A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

More choices on hireables. - Page 3 I_vote_lcap63%More choices on hireables. - Page 3 I_vote_rcap 63% [ 5 ]
More choices on hireables. - Page 3 I_vote_lcap38%More choices on hireables. - Page 3 I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
More choices on hireables. - Page 3 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
More choices on hireables. - Page 3 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
More choices on hireables. - Page 3 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
More choices on hireables. - Page 3 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
More choices on hireables. - Page 3 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
More choices on hireables. - Page 3 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
More choices on hireables. - Page 3 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
More choices on hireables. - Page 3 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
More choices on hireables. - Page 3 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
More choices on hireables. - Page 3 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

More choices on hireables.

+5
GhostIV
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Grass Hopper
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More choices on hireables. - Page 3 Empty Re: More choices on hireables.

Post by Grass Hopper Fri Jan 08, 2010 12:08 pm

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Post by 13loodRaven Tue Aug 10, 2010 8:22 am

Heres some more ideas to throw into the fray:

Chaos Soul Grinder:
(Single unit)
Attack #1: 49-61 normal attack. (Melee)
Attack #2: 101-110 siege attack. (Ranged).
2000 hp with 11 fortified armour.

Costs 1700 gold and 10 honour/extra 10 honour bonus gives the Soul Grinder a fairly high cleave+splash for both attacks.

Note the siege attack is quite slow, say 1 shot every two seconds.

==========


Chaos Space Marines
Limit of 1/2/3
19-26/21-34/33-41 piercing damage.
450/600 hp with 3/6/9 heavy armour.
Costs 800 gold and 5 honour, extra 2/4/6 honour gives the listed bonuses, with a passive invisibility ability, and a passive "Heavy Bolter" ability that gives each second attack a 0.01 ministun of 10 damage.

==========

Eldar Warp Spiders
Limit of 1/2/3
33-42 piercing damage.
600 hp with 5 heavy armour.
Ability: Warp Teleportation.

The Warp Spider squad teleports to the back/left/right side and continues attacking with 20/40/60% increased attack and movement speed, and a armour break orb of 4/5/6.

Costs 1000 gold and 7 honour. An honour bonus of 3/4/5 gives the selected bonuses.

Thats my piece for now, and damn thee grass for snatching that imperium hireable idea from right under my fingers Razz

*Edit* again I think that Karskin idea should be shoved in the game ASAP if you can.


Last edited by 13loodRaven on Wed Aug 11, 2010 8:15 am; edited 1 time in total
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Post by Glycine Tue Aug 10, 2010 6:00 pm

Err, there are no longer squads. Hireables will be limited to a group of 1-3, with certain units, like the Imperial Guard, having more.

That's why I asked you to look into the hireables. You need to take a squad of 8 and make it as effective as a squad of 3 without it being OP early and just plain bad late.

Abilities, stats, all are at your disposal, but it will require some thought.
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Post by Grass Hopper Tue Aug 10, 2010 6:16 pm

Also. I can't belive I didn't think of warp spiders XD
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Post by Fairemont Tue Aug 10, 2010 10:57 pm

Nom nom nom
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Post by Glycine Tue Aug 10, 2010 11:24 pm

*points at watch, computer shop, watch, you*
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Post by cellrawr Wed Aug 11, 2010 2:53 am

*Punches Female Me in the face for creating middle lane*

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Post by 13loodRaven Wed Aug 11, 2010 8:11 am

Hmm kk well heres the verdict:

Hireables (infantry) are in a different sub tavern.
Hireables (Big things) are in another.

Lets see what will happen.
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Post by 13loodRaven Wed Aug 11, 2010 8:20 am

Also what is the deal with titans mode? Or could we get titan-tier hireables into a sub-elite tavern? Such as Skyray Gunships or Chaos Predators? Or... Several taverns with each housing different tiered hireables for early, middle, and late game. That way even the shitty feeders *could* have a chance of getting their builds farmed up with powerfull units that give extra experience and gold.. ?
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Post by Fairemont Wed Aug 11, 2010 10:56 pm

There is a female cellrawr?
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Post by Grass Hopper Wed Aug 11, 2010 10:58 pm

titans, for sure, are not going to be hireables.
(unless titan's mode makes titans hireables instead of a lane spawn.. i dont know how titan mode will pan out atm)
but titans wont be hireables in the regular game.

vehicles are options, but should cost significantly more, and have an honor requirement
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Post by 13loodRaven Thu Aug 12, 2010 8:09 am

And a time cap, say only one can be spawned by each side every five minutes to stop crazy farmers spamming tough units.
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Post by Mortis Thu Aug 12, 2010 8:27 am

Dont say that... You havent played me in weeks! its not THAT bad... >.> MUhaaa!
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Post by 13loodRaven Thu Aug 12, 2010 9:49 am

BWhahahaha stop the trollin Razz just joking but you seriously think you could take me on? Smile

Anyway, got any thoughts on the hireables mort?
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Post by Grass Hopper Thu Aug 12, 2010 11:11 am

Fairemont wrote:There is a female cellrawr?

thats you btw Razz
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Post by Glycine Thu Aug 12, 2010 5:58 pm

Grass Hopper wrote:
Fairemont wrote:There is a female cellrawr?

thats you btw Razz

Quoted forevermore. :]
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Post by 13loodRaven Fri Aug 13, 2010 8:09 am

Ahhh the joys x)... But seriously, thoughts on hireables?
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Post by Mortis Sat Aug 14, 2010 1:01 am

I kinda feel like hireables should be the support groups instead of elites... Elites are the heros, not the hires. It should be things like devastators and havocs
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Post by 13loodRaven Sat Aug 14, 2010 3:46 am

Point, but a hero cant be pushing all game like creeps, he needs to move around and gank, going back to fount etc. That is why we have elite hireables to take the place of the hero temporarily.
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Post by Mortis Sat Aug 14, 2010 9:44 am

I like these so far... Why not toy with some other things, For example:

Necron Pariahs: Same ability as the necrons posted above, but cripple the target on the hit, or drain mana... They were made out of untouchables so it makes sense...

Vanguard Veterans: Elite assault marine hireables, make half of them CC and hit really hard, and give say 1 in five something like a flamer, or a melta gun?

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Post by Grass Hopper Sat Aug 14, 2010 12:44 pm

those arent bad ideas
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Post by Mortis Sat Aug 14, 2010 3:36 pm

To me, you should have hireables that allow you to if you are willing to pay a massive cost, send out a wave a certain kind of hero just wont rape easily. For example, If you have a super high powered ranged guy, have guys that are fast and hit hard, and can take alot of hits. For a melee guy, have guys that slow/stun/cripple guys at range. For casters have guys like Witch Hunters or something to burn mana or be immune to spells/abilities
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Post by Fairemont Sat Aug 14, 2010 7:19 pm

Make Assassins. Give up honor to hire assassins to target an enemy hero. Since it would be considered not honorable to hire assassins, you lose an honor or two. Then the hero gets jumped by some assassins.

My ideas are pro. IMPLEMENT IT. NOW!
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Post by 13loodRaven Sat Aug 14, 2010 7:32 pm

Well there is already the assassin hero ingame ..
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Post by Fairemont Sat Aug 14, 2010 7:59 pm

Your point?
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