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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
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Total Votes : 8

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» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Thu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Mon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Fri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Fri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Thu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Wed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Wed Dec 10, 2014 3:07 pm by Grass Hopper

» [inquisitoin] Brother-captain Stern
Wed Dec 10, 2014 12:37 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
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||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

[Incomplete] The Devourer, Flame of the Warp.

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Re: [Incomplete] The Devourer, Flame of the Warp.

Post by DeusMechanicus on Fri Jan 14, 2011 4:59 pm

Nope, Eliphas returns in DoW2, then fails, and is tortured by Abaddon for his failure.

Which is easily explained because souls are used as currency in the Warp, that daemon probably exchanged Eliphas' soul with Abaddon for some service or just wanted to be rid of it.

Anyway, Ss'll Sh'Karr was consumed by Torvendis (a sentient Eldar Maiden World) when it awoke inside the Maelstrom. It's ... no longer a planet, it destroyed itself to spite Chaos.

There're plenty of canon daemons / corrupted to choose from, no real reason to make our own.

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HEROES: Ku'gath Plaguefather | Hector Rex | Ghazghkull Thraka !
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Re: [Incomplete] The Devourer, Flame of the Warp.

Post by Grass Hopper on Sat Jan 15, 2011 11:22 pm

you need to either increase the max points, or decrease the point gain per attack/spell (to something like 1 per 5 attacks)
at level 1, in 4 attacks, he gets max. Way to easy.
also, there are too many effects on the innate (namely the random orb effect)


The numbers on his skills seem to be *very* high (well, the nuke only gets a touch high at max points)
but just sample numbers:
nuke - 448 damage and 3.6s stun.
passive - 96 damage and 51 damage reduction

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"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] The Devourer, Flame of the Warp.

Post by 13loodRaven on Sun Jan 16, 2011 12:42 am

Well tbh, the nuke itself emptys the point gauge. (Maybe I wasn't clear on that) I'll go through the numbers again. Also dues, think of this hero as a Possessed Chaos Champion. The type that breathes daemon fire and whatnot. There isn't much mentionable possessed, not to my knowledge anyway.

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Re: [Incomplete] The Devourer, Flame of the Warp.

Post by Grass Hopper on Sun Jan 16, 2011 12:49 am

oh, also, lower the point gain on the 'link' spell

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] The Devourer, Flame of the Warp.

Post by 13loodRaven on Mon Jan 17, 2011 5:50 am

All done, and be aware that his primary nuke deals 488 damage, and a stun of 3.6 seconds only if both skill one and his innate is maxed out. That goes with most of the other spells, and these numbers disinclude the armour reduction of the target hero.

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Re: [Incomplete] The Devourer, Flame of the Warp.

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