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Kharn - the Betrayer remake

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Kharn - the Betrayer remake

Post by Grass Hopper on Mon Oct 05, 2009 9:25 pm

seing as how even kharn(his creator) says he needs a rework, heres some ideas

Innate:
mark of khorne => (need a new name, cause of the item... but something like blood god's champion, or khorne's rage... just ideas)
every enemy kharn kills builds up a rage inside him, untill he unleashes it all and enters a berzerker state
(works kinda like the warboss' innate), when activated, kharn gains +3/4/5/6/7/8% dmg, 1/2/2/3/3/4% ms, 1/1/1/2/2/2 armor, and 1/2/3/4/5/6 regen per unit killed since its last activation, max of 75% damage, 20% ms, 15 armor, and 30 regen

charge, blessing, and gorechild remains unchanged

blessing of the blood god no longer cancels when a spell is cast?

ult:
blood for the blood god => betrayers rage

kharn kills in the name of Khorne, killing any who come to close, friend and foe alike
when activated, kharn gains a 50% chance to maim his targets, slowing by 15/20/25%, and dealing 30/40/50 damage per second for 3 seconds and gains a max stack of (innate), but becomes unallied and uncontrollable unselectable treats every order as an attack order for the duration
lasts 10/12/14 6/8/10 seconds, manacost: 100, cooldown: 80/70/60 60/50/40

these are just ideas, feel free to comment
(and i wont bite your head off if u do ;P)


Last edited by Grass Hopper on Tue Oct 06, 2009 9:43 pm; edited 5 times in total

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Re: Kharn - the Betrayer remake

Post by Betrayer_kharn on Mon Oct 05, 2009 9:34 pm

lmao well i already told you a name for innate....
Skulls For The Skull Throne

and lmao you yell at me for randomness yet now his ult is random because you have no control over who you attack XD you are so confusing grass even still i guess it could be beneficial if its 1v1 but i really dont see it being effective anywhere else so maybe a rework or new skill....

meh jstu my thoughts

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Re: Kharn - the Betrayer remake

Post by Grass Hopper on Mon Oct 05, 2009 9:35 pm

its risk, not random

and skills for the skull throne is already taken

oh, and im debating on making him uncontrolable, or just unselectable... (the latter, you would be able to select him for .4 seconds... to give him a sort of direction)

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And the Stuff was good.

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Re: Kharn - the Betrayer remake

Post by Betrayer_kharn on Mon Oct 05, 2009 9:38 pm

that latter is best lol and its random risk cause u have no control and only chance controls what happens if hes uncntrollabe Razz

where is it taken?

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Re: Kharn - the Betrayer remake

Post by Grass Hopper on Mon Oct 05, 2009 9:39 pm

bloodthirster has it for his ult

so is docs ult random then? Razz its the same sort of risk vs reward

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Re: Kharn - the Betrayer remake

Post by Betrayer_kharn on Mon Oct 05, 2009 9:42 pm

lmao how so grass? thsi is uncontrollabe yo uhave no control of who attacks where he goes and what he does

with docs ult u have COMPLETE control of all of this and firthermore even mroe control over who you use it on if time properly it can never be a waste

with this even if attempted to be tiemd properly it is still ranomd and there is no guarantee he will attack the hero or the outpost or the creeps (friendly or ally)

so that is really a bad comparison...

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Re: Kharn - the Betrayer remake

Post by Fromundaman on Mon Oct 05, 2009 10:17 pm

I have to agree with Kharne on this one. Unselectable is much better than uncontrollable. Maybe just make him cancel commands with auto-attacks every 1-2 sec instead of either? Not being able to control him would really make it only useful in 1v1s, and kind of a "I hope the computer wants to hit the same target as me" skill the rest.

Or maybe make it so that he keeps attacking the same target and cannot break until he dies for the duration?
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Re: Kharn - the Betrayer remake

Post by Grass Hopper on Mon Oct 05, 2009 10:18 pm

no, its a valid comaprison, because it takes skill to know when to use it in the correct situation, its situationally powerfull, but can be not so good *depending on how/when the player uses it*

and youll notice from that i changed uncontrol to unselect Razz because kharns right on that one... he needs some sort of directableness

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
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Re: Kharn - the Betrayer remake

Post by Betrayer_kharn on Mon Oct 05, 2009 10:22 pm

heh so as of nwo its unselectableness so u get wht was it .4 secs to give a command? which is still horribly shitty but better then nothing lol

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Re: Kharn - the Betrayer remake

Post by Grass Hopper on Mon Oct 05, 2009 10:23 pm

yeah, the wc3 engine takes .4 seconds to deslect units (and update fog, just as a side note Razz)
so instead of cant be controlled, you are able to give him a quick 'direction'

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Heroes:
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Re: Kharn - the Betrayer remake

Post by Betrayer_kharn on Mon Oct 05, 2009 10:26 pm

haha like i said still shit but better then nothing cause now thts .6 secs he might do something else lmao Razz

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Re: Kharn - the Betrayer remake

Post by Grass Hopper on Mon Oct 05, 2009 10:27 pm

well, if you can quickly select him then order him to attack someone before it deselects you, then youll go on attacking that target

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Re: Kharn - the Betrayer remake

Post by Betrayer_kharn on Mon Oct 05, 2009 10:29 pm

but the slightes incapacitate effect at all can screw you over completely lol also yes u todl him to attack but as we all know using the path a computer gives you (especially so in this AoS) almost always brings you right on front of creep and makes ur hero take a mile hike lol

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Re: Kharn - the Betrayer remake

Post by Grass Hopper on Mon Oct 05, 2009 10:32 pm

lmao XD true enough Razz but when in doubt, reselect!

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Re: Kharn - the Betrayer remake

Post by Betrayer_kharn on Mon Oct 05, 2009 10:35 pm

haha still .4 secs for you to right click again then in .6 secs computer makes another mile long hiek for you Razz

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Re: Kharn - the Betrayer remake

Post by Grass Hopper on Mon Oct 05, 2009 10:37 pm

then dont use it in a sea of creeps Razz

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Re: Kharn - the Betrayer remake

Post by Betrayer_kharn on Mon Oct 05, 2009 10:42 pm

lmao u can use it not in a sea of creep and if some creep come your way or another hero or he even rusn around an outpost or he has any incapacitate u jsut got juked Razz im not syaing its bad im jstu showing you your proposed ult is jstu as unpredictable as mine Razz

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Re: Kharn - the Betrayer remake

Post by Grass Hopper on Mon Oct 05, 2009 11:06 pm

also, im thinking... is blessing of the blood god canceling on spell cast too much?

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Re: Kharn - the Betrayer remake

Post by Betrayer_kharn on Mon Oct 05, 2009 11:09 pm

what u mean?

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Re: Kharn - the Betrayer remake

Post by Grass Hopper on Mon Oct 05, 2009 11:10 pm

Kh[size=9]ârn is a favorite of the Blood God khorne, and has been blessed with resilience to pain and damage. However, Khorne does not favor those who stray down the path of Psykers and magic. While active, Khârn reduces damage taken from all sources. The effects end when Khârn casts a spell (interrupts orders).[/size]

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Heroes:
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Re: Kharn - the Betrayer remake

Post by Betrayer_kharn on Mon Oct 05, 2009 11:12 pm

so he reduces damage but it deactivates when he casts a spell? doesnt really make sense cause hes not using any psychicp owers simply powers of rage....

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Re: Kharn - the Betrayer remake

Post by Grass Hopper on Mon Oct 05, 2009 11:13 pm

thats why im thinking get rid of it...

(its been like this for like 3 versions now btw)

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Re: Kharn - the Betrayer remake

Post by Betrayer_kharn on Mon Oct 05, 2009 11:17 pm

i havent really palyed him recently lol and havent noticed but yeah it really fits in now way shpe or form

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Re: Kharn - the Betrayer remake

Post by Grass Hopper on Tue Oct 06, 2009 5:13 pm

because kharn does raise some good points, i reduced the duration and cooldown.
no more chasing your enemy for 14 seconds!

and to recap on the effects, when he activates it, he gains 75% ias, 20% ms, 15 armor, 30 regen, and a 50% to maim targets (15/20/25% slow, and 30/40/50 dps for 3 seconds)
while not becomming unallied (subject to allied aoe) and unselectable (not easily controlled)
=> unselectable might be changed to randomly issued an attack ground order on the nearest unit (ground, not unit)

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Kharn - the Betrayer remake

Post by Betrayer_kharn on Tue Oct 06, 2009 6:51 pm

so what he now has chance to be randomly issued an order to the enarest ground int? or unit?

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