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Current Version: v0.0.01A

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Total Votes : 8

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Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Proposed changelog for v0.43

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Proposed changelog for v0.43

Post by Grass Hopper on Tue Sep 29, 2009 4:42 pm

Proposed changelog v0.43

-*Possibly* fixed a fatal error bug involving switch
-Possibly fixed a fatal error involving assists and switch
-Fixed a bug where some skills would run twice if there were multiples of the same hero on the map
-Fixed a bug where a hero would be able to be picked twice
-Fixed a bug where outposts killed by the orks wouldn’t respawn with the correct hp
-Fixed some tooltip errors
-Fixed some bugs with the -swap command on the orks' side

-Increased the stun chance of the Dark Reaper Exarch hireable (40 => 70%)
-Hireables' armor now properly increased with purchaseable armor upgrades
-Incrased the bonus for hireables on the purchasable damage upgrade

-Changed the way assister names are displayed
-Reworked the switch system, it should work smother now
-Added some player-only floating text to some stat based damage skills
-Heroes that leave the playable map are now reselected when they re-enter (resurection skills etc.)

-Removed the Energy rune
-Reduced the bonus damage on the Power rune (100 => 90%)
-Renamed the Company Standard (=> Chapter Banner)
-Added some new icons for some items/skills

-Increased the Swooping Hawk Wings channel time (3 => 4)
-Increased the honor cost on Combat Drugs (1 => 2)
-Chapter Banner now costs 1 honor (0 => 1)
-Waaagh! Banner now costs 1 honor
-‘Uge choppa now properly costs 5 honor
-Phoenix Lord Armor now requires 3 honor

-Added a new item: Designs of Tzeentch (recipe)
-Added a new item: Honor Blade (recipe)
-Added a new item: Cyclic Ion Blaster (recipe)
-Added a new item: Staff of Tzeentch (recipe)
-Added a new item: Bolter (basic)
-Added a new item: Pulse Rifle (recipe)
-Added a new item: Diresword (recipe)

-Terminator Honors no longer quick buys for 10 gold
-Ravens talons no longer requires mana to activate
-Bio-Regeneration now properly dispels on attack
-All active items now properly display manacost and cooldowns
-Quick buying an item after switching now works properly

-Increased the bonus interval on the Carnifex’s Regeneration (3 => 5 seconds)
-Bonded Exoskeleton now works
-Fixed the levelling progression of Adrenal Sac
-Adrenal Sac now properly requires mana

-Increased the Sanctioned Psyker’s cast point (.4 => .5)
-Decreased the Sanctioned Psyker’s cast backswing (2.4 => 0.67)(these are the proper priest model values)
-Strip soul now deals bonus damage based on the Psyker’s intelligence

-The Bloodthirster’s Fury of Khorne ability now causes him to gain/lose mana independently of outside sources
-Fixed some bugs where gaining/losing intelligence would reset the Bloodthirser’s mana

-Reduced the manaburn on the Grey Knight’s Nemesis Force Weapon (65 => 50%)
-Gave the Nemesis Force Weapon buff a 1 second duration (has no game play effects, but fixed some bugs)
-The agies now cost the correct ammount of mana per spell block
-Fixed the Grey Knight's tooltip description

-Changed the teleportatoin mechanics on the Necron Lord's Veil of Darkness (no longer pauses units, and units are teleported towards the target point, instead of the distance between the two points)
-Fixed a bug where the Necron Lord would trigger the 'units under attack' message after using veil of darkness
-Fixed a bug where the Necron Lord would not be able to use an invisibility rune, and causes him to be revealed on the minimap
-Decreased the damage on Lightning Field (2/4/6/8% => 2/3/4/5%)
-Increased the manacost on Lightning Field (10/15/20/25 => 10/20/30/40)
-Inceased the manacost on Veil of Darkness (100/110/120/130 => 100/140/180/220)
-Increased the cooldown on Veil of Darkness (30/25/20/15 => 30/28/26/24)

-Asurmen’s Blade Storm now only gains the attackspeed if he is at range
-Sword of Asur is now a point target instead of a unit target
-Reduced the jump range of Sword of Asur (=> 300/400/500: the cast range is longer than that, it now functions much like blink)
-Removed Asurmen’s cast backswing (.5 => 0)

-Fixed the bonus progression on the Avatar's God of Murder, it now works like the tooltip says it does
-Khaine's Burning Blood now works again

-The Farseer no longer auto attacks while Mind War is in effect
-Mind War now properly gives assists
-Removed the channelling description in the Mind War tooltip
-Reduced the cast range on Mind War (700 => 600)
-Eldritch Storm now gives vision over the target area
-Eldritch Storm no longer targets shops

-The Keeper of Secrets’ Warptime no longer increases his size
-Increased the jump speed on the Tau Pathfinder’s Jump Jets (800 => 1200)
-Fixed Karandras’ Shadow Strike, it now deals the correct amount of damage
-Slightly Changed how Fuegan’s Fire Axe Works
-Incraesed the missle speed on Celestine's Ardent Blade (500 => 700)

-Added a new hero: Necron Flayed One
-Added an innate to the Mad Dok:
Ability Type: Active: Random Buff or Debuff
Targets: Unit: Allied or Enemy Units.
Range: 400 Range.
Duration: 5 Seconds.

Mad doks are always experimenting on the ones they are "Curing" Often trying dangerous new experimentations like the dreaded Squig Brain Transplant.
Will randomly do one of the following effects on allies: Adds 14 to a random stat untill death, gives 60% attackspeed, gives 60% damage, or gives 60 life per second.
Randomly afflicts a target enemy with one of the following effects: Lowers a random stat by 14 untill death, reduces attackspeed by 60%, reduces damage by 60%, or deals 60 damage per second.

[Innate: This skill is given at level one, and will level up once per 2 points put into the 'Atribute Bonus' skill]

Cooldown: 11 seconds.


Last edited by Grass Hopper on Thu Oct 08, 2009 12:21 pm; edited 7 times in total

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Proposed changelog for v0.43

Post by Fromundaman on Tue Sep 29, 2009 9:11 pm

an 11 sec cooldown could be pretty low for this, though then again, I guess these #s are all at level 6.

(For Mad Doc innate that is.)
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Re: Proposed changelog for v0.43

Post by Grass Hopper on Tue Sep 29, 2009 10:16 pm

yeah, its 16/15/14/13/12/11

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Proposed changelog for v0.43

Post by Fromundaman on Tue Sep 29, 2009 10:48 pm

How long is the duration for most of these? Also, wasn't there a chance of a failed experiment (- buff) in the original suggestion?

I mean, this still works, just the numbers, when presented in this fashion (No duration and no level) just seemed huge.
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Re: Proposed changelog for v0.43

Post by Grass Hopper on Tue Sep 29, 2009 10:49 pm

duration: 5 seconds, and its at level 6 Razz

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Proposed changelog for v0.43

Post by Fromundaman on Tue Sep 29, 2009 11:53 pm

Gotcha.
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Re: Proposed changelog for v0.43

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