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More choices on hireables.
+5
GhostIV
13loodRaven
Fromundaman
Grass Hopper
ChangerOfWays
9 posters
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More choices on hireables.
I've come to an idea. Why not have more hireables? You have eldar and space marines working together, and that makes sense, but then you just have orks, and ork hireables. Why not throw in some chaos hireables for orks, so you can add more dinamics to it all.
Re: More choices on hireables.
wanna come up with stats for them? i know im gona add mroe, but i need some suggestions first
Re: More choices on hireables.
well, have bezerkers for melee, chaos space marines for med range, and havocs for long range. Have the Bezerkers hit hard, and really fast, the space marines, just like extra troops, and the havocs slow but REALLY hit hard.
And why not toy with the idea for hireable tanks? They cost a hell of alot, like 7 honour, but be really strong, and can soak up alot.
And why not toy with the idea for hireable tanks? They cost a hell of alot, like 7 honour, but be really strong, and can soak up alot.
Re: More choices on hireables.
Reminding you of the idea I had for Tau hireables:
(Can't find the post anymore, d'awww... It was the thing about the Ritual of Ta'lissera, if you remember it.)
(Can't find the post anymore, d'awww... It was the thing about the Ritual of Ta'lissera, if you remember it.)
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: More choices on hireables.
yep i remeber but what unit should it go on?
and i want to avoid simple extra troops as much as posible (dark reapers are about as close to extras as i want to get)
and i want to avoid simple extra troops as much as posible (dark reapers are about as close to extras as i want to get)
Re: More choices on hireables.
but it adds such dinamic for it all, there for if a hero sucks, instead of trying to make it better, he could support the army and help lead it to victory.
Re: More choices on hireables.
yes, but i could add in your 'extra troops' hireable, or i could add in a 'space marine' hireble... their bland
im ok with more hireables, but dont make them basically another ranged creep or basically another melee creep... make something special about them
im ok with more hireables, but dont make them basically another ranged creep or basically another melee creep... make something special about them
Re: More choices on hireables.
Give it to firewarriors, and give them a somewhat-ish high piercing damage, long range, slow attack speed, with maybe a snipe skill.
Problem with Kroots is that Banshees already do what I would have given them...
You could add Vespids too. They get a jump and a skill to do more damage to buildings (I forget what they call it in DoW). If you can, program them to try and survive by jumping out when they start taking too much damage.
(In fact, the ork side could get a similar unit as the Stormboyz (They're the ones with the jetpacks, right?) or assault chaos marines.)
Problem with Kroots is that Banshees already do what I would have given them...
You could add Vespids too. They get a jump and a skill to do more damage to buildings (I forget what they call it in DoW). If you can, program them to try and survive by jumping out when they start taking too much damage.
(In fact, the ork side could get a similar unit as the Stormboyz (They're the ones with the jetpacks, right?) or assault chaos marines.)
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: More choices on hireables.
ok, there we go XD
Tau firewariors:
spawncount: 2 (+1 at 5/7 honor)
hp: 300
armor 1 (+1/1/2/2)
movespeed: 300
dmg: 40-57; piercing (+4/6/8/10)
attack cd: ~2 (+5/10/15/20%)
range: 600
abilities: bonding ritual (passive: if a firewarior would be dealt a killing blow, it instead redirected to a nearby firewarior with enough hp, if there are no nearby, the unit dies)
10 honor bonus: (do firewariors have a markerlight option?) if not, a shas'ui spawns with the firewariors who has a regen aura, and a photon grenade ability that makes enemies in the target aoe miss their attacks
gogo ranged tanks XD
========================
vespid sting-wings
spawncount: 2 (+1 at 5/7 honor)
hp: 350
armor: 0 (+1/1/1/2)
movespeed: 335 (+5/10/15/20)
damage: 15-18; siege (+2/4/6/
attack cd: 0.5
range: 300
abilities: flying unit, hit and run (active; moves the vespid 300 units away from the target unit)
10 honor bonus: 10% 3x crit. (need something else here)
================
kroot
spawn count: 3 (+1 at 5/7 honor)
hp: 300
armor: 0 (+0/1/1/1)
movespeed: 320
damage: 20-23; normal (+5/7/9/11)
attack cd: 1.1
range: melee
abilities: fieldcraft (passive, 20% evasion); feral leap (the kroot jumps into combat, stunning the target)
10 honor bonus: a shaper spawns with the kroot (has a +1armor aura), and causes nearby kroot to gain +10% ias per enemy they kill
hmm... kroot and firewariors might be similar in how they affect the creep wave... but ill see
Tau firewariors:
spawncount: 2 (+1 at 5/7 honor)
hp: 300
armor 1 (+1/1/2/2)
movespeed: 300
dmg: 40-57; piercing (+4/6/8/10)
attack cd: ~2 (+5/10/15/20%)
range: 600
abilities: bonding ritual (passive: if a firewarior would be dealt a killing blow, it instead redirected to a nearby firewarior with enough hp, if there are no nearby, the unit dies)
10 honor bonus: (do firewariors have a markerlight option?) if not, a shas'ui spawns with the firewariors who has a regen aura, and a photon grenade ability that makes enemies in the target aoe miss their attacks
gogo ranged tanks XD
========================
vespid sting-wings
spawncount: 2 (+1 at 5/7 honor)
hp: 350
armor: 0 (+1/1/1/2)
movespeed: 335 (+5/10/15/20)
damage: 15-18; siege (+2/4/6/
attack cd: 0.5
range: 300
abilities: flying unit, hit and run (active; moves the vespid 300 units away from the target unit)
10 honor bonus: 10% 3x crit. (need something else here)
================
kroot
spawn count: 3 (+1 at 5/7 honor)
hp: 300
armor: 0 (+0/1/1/1)
movespeed: 320
damage: 20-23; normal (+5/7/9/11)
attack cd: 1.1
range: melee
abilities: fieldcraft (passive, 20% evasion); feral leap (the kroot jumps into combat, stunning the target)
10 honor bonus: a shaper spawns with the kroot (has a +1armor aura), and causes nearby kroot to gain +10% ias per enemy they kill
hmm... kroot and firewariors might be similar in how they affect the creep wave... but ill see
Re: More choices on hireables.
This is good. We just need to flesh them out a tiny bit more (Vespid 10 honor thing and Kroots in general.).
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: More choices on hireables.
make Bezerkers, do a cleaving strike (aka spalsh maybe). And did we ever fully toy with the idea of perma hireables?
Re: More choices on hireables.
i dont like perma hireables... unless their really really expensive... which makes them too powerful early game if their cheap enough, and too useless late when u can aford them
Re: More choices on hireables.
Meh, let perma hireables stay EOTA's thing I'd say.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: More choices on hireables.
hmmm any ideas on the vespids/kroot?
also(keeping in mind i dont know alot about chaos):
Slaaneshi Noise Marines:
Spawn Count: 1 ( +1 at 5/7 honor)
hp: 350
armor: 3 (+0/1/1/2)
damage: 60-74 (piercing)
attack cd: 2 (+5/10/15/20%)
range: 650
abilities: noise weapons (passive: slows enemies hit by 10%)
10 honor bonus: a noise marine with a (blast template version of the blast master) spawns with the unit, having 300 aoe splash damage
this needs to be worked on...
======
Necron Imortals
hp: 400
armor: 5
movespeed: 300
damage: 43-47 (+3/6/9/12)
attack cooldown: 1.6
range: 500
abilities: Phase Out (once below 50% hp, imortals have a chance upon being attack to teleport to the (fountain/mainbase/outpsot))
10 honor bonus: we'll be back (passive: 45 second cooldown reincarnation)
the ranged units that cannot be killed... XD
also(keeping in mind i dont know alot about chaos):
Slaaneshi Noise Marines:
Spawn Count: 1 ( +1 at 5/7 honor)
hp: 350
armor: 3 (+0/1/1/2)
damage: 60-74 (piercing)
attack cd: 2 (+5/10/15/20%)
range: 650
abilities: noise weapons (passive: slows enemies hit by 10%)
10 honor bonus: a noise marine with a (blast template version of the blast master) spawns with the unit, having 300 aoe splash damage
this needs to be worked on...
======
Necron Imortals
hp: 400
armor: 5
movespeed: 300
damage: 43-47 (+3/6/9/12)
attack cooldown: 1.6
range: 500
abilities: Phase Out (once below 50% hp, imortals have a chance upon being attack to teleport to the (fountain/mainbase/outpsot))
10 honor bonus: we'll be back (passive: 45 second cooldown reincarnation)
the ranged units that cannot be killed... XD
Re: More choices on hireables.
Haha, well, that is kinda the Necron theme.
We'll have to playtest for all of these, obviously, but I think they look good.
That being said, I haven't had time to look anything for them up yet
We'll have to playtest for all of these, obviously, but I think they look good.
That being said, I haven't had time to look anything for them up yet
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: More choices on hireables.
well done on noise marines, maybe we could have demons somewhere like have plauge bearers that damage all units aorund him but hes eally slow and doesnt hit very hard.
Re: More choices on hireables.
Okay, here's an idea for Kroot Carnivores: Give them cannibalize so that they essentially heal between creep waves. *Maybe* make them lose feral leap to differentiate them from banshees?
For Vespids I'm having a lot more trouble... Best thing I can think of for a 10 honor bonus would be giving them "Fleet of Wing", giving them a +MS/IAS buff and halving the CD on their jump.
For Vespids I'm having a lot more trouble... Best thing I can think of for a 10 honor bonus would be giving them "Fleet of Wing", giving them a +MS/IAS buff and halving the CD on their jump.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: More choices on hireables.
only the bashee exarch has the jump, and the jump itself doesnt do anything.
feral leap is available to basic kroot, and stuns the target. also, the basic abilities improve normally with honor, so buffing a regular skill with the 10 honor bonus is not something i want to do
so, for kroot, abilities:
feral leap: jumps to the target unit, stuning it for x seconds, dealing x damage.
Canabalize: each kill gives heals the kroot by 10% of killed units max hp (~30-50 depending on the creep, more for heroes)
10 honor bonus: Shaper spawns with the wave, having the 'Shape Evolution' skill, giving +x armor to nearby creeps, and kroot gain an increased hp equal to 10% of their vicitimes max hp, and +15% ias.
vespids:
winged: vespides are flying units
hit and run: the vespid moves x units away from the target unit.
10 honor bonus:
(i want to keep the critical...)
fleet of wing: gains +50% ias, and +15% ms
feral leap is available to basic kroot, and stuns the target. also, the basic abilities improve normally with honor, so buffing a regular skill with the 10 honor bonus is not something i want to do
so, for kroot, abilities:
feral leap: jumps to the target unit, stuning it for x seconds, dealing x damage.
Canabalize: each kill gives heals the kroot by 10% of killed units max hp (~30-50 depending on the creep, more for heroes)
10 honor bonus: Shaper spawns with the wave, having the 'Shape Evolution' skill, giving +x armor to nearby creeps, and kroot gain an increased hp equal to 10% of their vicitimes max hp, and +15% ias.
vespids:
winged: vespides are flying units
hit and run: the vespid moves x units away from the target unit.
10 honor bonus:
(i want to keep the critical...)
fleet of wing: gains +50% ias, and +15% ms
Re: More choices on hireables.
Oh, I thought you *didn't* want the crit. Nevermind then.
Also, the normal ones don't have the leap? Are you sure? I could have sworn they did after a certain honor amount, though I could be wrong. I don't get them very often TBH (The other 2 are so much better after all ).
That looks good then.
Also, the normal ones don't have the leap? Are you sure? I could have sworn they did after a certain honor amount, though I could be wrong. I don't get them very often TBH (The other 2 are so much better after all ).
That looks good then.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: More choices on hireables.
yeah, jsut the exarch has it (my idea is to make the exarch jump in ahead of the wave, and stun all the creeps for the rest of the wave XD)
and banshees are more the disruptors than anything, slowing the enemy wave making them unable to fight properly
and vespids: oh, i thought that just the crit was lame and nto very fitting as a 10 honor bonus
and banshees are more the disruptors than anything, slowing the enemy wave making them unable to fight properly
and vespids: oh, i thought that just the crit was lame and nto very fitting as a 10 honor bonus
Re: More choices on hireables.
I dont think we really have to worry about infantry, get in hireable vehics, and for alot of gold and honour, a Predator Annihlator/squiggoth?
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: More choices on hireables.
I think that is also a good idea, and was thinking about adding Basilisk artillery, but hadn't figured out all the details yet.
(10 honor bonus of Earthshaker Cannon ability, which is essentially a long ranged AoE move that does a LOT of damage. Normally has a long ranged attack (seige weapon after all... Say 1200?), and attack/armor/HP increases per armor (only one per spawn no matter your honor.)?)
A squiggoth would be sweet too.
(10 honor bonus of Earthshaker Cannon ability, which is essentially a long ranged AoE move that does a LOT of damage. Normally has a long ranged attack (seige weapon after all... Say 1200?), and attack/armor/HP increases per armor (only one per spawn no matter your honor.)?)
A squiggoth would be sweet too.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: More choices on hireables.
squig is too big for a hireable... he would be closer to a titan than a hireable...
and other than that, looks good from
and other than that, looks good from
Re: More choices on hireables.
True, but a Squig isn't considered an Ork Titan, so I wasn't sure where to put it.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
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