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Current Version: v0.0.01A

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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
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||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Keeper's a bit too strong.

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Keeper's a bit too strong.

Post by Glycine on Fri Nov 06, 2009 7:16 pm

I think we've done a fairly good job of this, seeing as they totally break the game late-game. There, however, remains one hero that hasn't been nerfed as he should be.

That's right, Keeper of Secrets. What better exemplies this case than a keeper being able to carve through 80% damage reduction on a chaplain and still kill him in 2 seconds?

Hence, here are a few debuffs.

Hook:
Range needs to be reduced, damage needs to go down, blind needs to go down, or a combination of the above.

Slow aura: It's still iffy, in my view, but perhaps lower the movement speed while keeping attack speed high?

Damage Aura: Way, way, way too high. 7% damage that stacks is bad to give a DPS hero. It was fine to give it to Autarch, because he's not as bad with his agility, but Keeper's still too strong.

Warptime: It's fine, I suppose, but end-game it's as bad as Ahriman's bolts used to be. Insta-kill ult.
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Re: Keeper's a bit too strong.

Post by Grass Hopper on Mon Nov 09, 2009 12:44 pm

changed some things Razz
i reduced the slow on the aura, reduced the damage on sword

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Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Keeper's a bit too strong.

Post by 13loodRaven on Mon Nov 09, 2009 6:48 pm

Not entirely a one hit kill ult, I played keeper just before and noticed heroes with items like swoopers get away, although i did enjoy raping after i farmed up the ion blaster with the stun Very Happy

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Re: Keeper's a bit too strong.

Post by Grass Hopper on Mon Nov 09, 2009 7:12 pm

oh, his ult, at max level... is about the equivialnt of 85.55% bonus damage

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Keeper's a bit too strong.

Post by ZebioLizard on Sat Dec 12, 2009 2:12 pm

I think the hook needs to not be pure hero targetting, at the moment its what really kills people, espically since you hook people behind a crowd of allied units and entrap them.
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Re: Keeper's a bit too strong.

Post by Grass Hopper on Sat Dec 12, 2009 7:01 pm

its not hero targeting, its enemy targeting >.> it wont stop when it hits an ally, but it will hook creeps. maby you just have uber hax skillz?

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Keeper's a bit too strong.

Post by ZebioLizard on Sat Dec 12, 2009 7:22 pm

Actually in .43 it goes over ALL creeps.. Or somehow my friend manages to do it on a daily basis, cause he manages to target over each and every creep xD
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Re: Keeper's a bit too strong.

Post by Grass Hopper on Sat Dec 12, 2009 7:25 pm

well thats odd... ill look into it

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Keeper's a bit too strong.

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