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[Incomplete] Cypher - The Fallen Angel

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Re: [Incomplete] Cypher - The Fallen Angel

Post by ChangerOfWays on Fri Oct 09, 2009 9:13 am

He does have a knife, but he lost it in a fight against deceiver
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Fri Oct 09, 2009 12:38 pm

right. i remeber this fluff XD

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Re: [Incomplete] Cypher - The Fallen Angel

Post by ChangerOfWays on Tue Oct 13, 2009 9:23 am

I think i'm gonna let this one go, he sounds cool, but his abils just don't seem right to me (A ranged hero and a melee ulti kinda seems counter productive Razz). I think i might throw out a idea that i have on a fallen librarian, but chypher just doesn't seem to have enough fluff for me to work with (but if you wanna keep him then go for it)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Tue Oct 13, 2009 9:40 am

Don't give up on him. D:

Make his ult a blink strike where he blinks to attack the target and then blinks back to relative safety. Or is that too powerful?

Because I'm seeing Cypher as one of the most mobile heroes in the game and he should behave that way, seeing as no one can restrain him.
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Re: [Incomplete] Cypher - The Fallen Angel

Post by ChangerOfWays on Tue Oct 13, 2009 11:42 am

ask grass, i just caant think of anything more for him, and it's driving me mad. I had to make up most of his stuff, outside of the dagger and the aimed shot.
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Fromundaman on Tue Oct 13, 2009 12:33 pm

ChangerOfWays wrote:ask grass, i just caant think of anything more for him, and it's driving me mad. I had to make up most of his stuff, outside of the dagger and the aimed shot.

I know how that goes... This is how I felt with the Tomb Spyder.

That being said, I do like the idea Gly had.
I wouldn't say that's too OPed, especially since other heroes/you could just walk to where he's going to reappear.
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Tue Oct 13, 2009 3:14 pm

Let's seee.

Blink Strike as ult.

Aimed Shot.

Voice of the Emperor: Reduces attack and attack speed of all enemy units around Cypher as his words cause doubt and hesitation in their belief.

Shrouded Steps: a wind walk skill of sorts. Increases his agility and movement speed passively.

Rapid Fire: I'll fill it in when I get back.
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Tue Oct 13, 2009 3:38 pm

are we keeping masterful shot as the innate?
aimed shot is good
does the phase knife become his blink strike?

then voice of the emperor replaces fallen angle, and shrouded steps replaces keeper of secrets?

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Tue Oct 13, 2009 3:55 pm

I preferred the wind walk as his innate. We can combine the two so that his first attack out of invis is a crit.

Blink Strike is the Phase Knife. It should do something additional to pure damage, though. Cripple, perhaps? (reduces armor and movement speed?)

Voice of the Emperor can replace fallen angel, although I'd like it to silence as well.

As his final skill, I wanted to give him a point blank skill, so that it synergises well with his other skills.

Execution: Fires a # of shots equal to Agi/8. Each shot does Agi/target hero's level/(current range from target/maximum range of ability. There is a 50% chance a shot will

eg. 160 agi, at 100 range, on level 25 --> 20 shots, each doing 160/25*8 = 1024 damage.

Thus, he blink strikes in, execution, silence, and wind walks out.
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Tue Oct 13, 2009 3:57 pm

i meant masterful shot as the one that pierces through units Razz
aimed shot is the crit

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Tue Oct 13, 2009 4:39 pm

Oh, first post wasn't updated. Well then.

Pierce works, but whatever you all think is best shall do.
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Tue Oct 13, 2009 4:40 pm

well, the innate had a crit, and aimed shot had a crit... one of them has to go Razz
it seems youve taken over this guy, so ill let u decide
(keeping in mind that i think aimed shot should crit, and the peirce should stay)
also, im gona quote the post that i... posted XD a page ago with some rough ideas for the 3 skills

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Tue Oct 13, 2009 4:42 pm

Grass Hopper wrote:innate: 25/32/39/46/53/60% chance to pierce through enemies, 100/150/200/250/300/350 range, 100/110/120/130/140/150 aoe... or somethin like that

first: for one shot, gains a 100% chance to deal 2/3/4/5x damage and -100% ias

im not entirely ok with the effects of keepe of secrets, or fallen angle
(but aoe stun, and negative enemy ias aura)

c'tan phase knife. blinks in, deals pure damage to the target, and debuffs him for 10 seconds
debuffed units are slowed by 10%, (some other negative effect, prolly -armor) and always trigger the innate

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Tue Oct 13, 2009 5:33 pm

In that case, let's get rid of aimed shot and make one of his skills the pierce.

During the windwalk, he's basically doing the same thing as setting up for the shot, although it will be a lesser crit.

Our phase knife is the same, so that's good.
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Tue Oct 13, 2009 5:36 pm

well, i added in the blink thing Razz but yeah, same idea.

so shrouded steps passivly gives agi and ms, then activates as a wind walk?

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Tue Oct 13, 2009 5:37 pm

Mhm. I'd even like it to leave behind an illusion as he turns invisible, like PL did, but that might be too much to give one skill.
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Tue Oct 13, 2009 5:39 pm

eh, i dont think thats nessesary Razz

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Tue Oct 13, 2009 5:44 pm

oh, im feeling that shrouded steps shouldnt last that long... like 5-10 seconds. but also not have a very long cooldown

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Tue Oct 13, 2009 6:01 pm

That sounds about right and give it a cooldown of 20-30 seconds depending on the duration?
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Tue Oct 13, 2009 6:04 pm

yep. maby even slightly less

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by ChangerOfWays on Tue Oct 13, 2009 8:39 pm

You cant give him Voice of the Emperor, he's a fallen angel. They don't believe in the Emperor (think of soul drinkers, they dont follow either the emp or chaos)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Tue Oct 13, 2009 8:44 pm

Voice of the Emperor is a reference to a sighting of Cypher during the Medusa V campaign. He went around stirring discontent and rebellion and was nicknamed the voice of the emperor.
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Re: [Incomplete] Cypher - The Fallen Angel

Post by ChangerOfWays on Tue Oct 13, 2009 8:44 pm

that was him!?
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Tue Oct 13, 2009 9:56 pm

So it was rumored to be.
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Re: [Incomplete] Cypher - The Fallen Angel

Post by doomcowgod on Wed Oct 14, 2009 7:47 am

ChangerOfWays wrote:You cant give him Voice of the Emperor, he's a fallen angel. They don't believe in the Emperor (think of soul drinkers, they dont follow either the emp or chaos)

I thought the Soul Drinkers followed the Emperor but believed he was being held hostage and his message perverted by the Imperium?

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Re: [Incomplete] Cypher - The Fallen Angel

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