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Current Version: v0.0.01A

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[Incomplete] Cypher - The Fallen Angel

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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Wed Oct 14, 2009 8:09 am

He's not a Soul Drinker. He was a former Dark Angel, but is considered to be one of the Fallen now. What his plans are are unknown to this point, but he can't be restrained.

And yes, that is mostly correct of the Soul Drinkers.
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Wed Oct 14, 2009 12:07 pm

and getting back to the point >.>

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Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Thu Oct 22, 2009 9:19 am

Ok, so potential build:



Innate: Shrouded Steps: Increases agility by 5/10/15/20/25/30 and movement speed by 30/40/50/60/70/80. Activates as Wind Walk for duration of 5/6/7/8/9/10 seconds, dealing 2.25x critical damage upon breaking with movement speed bonus of 5/10/15/20/25/30

Masterful Shot- 25/32/39/46/53/60% chance to pierce through enemies with his gun, 100/150/200/250/300/350 range, 100/110/120/130/140/150 aoe.

Voice of the Emperor: Reduces attack and attack speed of all enemy units around Cypher as his words cause doubt and hesitation in their belief. Decreases attack speed by 10/20/30/40%, attack by 5/10/15/20%, and silences heroes for 3/4/5/6 seconds in an AoE of 1000 around him.

Execution: Range of 800. Fires a # of shots equal to Agi/6. Each shot does Agi/(5/4/3/2)/(target hero's level/(current range from target/maximum range of ability). This is *heavily* reduced by armor.

84 agi, at 100 range, when target hero is level 10--> 14 shots, each doing 84/2/10*8 = 470 damage maximum.

172 agi, at 100 range, when target hero is level 25 --> 29 shots, each doing 172/2/25*8 = ~800 damage maximum

*The damage can always be lowered. Just showing you the mechanics of the skill and how it scales*

Ult: Blink Strike of sorts: From 600/800/1200 range, Cypher is able to rush forward at an enemy and strike them with his C'tan Phase Knife, dealing 300/450/600 pure damage and crippling them, reducing armor and movement speed by 10/20/30%. Shrouding Steps, if not on cooldown, will automatically activate.
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Thu Oct 22, 2009 10:22 am

hmm i almost wanna swap steps with masterful shot

and the calculations for execution (while really good and balanced looking) are way too complicated for most people to understand...
heres what it would look like:
Cypher fires a number of shots equal to 60% of his agility. each shot deals 20/25/33/50% of his agility devided by the level of the target unit, multiplied by the max distance devided by the distance between the target and cypher.

too much, simplify the calculations while keeping its scaling XD
also, what is the point in doing all that calculation? does it have a reason other than just for balancing/scaling?

other than that, it all looks good. (altho, the numbers are way off for the innate and voice, but w/e)

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Thu Oct 22, 2009 10:53 am

So people can see how it scales and can't cry it's op for no reason.

And numbers are numbers. Razz

If you want to switch them, go ahead. I just think it's satisfying to blink strike onto someone and they don't even know what to hit back.
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Thu Oct 22, 2009 10:54 am

yeah, i didnt have a complaint with that tho XD

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Thu Oct 22, 2009 10:56 am

What would swapping Steps for masterful do though? What do you see it doing?
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Thu Oct 22, 2009 10:57 am

oh right XD nvm didnt think of that.

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Thu Oct 22, 2009 10:59 am

Can we promote this hero to incomplete then, since all he needs is a story and more fleshing out of his skills?
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Fromundaman on Thu Oct 22, 2009 11:30 am

You know, you could simplify execution by simply not showing ALL the math.
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Thu Oct 22, 2009 11:49 am

fire a number of shots equal do 60% of cyphers agility. each shot deals damage equal to 20/25/33/50% of his agility, modified by the target heroes level and distance from cypher.

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Fromundaman on Thu Oct 22, 2009 12:35 pm

That works. Does it do more damage from afar or close up? You may want to briefly mention that.
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Thu Oct 22, 2009 12:38 pm

More from close up.
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Thu Oct 22, 2009 3:03 pm

modified by the target's level and how close it is to cypher.

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Thu Oct 29, 2009 12:48 pm

had to change the effect of his ult, because really... if you wanted to activate steps right away, u could

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Tue Nov 03, 2009 12:21 am

How's he look so far? Any complaints, or should he be moved to Completed?
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Grass Hopper on Tue Nov 03, 2009 1:23 pm

i dont think anyone is gona comment Razz

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Cypher - The Fallen Angel

Post by Glycine on Thu Feb 11, 2010 2:21 pm

Needs stats, but otherwise looks fine. Any other comments?
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Re: [Incomplete] Cypher - The Fallen Angel

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