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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Outpost bug, Blood needs a nerf maybe (And Cyclic def does), and other stuff.

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Outpost bug, Blood needs a nerf maybe (And Cyclic def does), and other stuff.

Post by Fromundaman on Fri Oct 09, 2009 10:14 pm

So, there's an outpost bug here, items being destroyed, squigs being destroyed by teammates, items being stolen by teammates somehow, and Bloodthirster being so freaking beastly.

rapidshare.com Outpost_bug_and_items_destroyable.w3g.html


Last edited by Fromundaman on Sat Oct 10, 2009 12:59 am; edited 1 time in total
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Re: Outpost bug, Blood needs a nerf maybe (And Cyclic def does), and other stuff.

Post by Grass Hopper on Fri Oct 09, 2009 10:26 pm

before i look at this compeltly, whats the outpost bug? (so i know what to look for)

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Re: Outpost bug, Blood needs a nerf maybe (And Cyclic def does), and other stuff.

Post by Fromundaman on Fri Oct 09, 2009 11:21 pm

You'll know when you see it, but the outpost teleported backwards, a little outside the towers, half obstructing the entrance on one side, and trapping 3-4 creeps in between the turrets.
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Re: Outpost bug, Blood needs a nerf maybe (And Cyclic def does), and other stuff.

Post by Grass Hopper on Fri Oct 09, 2009 11:33 pm

fuck kk... i dont know what causes that -_-
cause i really didnt change anything with the actual spawning proces...
awe well, ill take a look inna bit.

and just btw, cyclic is prolly gona become the crit item Razz cause of the fluff

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Outpost bug, Blood needs a nerf maybe (And Cyclic def does), and other stuff.

Post by Fromundaman on Sat Oct 10, 2009 12:59 am

K. Also, posting a public apology to Weirdo. The replay showed you not guilty. I am truly sorry.
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Re: Outpost bug, Blood needs a nerf maybe (And Cyclic def does), and other stuff.

Post by Dynasty on Sat Oct 10, 2009 9:21 am

Yeah you didn't kill my squig but you did give my item away with the leaver. ha ha
yeah I'm sorry to wierdo, since I'm the one that accused you in the first place
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Re: Outpost bug, Blood needs a nerf maybe (And Cyclic def does), and other stuff.

Post by Dynasty on Sun Oct 11, 2009 4:14 pm

I have found out why and how the bases are moving
its because of the flayed ones spell flayed claw
with it you can push things into the bases and towers which move them
also you can move the towers, but it doesn't show( the tower doesn't move but where it shoots from does)
i moved one tower up to the next base area using the spell.
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Re: Outpost bug, Blood needs a nerf maybe (And Cyclic def does), and other stuff.

Post by Grass Hopper on Sun Oct 11, 2009 9:39 pm

oh wow o.o ok ill look into that

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Outpost bug, Blood needs a nerf maybe (And Cyclic def does), and other stuff.

Post by Fromundaman on Mon Oct 12, 2009 12:00 am

Awesome! Thanks Dynasty!
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Re: Outpost bug, Blood needs a nerf maybe (And Cyclic def does), and other stuff.

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