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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper

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Thu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
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Wed Dec 10, 2014 3:28 pm by Grass Hopper

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Wed Dec 10, 2014 12:37 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
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||||||||||||||||||||[] [Bugs]
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Big Mec Spell

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Big Mec Spell

Post by Dynasty on Fri Aug 21, 2009 9:34 am

All right i think the Big Mec spell where he throws some one and does a percentage of their hp should be balanced i was playing as him and i could kill just about anyone in one hit.
I don't know if you want to make is so the percentage is less or so he can't throw himself?
I just think that spell is a bit too strong and not balanced well.
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Re: Big Mec Spell

Post by Grass Hopper on Fri Aug 21, 2009 9:56 am

it damages both him and the target. so your taking over half your hp in damage. it also takes the unit around u with the lowest hp. so if your near creeps it wont ever take a hero.
if you get to the state where u can one-hit enemy heroes, then u dont erally need the skill anymore.

also: welcome to the forums Very Happy

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Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Big Mec Spell

Post by cellrawr on Fri Aug 21, 2009 12:28 pm

<_< Grass, the games we were playing that had the big mec doing that, they were just putting the points into their stats mainly and stacking the str items, so they had plenty of life to one shot the enemy hero and then escape to go heal. Even at lower levels it was also bringing tank type heroes like Typhus and Grey Knight easily down to half health with just that attack.


Last edited by cellrawr on Fri Aug 21, 2009 12:39 pm; edited 1 time in total

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Re: Big Mec Spell

Post by Fromundaman on Fri Aug 21, 2009 12:37 pm

Gah! Isn't it annoying when people take something that works and abuse it to make it not?

Maybe make it so when you throw yourself you only take/deal a certain set amount of damage, rather than a %?
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Re: Big Mec Spell

Post by Grass Hopper on Fri Aug 21, 2009 7:27 pm

or put a cap on the damage dealt...

say... 2/3/4/5/6/7-00 damage max?
cause ur still owning yourself for 700 damage, and it has to be *at least* lvl 15 before u can get max stats.

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Big Mec Spell

Post by Fromundaman on Sat Aug 22, 2009 5:55 pm

Yeah, that sounds pretty good.
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Re: Big Mec Spell

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