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Current Version: v0.0.01A

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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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Sun Dec 21, 2014 12:49 am by Grass Hopper

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Wed Dec 10, 2014 12:37 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
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||||||||||||||||||||[] [Bugs]
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Bigger map

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Bigger map

Post by Grass Hopper on Tue May 19, 2009 4:00 pm

im just gona put all the development on the map here i guess...

first update - size of the base?
Spoiler:
so im working on making the map bigger... cause i should really do that before i do to much else so i have the right size of stuff to work with... im wondering if the base is too big maby? ive attached a picture of the new base size and i wanna know if its ok?
in the picture, you can see the new size of the map, as well as the impiral's base... you can see the relative size of the old map, cause it still has all the trees and lanes and stuf... so, is it big enough? is the imperial base to big? (check spoiler)



second update - how does it look?
Spoiler:
so i finished the basic outline, i still have to do the forrest, and details... but basically this is what it might look like... what do u think?



third update - rune spots?
Spoiler:
so ive finished the top half... ish... and i was thinking... i added another rune spot, you can see it there... the white pillars and stuff... i was wondering if i should have one in each of the 4 sections of trees, or just 2 new spots. one for each team... what do u think?


fourth update - finish product
so im done! i hope Razz im pretty happy with it.. considering my less that amazing terraining skills...


Last edited by Grass Hopper on Thu May 21, 2009 6:58 pm; edited 2 times in total

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Re: Bigger map

Post by Epyon. on Wed May 20, 2009 2:07 pm

cute Razz looks better already
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Re: Bigger map

Post by Grass Hopper on Wed May 20, 2009 5:19 pm

so ive got the top half of the forrest done Very Happy

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Re: Bigger map

Post by Wildleaf on Thu May 21, 2009 6:31 pm

Looks sweet, but I confuse myself comparing the maps.
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Re: Bigger map

Post by Grass Hopper on Thu May 21, 2009 6:51 pm

if you look at the big open paths on the bottom half, those are the old lanes... so in effect, i made it an entire lane bigger

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Re: Bigger map

Post by Wildleaf on Fri May 22, 2009 11:15 am

Looks like It'll be fun when I get ungrounded, I just sneak onto the forums right now.
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Re: Bigger map

Post by Grass Hopper on Fri May 22, 2009 5:37 pm

lol damn Razz what did u do >Sad

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Re: Bigger map

Post by Wildleaf on Fri May 22, 2009 8:51 pm

Bad, bad things.
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Re: Bigger map

Post by Grass Hopper on Fri May 22, 2009 11:53 pm

lol Razz well the map is done and im almost done makng my changes to release a new version...

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Bigger map

Post by Wildleaf on Sat May 23, 2009 12:43 am

Hopefully the you know what will be in it.
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Re: Bigger map

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