A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Kharn - The Betrayer; Remake I_vote_lcap63%Kharn - The Betrayer; Remake I_vote_rcap 63% [ 5 ]
Kharn - The Betrayer; Remake I_vote_lcap38%Kharn - The Betrayer; Remake I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Kharn - The Betrayer; Remake I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Kharn - The Betrayer; Remake I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Kharn - The Betrayer; Remake I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Kharn - The Betrayer; Remake I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Kharn - The Betrayer; Remake I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Kharn - The Betrayer; Remake I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Kharn - The Betrayer; Remake I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Kharn - The Betrayer; Remake I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Kharn - The Betrayer; Remake I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Kharn - The Betrayer; Remake I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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Kharn - The Betrayer; Remake

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Kharn - The Betrayer; Remake Empty Kharn - The Betrayer; Remake

Post by Grass Hopper Sun Oct 11, 2009 12:11 pm

seing as how even kharn(his creator) says he needs a rework, heres some ideas

Innate:
Mark of Khorn => Blood for the Blood God
every enemy kharn kills builds up a rage inside him, untill he unleashes it all and enters a berzerker state
(works kinda like the warboss' innate), when activated, kharn gains +3/4/5/6/7/8% dmgias, 1/2/2/3/3/4% ms, 1/1/1/2/2/2 armor, and 1/2/3/4/5/6 regen per unit killed since its last activation, max of 75% damageattack speed, 20% ms, 15 armor, and 30 regen

charge and gorechild remains unchanged

blessing of the blood god no longer cancels when a spell is cast

ult:
blood for the blood god => betrayers rage

Kharn is known as 'The Betrayer' due to his sudden moments of pure rage, destroying all that stands in his way -friend or foe alike.
when activated, kharn gains a 50% chance to maim his targets, slowing by 15/20/25%, and dealing 30/40/50 damage per second for 3 seconds and gains a max stack of Blood for the Blood God, but becomes unallied and treats every order as an attack order for the duration
lasts 6/8/10 seconds, manacost: 100, cooldown: 60/50/40

these are just ideas, feel free to comment


Last edited by Grass Hopper on Wed Oct 14, 2009 10:42 pm; edited 2 times in total
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Kharn - The Betrayer; Remake Empty Re: Kharn - The Betrayer; Remake

Post by Glycine Mon Oct 12, 2009 10:37 pm

I think Rage should increase attack speed and give do a maim that has a higher chance to do what you said and also a lesser chance to cause a rupture on the target, so if they are able to sneak their way through creep after the initial attack, they'll still suffer damage.
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Kharn - The Betrayer; Remake Empty Re: Kharn - The Betrayer; Remake

Post by Fromundaman Tue Oct 13, 2009 12:09 pm

Hmmm... while I personally dislike rupture skills after seeing Wailing Doom, it could work on this, especially since it's on an ulti, would be a % chance of activating, and you're hard to control.
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Kharn - The Betrayer; Remake Empty Re: Kharn - The Betrayer; Remake

Post by Grass Hopper Tue Oct 13, 2009 3:46 pm

is kharn known for maiming his victimes? Razz
oh and should blood for the blood god's damage be changed to ias?

and wording: kharn gains a max stack of Blood for the Blod God and has a 70% chance to maim his target, slowing by 25% and dealing 50 damage per second for 3 seconds. Each maim has a 15% chance to cause the target to bleed, taking 50% of distance as damage.

also, noting the duration is still 3 seconds, and their still slowed
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Post by Fromundaman Wed Oct 14, 2009 11:38 am

I honestly have no idea, but based on how you're phrasing that, I'll guess no Razz

What do you mean? Change the DPS to an IAS reduction, or an IAS gain?
If the latter, I'm not big on it, but it could work.
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Kharn - The Betrayer; Remake Empty Re: Kharn - The Betrayer; Remake

Post by Grass Hopper Wed Oct 14, 2009 11:52 am

blood god is his innate Razz should get get bonus dmage or bonus ias?

the thing below it was the new wording for his ult including the rupture effect
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Kharn - The Betrayer; Remake Empty Re: Kharn - The Betrayer; Remake

Post by Fromundaman Wed Oct 14, 2009 12:37 pm

Oh oops. My bad. Reading is hard.

Either one works. I prefer dmg, but IAS is more useful.
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Kharn - The Betrayer; Remake Empty Re: Kharn - The Betrayer; Remake

Post by Grass Hopper Wed Oct 14, 2009 3:06 pm

actually, dmg is more usefull, because ias gets less beneficial the more u have
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Post by Fromundaman Wed Oct 14, 2009 7:42 pm

Hmmm... I guess...

But orb effects do more with a higher IAS.
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Kharn - The Betrayer; Remake Empty Re: Kharn - The Betrayer; Remake

Post by Grass Hopper Wed Oct 14, 2009 10:27 pm

depends on the... no your right... (cept lifesteal -that just enjoys overall dps, and corruption, cause it doesnt stack XD)

well, i think the +ias fits a blind rage better anyway
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Kharn - The Betrayer; Remake Empty Re: Kharn - The Betrayer; Remake

Post by Fromundaman Wed Oct 14, 2009 10:40 pm

Wow... + up to 8% IAS per unit... what's really impressive about this is that it maxes at 75% damage buff. His rage is so great it defies the very programming of the game. Razz
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Kharn - The Betrayer; Remake Empty Re: Kharn - The Betrayer; Remake

Post by Grass Hopper Wed Oct 14, 2009 10:42 pm

lmao shhhh Razz
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