Log in
Current Version: v0.0.01A
Alpha version
Changelogs to come
Latest topics
Version Progress
Changes for v0.02.0A||||||||||||||||||||[●] [general]
||||||||||||||||||||[●] [Heroes]
||||||||||||||||||||[●] [Items]
||||||||||||||||||||[●] [Bugs]
||||||||||||||||||||[●] [Total]
Upcomming ideas
3 posters
Page 1 of 1
Upcomming ideas
so, just posting the ideas that i had for the next couple? versions:
HERO:
Eldar autarch: Kai'un
rough concept:
surgical strike: the autarch leaps towards the target enemy (1000 range), dealing 350 aoe damage(100/175/250/325), and crippling it (slows 10/20/30/40% - 3 seconds). amplifies damage on marked targets (15/20/25/30%)
master stratigist: the autarch is a master of strategy and knows the best tactics for winning, in both single combat, and in the wider battle. the autarch marks the enemies he attacks as targets, causing them to sufer aditional negative effects from the autarchs abilities, and the autarch does additive damage the more he attacks them ( 10/20/30/40). (incinerate from ladder without explosion damage, fury swipes from dota)
battlefield intuition: the autarch, master of many battles and wars, has almsot a 6th sense when it comes to enemy placements, and counterattacks. pings all enemy heros within a radius of the autarch every 80/60/40/20 seconds. marked targets are revealed for the duration.
strafing run: the autarch signals some (eldar bombers) to strike at all marked targets, does delayed aoe damage (dummyunit with .2 second attack cooldown, and 50 damage, attacking an random spots in an area, totals to 250/250/500 damage) centered on all marked targets over 1/1.5/2 seconds.
ITEMS:
kinda liked a tiered item system, starts with the close combat weapon, and u can follow different paths, and such...
.........................................................................Close Combat Weapon
..........................................................._________________|________________________
..........................................................|..................................... ............................|
................................................Power Weapon.....................................................Choppa
.................................._______________|__________________________.........................|______
.................................|..........................................|......................|..................................|
.........................Lightning Claws ......................Relic Blade..........force weapon............... 'Eavy Choppa
............_____________|____________ ....................|........................|
...........|...................................... | .........Sword of Secrets........witchblade
Double Lightning Claws .............Power Fist ........................................|
..........|....................................... |.......................................singing spear
Shrike's lightning claws ........Thunder Hammer
obviously the more steps to get to the weapon the more powerful it will be, i still need ideas for more weapons and how they can fit into it... but im looking for feedback on this idea for items
for movement speed:
ject pack -> bike -> eldar bike -> eldar wings
...................|
.............attack bike?
HERO:
Eldar autarch: Kai'un
rough concept:
surgical strike: the autarch leaps towards the target enemy (1000 range), dealing 350 aoe damage(100/175/250/325), and crippling it (slows 10/20/30/40% - 3 seconds). amplifies damage on marked targets (15/20/25/30%)
master stratigist: the autarch is a master of strategy and knows the best tactics for winning, in both single combat, and in the wider battle. the autarch marks the enemies he attacks as targets, causing them to sufer aditional negative effects from the autarchs abilities, and the autarch does additive damage the more he attacks them ( 10/20/30/40). (incinerate from ladder without explosion damage, fury swipes from dota)
battlefield intuition: the autarch, master of many battles and wars, has almsot a 6th sense when it comes to enemy placements, and counterattacks. pings all enemy heros within a radius of the autarch every 80/60/40/20 seconds. marked targets are revealed for the duration.
strafing run: the autarch signals some (eldar bombers) to strike at all marked targets, does delayed aoe damage (dummyunit with .2 second attack cooldown, and 50 damage, attacking an random spots in an area, totals to 250/250/500 damage) centered on all marked targets over 1/1.5/2 seconds.
ITEMS:
kinda liked a tiered item system, starts with the close combat weapon, and u can follow different paths, and such...
.........................................................................Close Combat Weapon
..........................................................._________________|________________________
..........................................................|..................................... ............................|
................................................Power Weapon.....................................................Choppa
.................................._______________|__________________________.........................|______
.................................|..........................................|......................|..................................|
.........................Lightning Claws ......................Relic Blade..........force weapon............... 'Eavy Choppa
............_____________|____________ ....................|........................|
...........|...................................... | .........Sword of Secrets........witchblade
Double Lightning Claws .............Power Fist ........................................|
..........|....................................... |.......................................singing spear
Shrike's lightning claws ........Thunder Hammer
obviously the more steps to get to the weapon the more powerful it will be, i still need ideas for more weapons and how they can fit into it... but im looking for feedback on this idea for items
for movement speed:
ject pack -> bike -> eldar bike -> eldar wings
...................|
.............attack bike?
Last edited by Grass Hopper on Wed Apr 08, 2009 5:17 pm; edited 1 time in total
Re: Upcomming ideas
Doesn't incinerate only deal damage when the unit with the buff dies?
Otherwise, hero is looking good. I wish I knew more about Warhammer, I'm just so clueless. I know all the general things but...
Otherwise, hero is looking good. I wish I knew more about Warhammer, I'm just so clueless. I know all the general things but...
Agrias- Scout Initiate
- Posts : 7
Join date : 2009-04-05
Location : Huh? Wha? Where?
Re: Upcomming ideas
Incin does both dmg of death n dmg multiplied with every hit.. only thing i can forsee it that if u make the duration to long ppl make take advantage of that to hit 10+ targets n have the bombing run hit them all n do massive dmg.
Anodromandaris- Scout Initiate
- Posts : 2
Join date : 2009-04-05
Re: Upcomming ideas
ya im thinking that so it seems like a good hero tho? im thinking that bombing run wont be... excesively powerful, but like... 450? dmg at max lvl? give it a relativly low cooldown...
or alternatively make it hit a max number of targets, like 3/4/5 max targets, doing a bigger ammount of damage.
or double alternatively, make it cost mana per target.. like 150 base + 30 per target... dunno
currently the duration is 20 seconds, im prolly gona reduce it to 10... if i can get it working -_-
what do u think about the items?
and @agrias: this doesnt act anything like the autarch from tabeltop the only thing is the master strategist skill, but it just adds +1 to reserve rolls in tabletop
or alternatively make it hit a max number of targets, like 3/4/5 max targets, doing a bigger ammount of damage.
or double alternatively, make it cost mana per target.. like 150 base + 30 per target... dunno
currently the duration is 20 seconds, im prolly gona reduce it to 10... if i can get it working -_-
what do u think about the items?
and @agrias: this doesnt act anything like the autarch from tabeltop the only thing is the master strategist skill, but it just adds +1 to reserve rolls in tabletop
Similar topics
» Ideas list
» Map name ideas
» ideas list #2
» ideas for items
» Just some ideas I want to throw out there.
» Map name ideas
» ideas list #2
» ideas for items
» Just some ideas I want to throw out there.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Thu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon
» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper
» [SCII] [Inquisition] Hector Rex
Thu Dec 18, 2014 9:06 am by Grass Hopper
» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper
» Talent System
Mon Dec 15, 2014 10:59 am by Grass Hopper
» Capture Points system
Fri Dec 12, 2014 2:36 pm by Grass Hopper
» [SCII] [Orks] Warboss(es)
Fri Dec 12, 2014 11:44 am by Grass Hopper
» Game Guide
Thu Dec 11, 2014 2:12 pm by Grass Hopper
» [Inquisition] Mordrak
Wed Dec 10, 2014 3:28 pm by Grass Hopper
» [inquiition] Kaldor Draigo
Wed Dec 10, 2014 3:07 pm by Grass Hopper