Grass Hopper Admin


Posts: 3725 Join date: 2009-03-30
 | Subject: [recipe][weapon]Tyrant's Claw Wed Sep 02, 2009 11:37 am | |
| copied from the item suggestions thread: Tyrant's Claw - by Glycine Bio-mech Limb 1000 g Lightning Claw 2250 g Mark of Khorne 900 g Total Cost: 4150 g and 3 Honor. ~~~ Tyrant's Claw + 36 damage + 18 Strength + 12 Agility + 6 Intelligence + 35% attack speed + Daemon Fire (active target point, emits a cone of daemonic flame that deals damage and lights enemies on fire, dealing 175 damage, and 10 damage per second for 10 seconds) Derived from its namesake, the Tyrant's Claw is a bionic limb used by Huron Blackheart, leader of the Red Corsairs. Its chaotic nature reinforces the pure power behind this device, as it not only gives the user immense strength to cleave thine foes, but also can spray the very flames of hell to ensure all die the most painful of deaths original active idea | Spoiler: | | | When clicked upon, can use a spell akin to cone of flame. This flame will do 200 damage to all those in its area plus 10 damage a second for 10 seconds. Will also hinder movement of affected units, slowing them by 15%. Has a mana cost of 250 and a cooldown of 45 seconds. |
_________________ warning! very-stubborn, sarcastic, self-important, argumentative developer detected! And unto the masses, He doth spoke: "Behold The Stuff! It Is Good!"And the Stuff was good. Heroes: Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
Last edited by Grass Hopper on Wed Sep 16, 2009 10:32 pm; edited 2 times in total |
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Glycine Moderator


Posts: 1471 Join date: 2009-07-23
 | Subject: Re: [recipe][weapon]Tyrant's Claw Wed Sep 02, 2009 3:59 pm | |
| Still think it should at least slow down movement or attack speed if it's going to do such little damage end-game.
Or perhaps make it scale with stats, the stat in question being strength? |
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Grass Hopper Admin


Posts: 3725 Join date: 2009-03-30
 | Subject: Re: [recipe][weapon]Tyrant's Claw Wed Sep 02, 2009 4:01 pm | |
| well, giving every dps hero access to a creep farming skill in item form, isnt the best idea. and yeah itll prolly slow a little _________________ warning! very-stubborn, sarcastic, self-important, argumentative developer detected! And unto the masses, He doth spoke: "Behold The Stuff! It Is Good!"And the Stuff was good. Heroes: Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox) |
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Glycine Moderator


Posts: 1471 Join date: 2009-07-23
 | Subject: Re: [recipe][weapon]Tyrant's Claw Wed Sep 02, 2009 4:19 pm | |
| It should have a large cooldown, like 60-80 seconds to prevent people from using it for creep farming, and it doesn't exactly 1 hit creeps, but it needs to do some damage, in my opinion.
Perhaps it should do little damage to creeps but more damage to heroes? |
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Grass Hopper Admin


Posts: 3725 Join date: 2009-03-30
 | Subject: Re: [recipe][weapon]Tyrant's Claw Wed Sep 02, 2009 4:21 pm | |
| thinking about it, the dot is what keeps it from owning creep waves... ill buff the intial damage _________________ warning! very-stubborn, sarcastic, self-important, argumentative developer detected! And unto the masses, He doth spoke: "Behold The Stuff! It Is Good!"And the Stuff was good. Heroes: Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox) |
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