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Current Version: v0.0.01A

Alpha version

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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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Version Progress
Changes for v0.02.0A
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Imperial Guard

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Imperial Guard

Post by Rogue_Leader on Mon Sep 21, 2009 5:03 pm

Now, I'm no Guard player, far from it
But I've played against both the previous Guard codex, and the new one and it seems to me that the new one has been overpowered a bit compared to the previous edition, from things like the addition of orders and heros, to the ability to fire every weapon on a leman rus, while moving it.
Just thought I would ask what people reactions to it are
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Re: Imperial Guard

Post by Grass Hopper on Fri Sep 25, 2009 3:54 pm

ha, didnt even know they released a new guard dex Razz whats new exactly?

warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Imperial Guard

Post by ChangerOfWays on Tue Sep 29, 2009 9:30 am

They released a new guard dex? When did this happen?
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Re: Imperial Guard

Post by Fromundaman on Tue Sep 29, 2009 10:41 am

I heard the new Guard dex wasn't coming out for another year or two. Then again, I don't really know much about it, so meh.

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Re: Imperial Guard

Post by Epyon. on Wed Sep 30, 2009 8:57 pm

im full imperial guard, never heard of this :O
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Re: Imperial Guard

Post by GhostIV on Wed Sep 30, 2009 10:31 pm

I've heard about it, but instead of it being overpowered, I heard it was a welcome improvement. But, those were imp guard players and.....still haven't earned enough to start my army up.

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Re: Imperial Guard

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