Log in

I forgot my password

Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

Latest topics
» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Thu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Mon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Fri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Fri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Thu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Wed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Wed Dec 10, 2014 3:07 pm by Grass Hopper

» [inquisitoin] Brother-captain Stern
Wed Dec 10, 2014 12:37 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

[SKILLS] Innates

Page 1 of 2 1, 2  Next

View previous topic View next topic Go down

[SKILLS] Innates

Post by Grass Hopper on Wed Apr 29, 2009 6:55 pm

im thknking of adding innates to all heros, they will start at lvl 1 when the hero is picked, and will level up once for every two levels of stats taken, making for a total of 6 levels...


farseer: guide - aoe atack speed boost (altho fortune and doom could fit here too) (10/17/24/31/38/45 attackspeed)
harlequin: some sort of ms/as speed increase skill (3/5/7/11/13 % ms and attackspeed)
autarch: single target skill taht marks a target? target a unit, and a dummy attacks with his target mark skill (adds a stack, and does dmg, and marks the target)


warboss: Orks is fer Killin'/Right of Leadership: Each kill by the warboss gives +2/3/4/5/6/7 damage, and can activate to reset the bonus, but gain 10/15/20/25/30/35 mana/hp per unit killed. max of 200/250/300/350/400/450 hp/mana heal. (thats 20/17/15/14/13/12 max stacks, for a total of 40/51/60/70/78/84 max damage)

mek: shokk attak gun -takes the closest unit within 300 with the lowest max hp, fires it towards the target unit/point, dealing... 10/15/20/25/30 % of max life as dmg?

runt herd: *suitable orky name*1/2/3/4/5/6 % chance per nearby dead unit to summon a grot on attack

warphead: psychic buildup -gives an increasing 3/4/5/6/7/8 % chance per spell to do a following effect:
zzap = cast twice, second one targets an enemy always
ere we go = always pulls enemies towards u
warpath = bigger boost, and no dps
but also has an increasing 1/2/2/3/3/4% chance per spell to deal Aoe dmg centered on the Warphead (dmg = 10% of the max mana -or- 3x the spell cost(they dont cost much so...))
spells cast through his ult also can trigger this,


sorcerer.
librarian: Familier: Librarians are often accompanies by familiers that provide hightened senses in battle. Gives the librarian 5/8/11/14/17/20% evasion and 10/16/22/28/34/40% attackspeed

avatar(needs a general remake): make wrath of khain his inate (kinda like nevermors skill), make a skill that releases all stored attack damage as aoe damage

commader: Drop pod Assault: 2/4/6/8/10/12-000 range target, waits 2 seconds before activating, then dissapears and drop pods at the target location after 8/7/6/5/4/3 seconds, dealing 100/160/220/280/340/400 damage, and knocking back (like the crushing wave from the warboss distance. summoned honor guard also drop pod with the commander/

doc: Dok's Tools:
Mad doks are always experimenting on the ones they are "Curing" Often trying dangerous new experimentations like the dreaded Squig Brain Transplant
Will randomly do one of the following effects to allies: add 4/5/6/7/8/9 to a random stat untill death, 10/20/30/40/50/60% increased attackspeed, 10/20/30/40/50/60 % increased damage, 10/20/30/40/50/60 hp regen.
Or will randomly do one of the following effects to enemies: reduce a random stat by 4/5/6/7/8/8 untill death, slow attack speed by 10/20/30/40/50/60%, reduce damage by 10/20/30/40/50/60 or deal 10/20/30/40/50/60 damage over time
stat effects dont stack, and other effects last 5 seconds.


Last edited by Grass Hopper on Sat Sep 26, 2009 10:14 pm; edited 17 times in total

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
avatar
Grass Hopper
Admin

Posts : 3839
Join date : 2009-03-30

View user profile http://40kaos.forumotion.com

Back to top Go down

Re: [SKILLS] Innates

Post by ZebioLizard on Wed Apr 29, 2009 7:03 pm

Harliquine should be a jump attack. considering in such games as dawn of war they hop around like freaking harpies.

Mek should have a mekboy summoning skill, which can create vechicals that the mek can ride in or use, or able to do both this and the thing below..Cause I mean come on, a mek without his gadgzets or vechicals?

Or have the ability to create GADGETZ. Which are basically all the little trinkets you can imagine orks would have. They'd be inventory items, and have different effects (can be a randomized spawn of gadgets, or maybe he can build em)
avatar
ZebioLizard
Veteran Seargent

Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia

View user profile

Back to top Go down

Re: [SKILLS] Innates

Post by Grass Hopper on Wed Apr 29, 2009 7:06 pm

first, the current harlequin already jumps like a freaken harpie Razz hes got two jumping skills... and i like the gadget idea Razz but what would they do?

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
avatar
Grass Hopper
Admin

Posts : 3839
Join date : 2009-03-30

View user profile http://40kaos.forumotion.com

Back to top Go down

Re: [SKILLS] Innates

Post by ZebioLizard on Wed Apr 29, 2009 7:13 pm

http://wh40k.lexicanum.com/wiki/Category:Ork_Weapons

http://wh40k.lexicanum.com/wiki/Ork_Armoury

Take your pick at leisure. Basically stuff you probably wouldn't use as main weaponry for creatures or stuff that the mekboy uses but you dont have like..

Kustom Force Field.
Big Horns/Iron Gob
Red Paint Job (>.> THE RED WUNZ GO FASTAH)
Shokk Attack Gun
avatar
ZebioLizard
Veteran Seargent

Posts : 336
Join date : 2009-04-29
Location : Atlanta Georgia

View user profile

Back to top Go down

Re: [SKILLS] Innates

Post by Grass Hopper on Fri May 22, 2009 7:44 pm

warphead innate(psychic buildup):
gives an increasing (3/4/5/6/7/Cool% chance per spell to do a following effect:
zzap = cast twice, second one targets an enemy
ere we go = always pulls enemies towards u
warpath = bigger boost, and no dps
but also has an increasing 1% chance per spell to deal dmg to the warphead(or to cast zzap on the warphead)

waht do u think

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
avatar
Grass Hopper
Admin

Posts : 3839
Join date : 2009-03-30

View user profile http://40kaos.forumotion.com

Back to top Go down

Re: [SKILLS] Innates

Post by Grass Hopper on Mon Jun 01, 2009 9:40 pm

for the warboss
Right of Leadership: activate to gain 4/8/12/16/20/24 mana/hp per unit killed since the last activation max of 200/300/400/500/600/700 hp/mana heal

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
avatar
Grass Hopper
Admin

Posts : 3839
Join date : 2009-03-30

View user profile http://40kaos.forumotion.com

Back to top Go down

Re: [SKILLS] Innates

Post by mr_vespa on Tue Jun 02, 2009 8:37 pm

Hmm...

Though make it Orky!

Right of Leadership >>> I'z da biggest, so I'z da Boss!
avatar
mr_vespa
Contributor
Contributor

Posts : 30
Join date : 2009-05-29
Age : 29
Location : Canada

View user profile

Back to top Go down

Re: [SKILLS] Innates

Post by Grass Hopper on Tue Jun 02, 2009 8:38 pm

i iz da biggest is his ult Razz

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
avatar
Grass Hopper
Admin

Posts : 3839
Join date : 2009-03-30

View user profile http://40kaos.forumotion.com

Back to top Go down

Re: [SKILLS] Innates

Post by mr_vespa on Tue Jun 02, 2009 8:41 pm

Hmmm... Then I iz da Greenest? Very Happy
avatar
mr_vespa
Contributor
Contributor

Posts : 30
Join date : 2009-05-29
Age : 29
Location : Canada

View user profile

Back to top Go down

Re: [SKILLS] Innates

Post by Grass Hopper on Tue Jun 02, 2009 8:42 pm

a bit to similar to i iz da biggest Razz

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
avatar
Grass Hopper
Admin

Posts : 3839
Join date : 2009-03-30

View user profile http://40kaos.forumotion.com

Back to top Go down

Re: [SKILLS] Innates

Post by mr_vespa on Tue Jun 02, 2009 8:48 pm

XD Right right. Well I'm sure there's some orky paraphrase to it, we just have to find it.
avatar
mr_vespa
Contributor
Contributor

Posts : 30
Join date : 2009-05-29
Age : 29
Location : Canada

View user profile

Back to top Go down

Re: [SKILLS] Innates

Post by Grass Hopper on Tue Jun 02, 2009 8:48 pm

yep, well i took it out of the dex... from some description or another... Razz

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
avatar
Grass Hopper
Admin

Posts : 3839
Join date : 2009-03-30

View user profile http://40kaos.forumotion.com

Back to top Go down

Re: [SKILLS] Innates

Post by elttatg on Wed Jun 03, 2009 7:09 am

Orks is for killin?

elttatg
Contributor
Contributor

Posts : 27
Join date : 2009-05-19

View user profile

Back to top Go down

Re: [SKILLS] Innates

Post by Grass Hopper on Wed Jun 03, 2009 4:35 pm

nice ill prolly use that

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
avatar
Grass Hopper
Admin

Posts : 3839
Join date : 2009-03-30

View user profile http://40kaos.forumotion.com

Back to top Go down

Re: [SKILLS] Innates

Post by Grass Hopper on Wed Jun 03, 2009 4:44 pm

for the Big Mek:
shokk attak gun -takes the closest unit within 300 with the lowest max hp, fires it towards the target unit/point, dealing... 10/15/20/25/30 % of max life as dmg?

for the Runtherd:
*suitable orky name*1/2/3/4/5/6 % chance per nearby dead unit to summon a grot on attack

for the Mad Dok:
Dok's Tools:
Mad doks are always experimenting on the ones they are "Curing" Often trying dangerous new experimentations like the dreaded Squig Brain Transplant
Will randomly do one of the following effects to allies: add 4/5/6/7/8/9 to a random stat untill death, 10/20/30/40/50/60% increased attackspeed, 10/20/30/40/50/60 % increased damage, 10/20/30/40/50/60 hp regen.
Or will randomly do one of the following effects to enemies: reduce a random stat by 4/5/6/7/8/8 untill death, slow attack speed by 10/20/30/40/50/60%, reduce damage by 10/20/30/40/50/60 or deal 10/20/30/40/50/60 damage over time
stat effects dont stack, and other effects last 5 seconds.

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
avatar
Grass Hopper
Admin

Posts : 3839
Join date : 2009-03-30

View user profile http://40kaos.forumotion.com

Back to top Go down

Re: [SKILLS] Innates

Post by Grass Hopper on Mon Aug 03, 2009 9:43 pm

heres another one
librarian: Familier: Librarians are often accompanies by familiers that provide hightened senses in battle. Gives the librarian 5/8/11/14/17/20% evasion and 10/16/22/28/34/40% attackspeed

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
avatar
Grass Hopper
Admin

Posts : 3839
Join date : 2009-03-30

View user profile http://40kaos.forumotion.com

Back to top Go down

Re: [SKILLS] Innates

Post by Type-4-Doragon on Wed Aug 26, 2009 8:28 am

Grass Hopper wrote:for the Runtherd:
*suitable orky name*1/2/3/4/5/6 % chance per nearby dead unit to summon a grot on attack

How about the name "We'z gonna come back!"?
avatar
Type-4-Doragon
Space Marine
Space Marine

Posts : 30
Join date : 2009-07-23
Age : 28
Location : Clemson, SC

View user profile

Back to top Go down

Re: [SKILLS] Innates

Post by DarkWanderer on Wed Aug 26, 2009 8:38 am

Great idea, I like it a lot.

DarkWanderer
Contributor
Contributor

Posts : 122
Join date : 2009-07-19

View user profile

Back to top Go down

Re: [SKILLS] Innates

Post by Fromundaman on Wed Aug 26, 2009 12:47 pm

Why did you change Warp's innate btw? I prefer the one you have on here lol Razz
avatar
Fromundaman
Moderator

Posts : 910
Join date : 2009-07-24

View user profile

Back to top Go down

Re: [SKILLS] Innates

Post by Grass Hopper on Wed Aug 26, 2009 9:02 pm

umm... isnt it the same skill? u mean warphead right?

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
avatar
Grass Hopper
Admin

Posts : 3839
Join date : 2009-03-30

View user profile http://40kaos.forumotion.com

Back to top Go down

Re: [SKILLS] Innates

Post by Fromundaman on Thu Aug 27, 2009 9:05 am

Yeah, but the crit effects are different.
avatar
Fromundaman
Moderator

Posts : 910
Join date : 2009-07-24

View user profile

Back to top Go down

Re: [SKILLS] Innates

Post by Grass Hopper on Thu Aug 27, 2009 12:21 pm

ah right Razz some of them are

for the zzap, dealing 2x damage is imba XD specially on zzap
and for warpath, theres no ez way to remove the dps, without making new spells. so i just healed the units first

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
avatar
Grass Hopper
Admin

Posts : 3839
Join date : 2009-03-30

View user profile http://40kaos.forumotion.com

Back to top Go down

Re: [SKILLS] Innates

Post by Fromundaman on Mon Aug 31, 2009 8:22 am

Ah, didn't see your reply.

Gotcha. Would it be possible to make a Crit Zap have more bounces/smaller bolts then?

Also, I see for Warpath unfortunately... It just sucks when you have full HP, but at the same time, the heal is probably greater than the DPS when you factor in hero resistance, so meh.
avatar
Fromundaman
Moderator

Posts : 910
Join date : 2009-07-24

View user profile

Back to top Go down

Re: [SKILLS] Innates

Post by Grass Hopper on Mon Aug 31, 2009 11:58 am

yeah, heroes get an extra 100 hp at max level, cause it only does 300 damage over the duration...

and yeah, im gona add an additional 2 bolts to the main target on a zzap crit

_________________
warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
avatar
Grass Hopper
Admin

Posts : 3839
Join date : 2009-03-30

View user profile http://40kaos.forumotion.com

Back to top Go down

Re: [SKILLS] Innates

Post by Fromundaman on Mon Aug 31, 2009 3:13 pm

Awesome, thanks.

And while we're on the subject... is there any way to make Zapp not target the invul towers and just fizzle out as a result sometime, or should I just chalk that up to Warphead randomness and live with it?
avatar
Fromundaman
Moderator

Posts : 910
Join date : 2009-07-24

View user profile

Back to top Go down

Re: [SKILLS] Innates

Post by Sponsored content


Sponsored content


Back to top Go down

Page 1 of 2 1, 2  Next

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum