Razz

But yeah, hireable creeps would also give me something to do with all that late-game gold.
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Defenders of the HQ Empty Re: Defenders of the HQ

Post by Grass Hopper Wed Aug 26, 2009 9:14 pm

lmao Razz

currently (in my thoughts anyway XD)
hireables would *cost* 1/5 of your honor, (so when u get 5 honor, it costs u 1, and when u get 10 it costs u 2, and cause of rounding, anything below wont cost u at all) and ~500 ish gold. they will spawn 3 sets of creeps at the main building, each going to a respective lane (helps against base sieges, so they dont spawn in a lane and die imediatly)
the more honor u have, the better the creeps will be, with most of them getting stats upgrades at 2/4/6/8 honor, and spawn count upgrades at 3 and 7 honor. and getting a '10 honor bonus' which is either a new skil / new better spawn

each hireable would have its own ~30 second cooldown time, so you wont have swarms of creeps being hired by each player.

and im prolly gona post this in a thread in development...
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Defenders of the HQ Empty Re: Defenders of the HQ

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