A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



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Changes to the way I release versions? (read the thread)

More hireables! tau, chaos and necrons!  (.45+) I_vote_lcap63%More hireables! tau, chaos and necrons!  (.45+) I_vote_rcap 63% [ 5 ]
More hireables! tau, chaos and necrons!  (.45+) I_vote_lcap38%More hireables! tau, chaos and necrons!  (.45+) I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
More hireables! tau, chaos and necrons!  (.45+) I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
More hireables! tau, chaos and necrons!  (.45+) I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
More hireables! tau, chaos and necrons!  (.45+) I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
More hireables! tau, chaos and necrons!  (.45+) I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
More hireables! tau, chaos and necrons!  (.45+) I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
More hireables! tau, chaos and necrons!  (.45+) I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
More hireables! tau, chaos and necrons!  (.45+) I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
More hireables! tau, chaos and necrons!  (.45+) I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
More hireables! tau, chaos and necrons!  (.45+) I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
More hireables! tau, chaos and necrons!  (.45+) I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

More hireables! tau, chaos and necrons! (.45+)

+5
ChangerOfWays
GhostIV
13loodRaven
cellrawr
Grass Hopper
9 posters

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More hireables! tau, chaos and necrons!  (.45+) Empty More hireables! tau, chaos and necrons! (.45+)

Post by Grass Hopper Tue Oct 20, 2009 11:35 am

Tau firewariors:
spawncount: 2 (+1 at 5/7 honor)
hp: 300
armor 1 (+1/1/2/2)
movespeed: 300

dmg: 40-57; piercing (+4/6/8/10)
attack cd: ~2 (+5/10/15/20%)
range: 600

abilities: bonding ritual (passive: if a firewarior would be dealt a killing blow, it instead redirected to a nearby firewarior with enough hp, if there are no nearby, the unit dies)

10 honor bonus: (do firewariors have a markerlight option?) if not, a shas'ui spawns with the firewariors who has a regen aura, and a photon grenade ability that makes enemies in the target aoe miss their attacks

gogo ranged tanks XD

========================

vespid sting-wings
spawncount: 2 (+1 at 5/7 honor)

hp: 350
armor: 0 (+1/1/1/2)
movespeed: 335 (+5/10/15/20)

damage: 15-18; siege (+2/4/6/8 )
attack cd: 0.5
range: 300

abilities:
Winged: Vespids are flying units
hit and run: active; moves the vespid 300 units away from the target unit

10 honor bonus:
10% 3x crit.
Fleet of Wing: Vespids gain +50% ias and +15% ms

================

kroot
spawn count: 3 (+1 at 5/7 honor)

hp: 300
armor: 0 (+0/1/1/2)
movespeed: 330

damage: 20-23; normal (+5/7/9/11)
attack cd: 1.1
range: melee

abilities:
feral leap: (the kroot jumps into combat, stunning the target and dealing damage)
Canabalize: each kill gives heals the kroot by 10% of killed units max hp (~30-50 depending on the creep, more for heroes)

10 honor bonus: Shaper spawns with the wave, having the 'Shape Evolution' skill, giving +x armor to nearby creeps, and kroot gain an increased hp equal to 10% of their vicitimes max hp, and +15% ias.


hmm... kroot and firewariors might be similar in how they affect the creep wave... but ill see

====================

Slaaneshi Noise Marines:
Spawn Count: 1 ( +1 at 5/7 honor)
hp: 350
armor: 3 (+0/0/1/1)

damage: 60-74 (piercing)
attack cd: 2 (+5/10/15/20%)
range: 650

abilities: noise weapons (passive: slows enemies hit by 10%)

10 honor bonus: a noise marine with a (blast template version of the blast master) spawns with the unit, having 300 aoe splash damage

this needs to be worked on...

======

Necron Imortals
hp: 400
armor: 5
movespeed: 280

damage: 43-47 (+3/6/9/12)
attack cooldown: 2.2
range: 500

abilities: Phase Out (once below 50% hp, imortals have a chance upon being attack to teleport to the (fountain/mainbase/base outpost))

10 honor bonus: we'll be back (passive: 45 second cooldown reincarnation)

the ranged units that cannot be killed... XD


Last edited by Grass Hopper on Mon Nov 09, 2009 12:09 pm; edited 2 times in total
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Post by cellrawr Tue Oct 20, 2009 11:38 am

<.< should have a hireable MONOLITH

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Post by Grass Hopper Tue Oct 20, 2009 11:41 am

monlith is gona be a titan for titans mode Razz
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Post by Grass Hopper Mon Nov 09, 2009 12:03 pm

Imperial Guard Kasrkin (i played dow before i knew the difference between thses and storm troopers... names dont matter - could also be just a generic imp guard squad, but they are too vanilla and are gonna be summoned by the commisar)

spawn count: 3 (+1 at 3/6/9 honor)
hp: 250
armor: 0 (+1/1/2/2)
movespeed: 305

damage: 12-17 (normal)
attack cd: 1 second
range: 500

abilities:
Field Reinforcements (when a kasrkin kills an enemy, there is a % chance that an additional member is requisitioned into the sqad)
Close Order Drill (Gains +2% attackspeed and +2% damage for each Kaserkin alive in the squad)

10 honor bonus:
need ideas for this one
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Post by 13loodRaven Mon Nov 09, 2009 6:52 pm

Hai you evil thief! *I have credit for the imp idea* but you are forgetting the squad leader for karskin *seargent* and i dont know if you put any for the taus and that, like a Shas'vre ect, i didnt go through the top post, a bit to epic for this morning
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Post by Grass Hopper Mon Nov 09, 2009 7:11 pm

the firewariors get the sash'ui with 10 honor More hireables! tau, chaos and necrons!  (.45+) Icon_razz thats about it.
and im still thinking about the seargent More hireables! tau, chaos and necrons!  (.45+) Icon_razz

edit: and i did make this one Razz u just gave me inspiration XD
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Post by 13loodRaven Tue Nov 10, 2009 6:32 pm

Oic! I say hmmm, why not have an IG squad with low base armour, attack, health, but whenever a unit is killed near the squad, a new member spawns, and they gain +# bonuses for every unit in the squad...

UNFAIR! Razz
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Post by Grass Hopper Tue Nov 10, 2009 9:54 pm

yes, so u gave me: when a unit dies they get a new memeber, and bonuses for each ig.

i did the rest Razz

doesnt mean u wont get credit XD
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Post by 13loodRaven Thu Nov 12, 2009 3:16 am

You are my idol! xD Man sometime you should help me out with figuring out world edit, so i can fully make TGA, and whats a decent program to make hero models?

Ok the Raven has some ideas;
For a large amount of honour, spawns a scarab swarm that repairs outposts, and non-organic units.

Spawns a Eldar ranger squad, light infantry that pack a punch with their long range rifles, more honour can be put into these guys, giving them passive invisibility. (while attacking?) I have seen numerous ranger squads killing while invis, but not sure if that will overbalance.

Daemon Horrors, ranged daemon squad, that implode in on themselves once killed, dealing aoe daemon fire damage.

Possessed Squad, crazy tanks, have a passive 'anything goes' ability that has a chance for the PS to lash out deal a critical, cleave, or lifesteal attack. All three may occur at the same time.
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Post by GhostIV Thu Nov 12, 2009 4:06 pm

Can't wait until .45.....but first, .44, SIGISMUND IS AWESOME!!!!
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Post by 13loodRaven Fri Nov 13, 2009 8:09 pm

That was completly relevent Ghost! Surprised
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Post by ChangerOfWays Fri Jan 08, 2010 8:13 pm

Whats wrong with noise marines? And no defiler or oblits?
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Post by Grass Hopper Fri Jan 08, 2010 9:01 pm

noise marines are currently... bland.

and i havnt goten around to oblits or anything yet Razz
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Post by ChangerOfWays Sat Jan 09, 2010 6:52 pm

for noise marines, could give a chance to auto kill creeps, that then causes a splash around the corpse. For 10 honour, you get a chosen noise marine, who does auto splash and increases attack speed and damage of other marines around him, with a special silence scream maybe?
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Post by Grass Hopper Mon Jan 11, 2010 12:43 pm

i dont want hireables having an auto kill chance sorry Razz
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Post by Glycine Tue Apr 27, 2010 2:38 am

Since they're being changed to the new format, mind if I introduce a few quirks?

Instead of standard Fire Warriors, make the Tau have Stealthsuits:

Spawn type: 1 Shas'ui (At 10 honor, goes to 1 Shas'el)
Hp: 450 --> 700
Armor: 1 --> 10
movespeed: 300

dmg: 8-16 (Piercing-Burst Cannon) --> 60-78 (Siege-Fusion Blaster)
Attack cd: 0.34 --> 1 second
range: 400 --> 350

Stealthsuits are transparent normally and have 20% evasion as a result. If a Shas'el appears on the battlefield, his stealth field generator is experimentally designed and will allow him to fire at targets while cloaked and stay cloaked.


Last edited by Glycine on Tue Apr 27, 2010 1:06 pm; edited 1 time in total
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Post by Fairemont Tue Apr 27, 2010 10:30 am

LAWL NOOB IDEA.

Im just kidding. Could be cool, but depends on how realistic you want to be with keeping the teams theoretically... Ork/Imperial
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Post by Glycine Tue Apr 27, 2010 12:15 pm

Well, if we keep the taverns split as they are now...

The Red side would get Imperium, Tau, and Eldar, and the Green side would get Disorder, Chaos, and Ork.

Besides, the imperium right now summons Eldar, so that's dubious in itself already.
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Post by Fairemont Tue Apr 27, 2010 12:22 pm

Alright. its legit then.
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Post by Glycine Tue Apr 27, 2010 1:05 pm

Slaaneshi Noise Marines:
Spawn Type: Regular Noise Marine (At 10 honor, turns to Noise Champion)
hp: 350 --> 650
armor: 3 --> 15

Damage: 24-35 (Piercing- Sonic Blaster) --> 50-80 (Chaos - Blast Master)
attack cd: 1.5 seconds --> 1 second
range: 400 ---> 650

Abiltiies:
Sonic Blaster: Slows enemies's reaction times, reducing their movement and attack speed by 15% upon hit.
Blast Master: Does splash damage in an AoE of 200 around the target and slows all hit targets by 20%.
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Post by Glycine Tue Apr 27, 2010 1:31 pm

Dark Eldar Scourges:
Spawn Type: 1 Scourge (At 10 honor, spawns a Sybarite)
Hp: 350 --> 600
Armor: 2 --> 9

Damage: 8-16 (Normal- Splinter Rifles) --> 45-60 (Magic- Disintegrator)
Attack cd: 0.34 second --> 1.3 seconds

Abilities:
Splinter Rifles have poisoned ammunition and cause its target to take 15 DPS for a period of 10 second.

The Disintegrator enables the Sybarite to fire on three targets at the same time (using the barrage mechanism) for 100% damage.

Also, Necrons and Tyranids should not be hireables, as you really can't hire them. >>
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Post by Fairemont Tue Apr 27, 2010 3:10 pm

By noise champion you mean drummer? XD
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Post by Glycine Tue Apr 27, 2010 4:30 pm

Maybe he should shoot drumsticks made of chaos? xD
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Post by Grass Hopper Tue Apr 27, 2010 4:36 pm

umm, i like the stealth suits, but they seem kinda bland untill you get the shas'el.

the rest looks good
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Post by Srg_Slash Wed Jun 30, 2010 5:19 pm

How about Abaddon? For the warmaster of chaos I think he should have a spot too Very Happy
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