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[Incomplete] Urien Rakath, Master Haemonculus

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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Grass Hopper on Sat Oct 17, 2009 4:08 pm

hmm... ok...
spirits attack nearby heroes, dealing xint damage, and silencing them, burning away X mana over 10 seconds

(i cant detect a spells manacost without it being used)

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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Fromundaman on Sat Oct 17, 2009 6:31 pm

Gah! Darn. Blizzard foils me again...

Maybe make it burn the amount this ult costs?
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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Grass Hopper on Sat Oct 17, 2009 6:46 pm

isnt that the same as detecting how much a spell costs? Razz

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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Fromundaman on Sat Oct 17, 2009 10:10 pm

Right, but I mean Haemonculus' spell cost. I would be using it, so can't you detect that cost?

If so, then make the cost rise with each level, making it more expensive to use but also more useful. (X int damage should rise with level as well though.)
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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Grass Hopper on Sun Oct 18, 2009 2:04 am

oh! XD ok then.

well.. isnt that the same as just burning a straigh number then? Razz cause the ult's cost wont change per enemy

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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Fromundaman on Sun Oct 18, 2009 10:26 am

Right, it would, but the manacost would change per level. So yeah, straight level that increases = to manacost?
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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Grass Hopper on Sun Oct 18, 2009 11:42 am

sure that works

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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Grass Hopper on Tue Oct 20, 2009 11:31 am

oh, and 10*int is too much Razz
(realising of course that 10*100 is 1000 damage, and its also gona burn mana)

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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Fromundaman on Tue Oct 20, 2009 12:54 pm

Wait... it's not set to 10*int is it?

If so that was a typo.
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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Grass Hopper on Tue Oct 20, 2009 2:32 pm

lmao it was

5/8/10 times their int value

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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Fromundaman on Wed Oct 21, 2009 12:11 am

So it was. I didn't think that out. I'll change it to something more balanced tomorrow.
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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Grass Hopper on Thu Oct 29, 2009 12:49 pm

just change the numbers in the ult, and it can be viewed as complete

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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Glycine on Thu Oct 29, 2009 4:41 pm

The numbers on nukes, especially stinger, seem a bit high. Just my observation, because no one else has a 450 damage nuke at this point. (You'd be able to at level 7 go and one shot any intel character.

450 + 150 + 5*55 = 875 damage.
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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Grass Hopper on Thu Oct 29, 2009 6:52 pm

well, 450 damage is over 5 seconds... he should prolly consider making the duration longer, but keeping the damage the same

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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Fromundaman on Thu Oct 29, 2009 8:03 pm

That look good? (I finally got around to updating it... )
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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by 13loodRaven on Sat Dec 05, 2009 3:11 am

Use the stinger as a spell! One use, bacteria in the target, target explodes dealing aoe damage, units under the aoe of the target then get the bacteria in thier system, causing them to explode etc etc. Very Happy

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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Fromundaman on Sun Dec 06, 2009 2:41 pm

I do have it as a spell, with a not altogether different effect (Can't make it work exactly the way you said though, since that wouldn't do much to heroes, and it would allow him to farm way too well.).
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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by 13loodRaven on Sun Dec 06, 2009 6:37 pm

Hmm you could replace crucible with The Mask of the Damned, that plays on the deepest fears of the viewer by transmitting hellish visions into their minds and causing them to stop whatever they are doing and fall to the ground. (You could change it of course, into a cone effect.

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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Fromundaman on Mon Dec 07, 2009 1:08 pm

Hmmm... I hadn't heard of that. Is that a Haemonculous only piece of equipment? It definitely sounds better than the crucible, since there's already a version of that on the map.
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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Grass Hopper on Mon Dec 07, 2009 4:32 pm

I actually like your cruicible more >.> out of the two

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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by 13loodRaven on Mon Dec 07, 2009 6:52 pm

Its a piece of dark eldar wargear, although Urien makes use of EVERY weapon or talisman he can muster onto the battlefield, so it would fit the bill.

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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Grass Hopper on Sun Feb 07, 2010 3:02 pm

yay, lets start going through these again ! XD

well, the only problem that i see now is the retinue... it just doesnt fit with the rest of his skillset

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And the Stuff was good.

Heroes:
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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Glycine on Thu Feb 11, 2010 2:04 pm

Basic problems with it:
6 levels for the innate, no mana costs, damage on the nukes might need to be toned down a little, description of base stats/stat growths.

Other comments: For a melee character, he has a lot of ranged nukes. Seems kind of odd. He is a Haemonculus, but still. Nukes might need a tone down anyway. For the innate, do his nukes count toward done damage or will he have to attack in melee?

The mana burn off the ult seems prohibitively low, unless the cost for the ult is obscenely high. For the meantime, I won't pass judgement, but I don't believe he's complete yet, despite how much we need DE heroes.
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Re: [Incomplete] Urien Rakath, Master Haemonculus

Post by Grass Hopper on Thu Feb 11, 2010 5:05 pm

i think for the innate it would keep a track of damage hes done for each unit*, so it would include nuke damage

*which i can do now without anything complicated!! yay!!! i <3 PUI

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete] Urien Rakath, Master Haemonculus

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