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More hireables! tau, chaos and necrons! (.45+)
+5
ChangerOfWays
GhostIV
13loodRaven
cellrawr
Grass Hopper
9 posters
Page 1 of 2
Page 1 of 2 • 1, 2
More hireables! tau, chaos and necrons! (.45+)
Tau firewariors:
spawncount: 2 (+1 at 5/7 honor)
hp: 300
armor 1 (+1/1/2/2)
movespeed: 300
dmg: 40-57; piercing (+4/6/8/10)
attack cd: ~2 (+5/10/15/20%)
range: 600
abilities: bonding ritual (passive: if a firewarior would be dealt a killing blow, it instead redirected to a nearby firewarior with enough hp, if there are no nearby, the unit dies)
10 honor bonus: (do firewariors have a markerlight option?) if not, a shas'ui spawns with the firewariors who has a regen aura, and a photon grenade ability that makes enemies in the target aoe miss their attacks
gogo ranged tanks XD
========================
vespid sting-wings
spawncount: 2 (+1 at 5/7 honor)
hp: 350
armor: 0 (+1/1/1/2)
movespeed: 335 (+5/10/15/20)
damage: 15-18; siege (+2/4/6/8 )
attack cd: 0.5
range: 300
abilities:
Winged: Vespids are flying units
hit and run: active; moves the vespid 300 units away from the target unit
10 honor bonus:
10% 3x crit.
Fleet of Wing: Vespids gain +50% ias and +15% ms
================
kroot
spawn count: 3 (+1 at 5/7 honor)
hp: 300
armor: 0 (+0/1/1/2)
movespeed: 330
damage: 20-23; normal (+5/7/9/11)
attack cd: 1.1
range: melee
abilities:
feral leap: (the kroot jumps into combat, stunning the target and dealing damage)
Canabalize: each kill gives heals the kroot by 10% of killed units max hp (~30-50 depending on the creep, more for heroes)
10 honor bonus: Shaper spawns with the wave, having the 'Shape Evolution' skill, giving +x armor to nearby creeps, and kroot gain an increased hp equal to 10% of their vicitimes max hp, and +15% ias.
hmm... kroot and firewariors might be similar in how they affect the creep wave... but ill see
====================
Slaaneshi Noise Marines:
Spawn Count: 1 ( +1 at 5/7 honor)
hp: 350
armor: 3 (+0/0/1/1)
damage: 60-74 (piercing)
attack cd: 2 (+5/10/15/20%)
range: 650
abilities: noise weapons (passive: slows enemies hit by 10%)
10 honor bonus: a noise marine with a (blast template version of the blast master) spawns with the unit, having 300 aoe splash damage
this needs to be worked on...
======
Necron Imortals
hp: 400
armor: 5
movespeed: 280
damage: 43-47 (+3/6/9/12)
attack cooldown: 2.2
range: 500
abilities: Phase Out (once below 50% hp, imortals have a chance upon being attack to teleport to the (fountain/mainbase/base outpost))
10 honor bonus: we'll be back (passive: 45 second cooldown reincarnation)
the ranged units that cannot be killed... XD
spawncount: 2 (+1 at 5/7 honor)
hp: 300
armor 1 (+1/1/2/2)
movespeed: 300
dmg: 40-57; piercing (+4/6/8/10)
attack cd: ~2 (+5/10/15/20%)
range: 600
abilities: bonding ritual (passive: if a firewarior would be dealt a killing blow, it instead redirected to a nearby firewarior with enough hp, if there are no nearby, the unit dies)
10 honor bonus: (do firewariors have a markerlight option?) if not, a shas'ui spawns with the firewariors who has a regen aura, and a photon grenade ability that makes enemies in the target aoe miss their attacks
gogo ranged tanks XD
========================
vespid sting-wings
spawncount: 2 (+1 at 5/7 honor)
hp: 350
armor: 0 (+1/1/1/2)
movespeed: 335 (+5/10/15/20)
damage: 15-18; siege (+2/4/6/8 )
attack cd: 0.5
range: 300
abilities:
Winged: Vespids are flying units
hit and run: active; moves the vespid 300 units away from the target unit
10 honor bonus:
10% 3x crit.
Fleet of Wing: Vespids gain +50% ias and +15% ms
================
kroot
spawn count: 3 (+1 at 5/7 honor)
hp: 300
armor: 0 (+0/1/1/2)
movespeed: 330
damage: 20-23; normal (+5/7/9/11)
attack cd: 1.1
range: melee
abilities:
feral leap: (the kroot jumps into combat, stunning the target and dealing damage)
Canabalize: each kill gives heals the kroot by 10% of killed units max hp (~30-50 depending on the creep, more for heroes)
10 honor bonus: Shaper spawns with the wave, having the 'Shape Evolution' skill, giving +x armor to nearby creeps, and kroot gain an increased hp equal to 10% of their vicitimes max hp, and +15% ias.
hmm... kroot and firewariors might be similar in how they affect the creep wave... but ill see
====================
Slaaneshi Noise Marines:
Spawn Count: 1 ( +1 at 5/7 honor)
hp: 350
armor: 3 (+0/0/1/1)
damage: 60-74 (piercing)
attack cd: 2 (+5/10/15/20%)
range: 650
abilities: noise weapons (passive: slows enemies hit by 10%)
10 honor bonus: a noise marine with a (blast template version of the blast master) spawns with the unit, having 300 aoe splash damage
this needs to be worked on...
======
Necron Imortals
hp: 400
armor: 5
movespeed: 280
damage: 43-47 (+3/6/9/12)
attack cooldown: 2.2
range: 500
abilities: Phase Out (once below 50% hp, imortals have a chance upon being attack to teleport to the (fountain/mainbase/base outpost))
10 honor bonus: we'll be back (passive: 45 second cooldown reincarnation)
the ranged units that cannot be killed... XD
Last edited by Grass Hopper on Mon Nov 09, 2009 12:09 pm; edited 2 times in total
Re: More hireables! tau, chaos and necrons! (.45+)
<.< should have a hireable MONOLITH
cellrawr- Moderator
- Posts : 460
Join date : 2009-07-21
Age : 35
Re: More hireables! tau, chaos and necrons! (.45+)
Imperial Guard Kasrkin (i played dow before i knew the difference between thses and storm troopers... names dont matter - could also be just a generic imp guard squad, but they are too vanilla and are gonna be summoned by the commisar)
spawn count: 3 (+1 at 3/6/9 honor)
hp: 250
armor: 0 (+1/1/2/2)
movespeed: 305
damage: 12-17 (normal)
attack cd: 1 second
range: 500
abilities:
Field Reinforcements (when a kasrkin kills an enemy, there is a % chance that an additional member is requisitioned into the sqad)
Close Order Drill (Gains +2% attackspeed and +2% damage for each Kaserkin alive in the squad)
10 honor bonus:
need ideas for this one
spawn count: 3 (+1 at 3/6/9 honor)
hp: 250
armor: 0 (+1/1/2/2)
movespeed: 305
damage: 12-17 (normal)
attack cd: 1 second
range: 500
abilities:
Field Reinforcements (when a kasrkin kills an enemy, there is a % chance that an additional member is requisitioned into the sqad)
Close Order Drill (Gains +2% attackspeed and +2% damage for each Kaserkin alive in the squad)
10 honor bonus:
need ideas for this one
Re: More hireables! tau, chaos and necrons! (.45+)
Hai you evil thief! *I have credit for the imp idea* but you are forgetting the squad leader for karskin *seargent* and i dont know if you put any for the taus and that, like a Shas'vre ect, i didnt go through the top post, a bit to epic for this morning
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: More hireables! tau, chaos and necrons! (.45+)
the firewariors get the sash'ui with 10 honor thats about it.
and im still thinking about the seargent
edit: and i did make this one u just gave me inspiration XD
and im still thinking about the seargent
edit: and i did make this one u just gave me inspiration XD
Re: More hireables! tau, chaos and necrons! (.45+)
Oic! I say hmmm, why not have an IG squad with low base armour, attack, health, but whenever a unit is killed near the squad, a new member spawns, and they gain +# bonuses for every unit in the squad...
UNFAIR!
UNFAIR!
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: More hireables! tau, chaos and necrons! (.45+)
yes, so u gave me: when a unit dies they get a new memeber, and bonuses for each ig.
i did the rest
doesnt mean u wont get credit XD
i did the rest
doesnt mean u wont get credit XD
Re: More hireables! tau, chaos and necrons! (.45+)
You are my idol! xD Man sometime you should help me out with figuring out world edit, so i can fully make TGA, and whats a decent program to make hero models?
Ok the Raven has some ideas;
For a large amount of honour, spawns a scarab swarm that repairs outposts, and non-organic units.
Spawns a Eldar ranger squad, light infantry that pack a punch with their long range rifles, more honour can be put into these guys, giving them passive invisibility. (while attacking?) I have seen numerous ranger squads killing while invis, but not sure if that will overbalance.
Daemon Horrors, ranged daemon squad, that implode in on themselves once killed, dealing aoe daemon fire damage.
Possessed Squad, crazy tanks, have a passive 'anything goes' ability that has a chance for the PS to lash out deal a critical, cleave, or lifesteal attack. All three may occur at the same time.
Ok the Raven has some ideas;
For a large amount of honour, spawns a scarab swarm that repairs outposts, and non-organic units.
Spawns a Eldar ranger squad, light infantry that pack a punch with their long range rifles, more honour can be put into these guys, giving them passive invisibility. (while attacking?) I have seen numerous ranger squads killing while invis, but not sure if that will overbalance.
Daemon Horrors, ranged daemon squad, that implode in on themselves once killed, dealing aoe daemon fire damage.
Possessed Squad, crazy tanks, have a passive 'anything goes' ability that has a chance for the PS to lash out deal a critical, cleave, or lifesteal attack. All three may occur at the same time.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: More hireables! tau, chaos and necrons! (.45+)
Can't wait until .45.....but first, .44, SIGISMUND IS AWESOME!!!!
GhostIV- Contributor
- Posts : 109
Join date : 2009-09-02
Age : 31
Location : Eternal Crusader
Re: More hireables! tau, chaos and necrons! (.45+)
That was completly relevent Ghost!
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: More hireables! tau, chaos and necrons! (.45+)
Whats wrong with noise marines? And no defiler or oblits?
Re: More hireables! tau, chaos and necrons! (.45+)
noise marines are currently... bland.
and i havnt goten around to oblits or anything yet
and i havnt goten around to oblits or anything yet
Re: More hireables! tau, chaos and necrons! (.45+)
for noise marines, could give a chance to auto kill creeps, that then causes a splash around the corpse. For 10 honour, you get a chosen noise marine, who does auto splash and increases attack speed and damage of other marines around him, with a special silence scream maybe?
Re: More hireables! tau, chaos and necrons! (.45+)
i dont want hireables having an auto kill chance sorry
Re: More hireables! tau, chaos and necrons! (.45+)
Since they're being changed to the new format, mind if I introduce a few quirks?
Instead of standard Fire Warriors, make the Tau have Stealthsuits:
Spawn type: 1 Shas'ui (At 10 honor, goes to 1 Shas'el)
Hp: 450 --> 700
Armor: 1 --> 10
movespeed: 300
dmg: 8-16 (Piercing-Burst Cannon) --> 60-78 (Siege-Fusion Blaster)
Attack cd: 0.34 --> 1 second
range: 400 --> 350
Stealthsuits are transparent normally and have 20% evasion as a result. If a Shas'el appears on the battlefield, his stealth field generator is experimentally designed and will allow him to fire at targets while cloaked and stay cloaked.
Instead of standard Fire Warriors, make the Tau have Stealthsuits:
Spawn type: 1 Shas'ui (At 10 honor, goes to 1 Shas'el)
Hp: 450 --> 700
Armor: 1 --> 10
movespeed: 300
dmg: 8-16 (Piercing-Burst Cannon) --> 60-78 (Siege-Fusion Blaster)
Attack cd: 0.34 --> 1 second
range: 400 --> 350
Stealthsuits are transparent normally and have 20% evasion as a result. If a Shas'el appears on the battlefield, his stealth field generator is experimentally designed and will allow him to fire at targets while cloaked and stay cloaked.
Last edited by Glycine on Tue Apr 27, 2010 1:06 pm; edited 1 time in total
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: More hireables! tau, chaos and necrons! (.45+)
LAWL NOOB IDEA.
Im just kidding. Could be cool, but depends on how realistic you want to be with keeping the teams theoretically... Ork/Imperial
Im just kidding. Could be cool, but depends on how realistic you want to be with keeping the teams theoretically... Ork/Imperial
Fairemont- Veteran Seargent
- Posts : 283
Join date : 2010-04-11
Age : 33
Location : St. Cloud
Re: More hireables! tau, chaos and necrons! (.45+)
Well, if we keep the taverns split as they are now...
The Red side would get Imperium, Tau, and Eldar, and the Green side would get Disorder, Chaos, and Ork.
Besides, the imperium right now summons Eldar, so that's dubious in itself already.
The Red side would get Imperium, Tau, and Eldar, and the Green side would get Disorder, Chaos, and Ork.
Besides, the imperium right now summons Eldar, so that's dubious in itself already.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: More hireables! tau, chaos and necrons! (.45+)
Alright. its legit then.
Fairemont- Veteran Seargent
- Posts : 283
Join date : 2010-04-11
Age : 33
Location : St. Cloud
Re: More hireables! tau, chaos and necrons! (.45+)
Slaaneshi Noise Marines:
Spawn Type: Regular Noise Marine (At 10 honor, turns to Noise Champion)
hp: 350 --> 650
armor: 3 --> 15
Damage: 24-35 (Piercing- Sonic Blaster) --> 50-80 (Chaos - Blast Master)
attack cd: 1.5 seconds --> 1 second
range: 400 ---> 650
Abiltiies:
Sonic Blaster: Slows enemies's reaction times, reducing their movement and attack speed by 15% upon hit.
Blast Master: Does splash damage in an AoE of 200 around the target and slows all hit targets by 20%.
Spawn Type: Regular Noise Marine (At 10 honor, turns to Noise Champion)
hp: 350 --> 650
armor: 3 --> 15
Damage: 24-35 (Piercing- Sonic Blaster) --> 50-80 (Chaos - Blast Master)
attack cd: 1.5 seconds --> 1 second
range: 400 ---> 650
Abiltiies:
Sonic Blaster: Slows enemies's reaction times, reducing their movement and attack speed by 15% upon hit.
Blast Master: Does splash damage in an AoE of 200 around the target and slows all hit targets by 20%.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: More hireables! tau, chaos and necrons! (.45+)
Dark Eldar Scourges:
Spawn Type: 1 Scourge (At 10 honor, spawns a Sybarite)
Hp: 350 --> 600
Armor: 2 --> 9
Damage: 8-16 (Normal- Splinter Rifles) --> 45-60 (Magic- Disintegrator)
Attack cd: 0.34 second --> 1.3 seconds
Abilities:
Splinter Rifles have poisoned ammunition and cause its target to take 15 DPS for a period of 10 second.
The Disintegrator enables the Sybarite to fire on three targets at the same time (using the barrage mechanism) for 100% damage.
Also, Necrons and Tyranids should not be hireables, as you really can't hire them. >>
Spawn Type: 1 Scourge (At 10 honor, spawns a Sybarite)
Hp: 350 --> 600
Armor: 2 --> 9
Damage: 8-16 (Normal- Splinter Rifles) --> 45-60 (Magic- Disintegrator)
Attack cd: 0.34 second --> 1.3 seconds
Abilities:
Splinter Rifles have poisoned ammunition and cause its target to take 15 DPS for a period of 10 second.
The Disintegrator enables the Sybarite to fire on three targets at the same time (using the barrage mechanism) for 100% damage.
Also, Necrons and Tyranids should not be hireables, as you really can't hire them. >>
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: More hireables! tau, chaos and necrons! (.45+)
By noise champion you mean drummer? XD
Fairemont- Veteran Seargent
- Posts : 283
Join date : 2010-04-11
Age : 33
Location : St. Cloud
Re: More hireables! tau, chaos and necrons! (.45+)
Maybe he should shoot drumsticks made of chaos? xD
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: More hireables! tau, chaos and necrons! (.45+)
umm, i like the stealth suits, but they seem kinda bland untill you get the shas'el.
the rest looks good
the rest looks good
Re: More hireables! tau, chaos and necrons! (.45+)
How about Abaddon? For the warmaster of chaos I think he should have a spot too
Srg_Slash- Scout Initiate
- Posts : 2
Join date : 2010-06-23
Location : The Warp
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