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Abbadon The Despoiler

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Re: Abbadon The Despoiler

Post by Grass Hopper on Tue Apr 13, 2010 10:56 pm

send a pm to me or gly, we generally know what heroes are in the works

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Re: Abbadon The Despoiler

Post by 13loodRaven on Thu Apr 15, 2010 3:05 pm

Maybe the innate would have certain effects on the mainstream spells?

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Re: Abbadon The Despoiler

Post by ZebioLizard on Thu Apr 15, 2010 4:29 pm

I did think that at the time, but in reality the only one I could think of it affecting is the ultimate, as nearly everything else is independant of the chaos powers.
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Re: Abbadon The Despoiler

Post by 13loodRaven on Fri Apr 16, 2010 12:57 pm

Chaos influences all, adept Razz say as you level ur innate, your spells become stronger and gain cool animations.

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Re: Abbadon The Despoiler

Post by ZebioLizard on Fri Apr 16, 2010 5:36 pm

It wouldn't affect the sword, it's already daemon possessed, it wouldn't change the planet killer, maybe his talon + ult, it would spawn a specific type of chaos marine if he's under the influence.
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Re: Abbadon The Despoiler

Post by Glycine on Sun Apr 18, 2010 8:59 pm

Hmmm, I like how this sounds.

If he is unaffliated, Black Legion Marines.
Khorne --> World Eater Berserkers
Nurgle --> Death Guard Terminators
Tzeentch --> Thousand Sons Rubric Marines w/ a Sorceror
Slaanesh --> Emperor's Children Noise Marines

For the ult, keep the marines a core focus. You could also have Predators, Obliterators, and other units spawn at higher levels, but only with a cap of 1 to 2. Also, not all legions have Terminator Armor still, instead of upgrading their armor, increase their stats and unique abilities.
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Re: Abbadon The Despoiler

Post by Grass Hopper on Sun Apr 18, 2010 11:32 pm

i, too, like this idea

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Re: Abbadon The Despoiler

Post by 13loodRaven on Mon Apr 19, 2010 8:53 am

But would it make coding a mess?

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Re: Abbadon The Despoiler

Post by ZebioLizard on Mon Apr 19, 2010 9:47 am

Level 1:

Unaltered: Black Legion marines: Spawns such normal marines equipped with plasma guns, comes with Marine in Terminator armor (Not sure what weapon to equip to these guys

Khorne: Spawns several World Eater Beserker Khorne marines, comes with upgraded BloodLetter (Gains damage the more he attacks/kills, gains life from attacking/ extra life from killing, deals chaos damage)

Nurgle: Spawns several Death Guard Plague Marines (ranged, SLOW!, Armored/regen like fuck) Comes with several nurglings (Weak, fast, and very fragile, can infect units to make more nurglings when they die)

Tzeentch: Spawns Several Thousand Sons rubric marines, (Ranged, deals magic damage, bolters deal feedback damage on units/heros) with Tzeentch Sorcerer (With Gift of chaos, instantly kills a unit and creates a chaos spawn, and Winds of chaos, which improves any nearby units as long as he's nearby)

Slaanesh: Spawns several Slannesh Noise Marines (Ranged, damage dealt decreases movement/attack speed of enemy units) and Daemonette (Comes with Aura of Acquensese, which lowers nearby enemy units attack and armor, and rending claws, which allows her to bypass armor)




For the first level, hows it look? Basically, summons alotta the basic marines, each gets their daemons (except tzeentch, but sorcerer is better suited) The unaltered upgrade would be The black legion with a terminator (need ideas for what TYPE of termie though) as its uber unit summon, or if thats not a good idea maybe a devestator type, with either heavy bolter or plasma cannon

I'll work out the second/third levels if this is acceptable.
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Re: Abbadon The Despoiler

Post by Grass Hopper on Mon Apr 19, 2010 10:02 am

oh, does this change the regular spawn? cause that's what it sounds like.

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Heroes:
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Re: Abbadon The Despoiler

Post by ZebioLizard on Mon Apr 19, 2010 10:04 am

No, unless you think it would, it would be interesting xD, but might be overpowered. *Shrug* up to you kn zat one.
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Re: Abbadon The Despoiler

Post by Grass Hopper on Mon Apr 19, 2010 10:15 am

well, it would end up being a bit more balanced.

changing the spawn would be fair-er than adding additional spawn

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And the Stuff was good.

Heroes:
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Re: Abbadon The Despoiler

Post by ZebioLizard on Mon Apr 19, 2010 10:19 am

True, how does it look anyways, if it looks alright for the first level i'll continue wth the other two.
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Re: Abbadon The Despoiler

Post by ZebioLizard on Tue Apr 20, 2010 10:02 am

Level 1:

Unaltered: Black Legion marines: Spawns such normal marines equipped with plasma guns, comes with Marine in Terminator armor (Not sure what weapon to equip to these guys

Khorne: Spawns several World Eater Beserker Khorne marines, comes with upgraded BloodLetter (Gains damage the more he attacks/kills, gains life from attacking/ extra life from killing, deals chaos damage)

Nurgle: Spawns several Death Guard Plague Marines (ranged, SLOW!, Armored/regen like fuck) Comes with several nurglings (Weak, fast, and very fragile, can infect units to make more nurglings when they die)

Tzeentch: Spawns Several Thousand Sons rubric marines, (Ranged, deals magic damage, bolters deal feedback damage on units/heros) with Tzeentch Sorcerer (With Gift of chaos, instantly kills a unit and creates a chaos spawn, and Winds of chaos, which improves any nearby units as long as he's nearby)

Slaanesh: Spawns several Slannesh Noise Marines (Ranged, damage dealt decreases movement/attack speed of enemy units) and Daemonette (Comes with Aura of Acquensese, which lowers nearby enemy units attack and armor, and rending claws, which allows her to bypass armor)


Level 2

The first level continues to spawn, the spawns gain these additions

Chaos Undivided: Gains defiler (Deals siege damage when attacking buildings, deals crushing melee damage when near units, has skills "Flamethrower" and "Bolter", Flamethrower deals a small wave of fire in front of it, bolter targets a random unit while the defiler attacks, randomly attacking within the area.

Khorne: Gains Bloodcrusher (Melee, Deals chaos damage, has BLOODRUSH, and I CAN STILL FIGHT!) Bloodrush: The bloodcrusher charges through a group of enemies, knocking back and dealing damage. I can still fight!: One the bloodcrusher dies, the bloodletter jumps off, and continues to fight.

Nurgle: Gains Beasts of Nurgle (300-400 range, Has a plague aura that stops all regeneration in nearby units, and at the same time poisons anything he attacks which stacks.

Tzeentch: Gains Flamers of Tzeentch (600 range, has warpfire, and Breath of Chaos) Warpfire is an effect that everytime he attacks, he fires off a warpfire when he attacks, a cone of fire, Breath of chaos is an activatable skill that burns enemy units located within its radius, confusing and stunning them.

Slaanesh: Gains Seekers (Melee range, has Aura of Perfection, and Tasteful Desire) The aura provides the seeker with a XX% chance of turning enemy infantry on their allies every XX seconds, and tasteful desire charms an enemy unit instantly.
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Re: Abbadon The Despoiler

Post by Grass Hopper on Tue Apr 20, 2010 4:30 pm

and these new units on lvl 2 would replace the siege creeps?

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Re: Abbadon The Despoiler

Post by ZebioLizard on Tue Apr 20, 2010 9:08 pm

Yes, since you desired that this replace the spawn, these creeps would replace the current siege weaponry (Dreadnaughts, Deff dreads) Final level will be posted tomarrow, as I have to actually think it through xD
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Re: Abbadon The Despoiler

Post by Grass Hopper on Tue Apr 20, 2010 11:06 pm

kk.

also, just to everyone following this: would it be bad if this ult increased the speed of the spawns? because waves spawn every 30 seconds which makes the effectiveness of this ult a bit limited.

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Abbadon The Despoiler

Post by ZebioLizard on Tue Apr 20, 2010 11:42 pm

Wouldn't mind it, depends on if the entire spawn changes, such as outposts and the like, but I wish someone else would comment
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Re: Abbadon The Despoiler

Post by Glycine on Wed Apr 21, 2010 12:12 am

Then you overwhelm the other team with lots of high powered summons. Keep it at 30 seconds, but make the duration long.
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Re: Abbadon The Despoiler

Post by Grass Hopper on Wed Apr 21, 2010 12:13 am

i would imagine you would get something less than the 6 units per spawn with the ult, but shorter spawn intervals

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Abbadon The Despoiler

Post by ZebioLizard on Sat Apr 24, 2010 12:58 pm

That sounds pretty good to me actually. with the exception of the nurglings since they are weaker.
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Re: Abbadon The Despoiler

Post by Grass Hopper on Sat Apr 24, 2010 3:23 pm

you would get more than once nurgling per spawn Razz

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Abbadon The Despoiler

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