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Current Version: v0.0.01A

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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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Version Progress
Changes for v0.02.0A
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[Tau] O'Shova - Commander Farsight

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Re: [Tau] O'Shova - Commander Farsight

Post by Glycine on Wed Jan 19, 2011 2:14 pm

The flamer's fire really didn't make a difference to me, though. It was nice to have a choice between two options, but as long as one option works, it'll be fine.

And do comment on the tl;dr.
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Re: [Tau] O'Shova - Commander Farsight

Post by Grass Hopper on Wed Jan 19, 2011 2:40 pm

Hey, I'm ok with this as not an ult. I was just wondering

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Tau] O'Shova - Commander Farsight

Post by Grass Hopper on Wed Jan 19, 2011 8:27 pm

talk to me about dawn blade as an ult.
I want to see it stay as a melee/range toggle, but i dont know what effects it should have.

some ideas that i had:
-toggle: melee mode
-attacks reduce armor by 7/11/15 (note: non-stacking, no bonus damage)
-two options here
->the unit with the -armor buff has a chance upon being attacked to (effect)
->if a unit goes into negative armor because of this, it suffers (effect)

possible (effect)s are? stun, slow, damage, resist loss

im not 100% fine with this current idea, but it is just that, an idea, and maby someone (you) can work something out with it.

it doesnt give any lasting effect for Farsight, though, past the first attack.
maby it could cause him to deal pure damage? but then itll shift him towards a carry role.

or maby we could do something with Dawn Blade + his Shield Generator, and shift him slightly towards the tank that you want Razz
while fighting with his dawn blade, his shield generator is active, with some suitibly ... "light tank" buffs Razz

just random ideas off the top of my head mostly

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Tau] O'Shova - Commander Farsight

Post by Glycine on Fri Jan 21, 2011 2:10 am

What kind of toggle are talking about? Asurmen-type toggle or active spell toggle for a duration?

Why are we focusing on the +2D6 for armor penetration? Yes, it's there, but it's also a damn large blade and he's assumed to be quite skillful with it. Could he not parry attacks with it in melee range or even better, cut through the weapons of other units?

*idea*. Can you nullify the bonuses items or spells give on a unit? I think you can do the first, but not the second?

Instead of crushing armor, he can crush stats, which does a lot more damage.
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Re: [Tau] O'Shova - Commander Farsight

Post by Grass Hopper on Fri Jan 21, 2011 7:31 am

its not possible to do either actually. Unless I remove items or purge the target.

And I'm focusing on the "ignores armor saves" part. 2d6 only applies to vehicles.

And why does it remove stats? Where's the rationale.
And removing stats is very powerful on a passive "on attack"

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Tau] O'Shova - Commander Farsight

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