A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Keeper's a bit too strong. I_vote_lcap63%Keeper's a bit too strong. I_vote_rcap 63% [ 5 ]
Keeper's a bit too strong. I_vote_lcap38%Keeper's a bit too strong. I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Keeper's a bit too strong. I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Keeper's a bit too strong. I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Keeper's a bit too strong. I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Keeper's a bit too strong. I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Keeper's a bit too strong. I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Keeper's a bit too strong. I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Keeper's a bit too strong. I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Keeper's a bit too strong. I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Keeper's a bit too strong. I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Keeper's a bit too strong. I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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Keeper's a bit too strong.

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Keeper's a bit too strong. Empty Keeper's a bit too strong.

Post by Glycine Fri Nov 06, 2009 7:16 pm

I think we've done a fairly good job of this, seeing as they totally break the game late-game. There, however, remains one hero that hasn't been nerfed as he should be.

That's right, Keeper of Secrets. What better exemplies this case than a keeper being able to carve through 80% damage reduction on a chaplain and still kill him in 2 seconds?

Hence, here are a few debuffs.

Hook:
Range needs to be reduced, damage needs to go down, blind needs to go down, or a combination of the above.

Slow aura: It's still iffy, in my view, but perhaps lower the movement speed while keeping attack speed high?

Damage Aura: Way, way, way too high. 7% damage that stacks is bad to give a DPS hero. It was fine to give it to Autarch, because he's not as bad with his agility, but Keeper's still too strong.

Warptime: It's fine, I suppose, but end-game it's as bad as Ahriman's bolts used to be. Insta-kill ult.
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Post by Grass Hopper Mon Nov 09, 2009 12:44 pm

changed some things Razz
i reduced the slow on the aura, reduced the damage on sword
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Post by 13loodRaven Mon Nov 09, 2009 6:48 pm

Not entirely a one hit kill ult, I played keeper just before and noticed heroes with items like swoopers get away, although i did enjoy raping after i farmed up the ion blaster with the stun Very Happy
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Post by Grass Hopper Mon Nov 09, 2009 7:12 pm

oh, his ult, at max level... is about the equivialnt of 85.55% bonus damage
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Post by ZebioLizard Sat Dec 12, 2009 2:12 pm

I think the hook needs to not be pure hero targetting, at the moment its what really kills people, espically since you hook people behind a crowd of allied units and entrap them.
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Post by Grass Hopper Sat Dec 12, 2009 7:01 pm

its not hero targeting, its enemy targeting >.> it wont stop when it hits an ally, but it will hook creeps. maby you just have uber hax skillz?
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Post by ZebioLizard Sat Dec 12, 2009 7:22 pm

Actually in .43 it goes over ALL creeps.. Or somehow my friend manages to do it on a daily basis, cause he manages to target over each and every creep xD
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Post by Grass Hopper Sat Dec 12, 2009 7:25 pm

well thats odd... ill look into it
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