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[Incomplete]Inquisitor Rolland De'Wolf

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[Incomplete]Inquisitor Rolland De'Wolf

Post by ChangerOfWays on Fri Jan 08, 2010 8:15 pm

Inquisitors are the stalwart defenders in a war that no one knows exist. They fight heretics, mutants, demons, and aliens. They have all the power in the Imperium, and are only reproachable by their own officers. Some men have burned entire worlds to keep it from falling into the hands of the enemy. Sometimes, they even fight each other. For within the Ordos are men who are know as Radicals, who try to turn the weapons of the enemy against them. Then, you have Puritants, who are the opposite of radicals and shun the enemy in all it's forms. Yet, even then you have the middle line inquisitors, who only focus on their job, and use whatever means necessary to persecute the threat from Within, Without, and Beyond.



Innate: Great Debate.
Inquisitors are the hunters of darkness. However, some go about hunting differently than others. This is know by many as The Great Debate. There are some, who believe only through faith and steel can the darkness be purged. These men and women are know as Puritants. Other men and women believe that an easier way to fight Chaos is to use Chaos. These deranged men and women are know as Radicals.
each level in a puritan skill adds one alignment point and each level in a radical skill removes one alignment point.
gains +5/7/9/11/13/15 damage and +10/20/30/40/50/60% mana regen for each alignment point below 0
gains +1/2/3/4/5/6 armor and 2/3/4/5/6/7 regen for each alignment point above 0
gains +10/20/30/40/50/60 damage, 50/60/70/80/90/100% mana regen, 5/6/7/8/9/10 armor and 5/6/7/8/9/10 regen if he has 0 alignment points

Skill 1:Weapons of Retribution.
All Inquisitors can use strange and ancient technology in their persuit of the grand dream of the Imperium. Some use alien weapons, or ancient man made devices lost to time even. Everything in his arsenal is a death sentance in it's own right.

Puritant:
The Inquisitor carries with him and ancient device called, an Inferno Pistol. The weapon is unique in that it can fire stakes, or gouts of holy fire.
(Changeable, can fire normal shots at no cost, or can change to a splash fire attack at 40/30/20/10/5/none mana per shot.)

Radical:
The Inquisitor has learned much in his hunt of the enemies of holy mankind. He calls fire from the depth of the warp to surround him.
(Acts like immolation, but also gives him a chance to not be harmed by attacks or spells, prob 10/15/20/35% chance.)

Non Aligned:
Inquisitors use some of the most deadly weapons available to fight the enemy within, without, and beyond.
(Magic rounds, has a chance to banish if you attack summons, or can add more damage to anything else.)


Skill 2: Inquisitorial Staff.
Inquisitors make use of some of the most deadly individuals to ever scour the stars. Some range from the lonely guardsmen, to holy grey knights, or even as low as demons, all to fight chaos.

Puritant:
A Inquisitor is nothing without his staff. Capable warriors all, they fight for the God-Emperor and the Inquisitor only. Some lords can call up to the holy greyknights to assist him.
(Level 1: three guardsmen. Level 2: four inquisitorial gurad (stats at bottom later). Level 3 Five space marines. Level 4 Six greyknights (melee marines, with excess hp.) Perma summons)

Radical:
Calling the beast of the warp is very dangerous, but follows the radical idea of fight fire with fire.
(Summons a deamon spawn to the inquisitor. Perma summon.)

Non-Aligned:
A hard line center inquisitor can make use of some of the most deadly individuals in the known galaxy, assassins.
(Summons 2/3/4/5 deathcult assassins to the inquisitor.)

Skill 3: Inquisitorial Edicts.
A Inquisitor is well versed in church hymns, morale raising speeches, terrifying threats, and forms of banishment and denial.

Puritant:
The Inquisitor reads aloud sermons to the soldiers around him. It bolsters the men, as they hear that with death comes salvation, and the ultimate victory.
(Aura. Increases attack, and attack speed of all around the Inquisitor.)

Radical:
Using all the knowledge of the heretic against them, the Inquisitor binds demons to assist him in his "holy" work.
(Damage reducter, and at level 4 grants truesight.)

Non-Aligned:
Reciting from prayer books, and speeches of old, the Inquisitor inspires the men around him to acts of greatness and courage through faith.
(Increases nearby armour of units around him, and gives them a chance to do critical shots at level 4)

Ulti: Judgment.
Inquisitions greatest tools are used sparingly. With good reason. Through whatever means they find a person convicted of heresy, or worse, the thoughts of what lays ahead is enough to make many not be taken alive.

Puritant
Filled with the Emperors holy light, the Inquisitor summons a phycic blow to all enemies around him. The likes of which have never been seen, the Inquisitor rips into the minds of the unclean and burns them from within.
(Huge flame strike around the inquisitor, but only hits the enemies around him, and burns them for 5/7/9 seconds. Also does mana burn.)

Radical
The inquisitor feels into the warp, and generates a huge phycic storm. Saying it is the Emperors wrath decending, he lets it loose. Warp storms are very dangerous things, and have known to level entire cities.
(Large blast around the Inquisitor. Causes large amonts of damage, and if the people are still alive, then they have a chance to miss alot, for they are blinded or scared by the storm.)[u]

Non-Aligned:
Inquisitors use all they have at their disposal, and execution is no different FDireing lines, or burnings seem to be the all time favorite for most Inquisitors.
(Summons a quick spurt of guardsmen, that fire a line of laz rounds in a straight line, doing large amonts of damage. level 3, they do 2 shots.)


Last edited by ChangerOfWays on Sun Jan 17, 2010 6:49 pm; edited 6 times in total
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by Grass Hopper on Fri Jan 08, 2010 9:01 pm

dont forget to bump the topic when u update this post!

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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by ChangerOfWays on Sat Jan 09, 2010 12:16 pm

there we go. updated.
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by Grass Hopper on Mon Jan 11, 2010 12:05 pm

just thinking about it, considering you cant actually change your alignment mid-game... this could be split into two different heroes, unless for whatever reason you only want one inquisitor in the game at a time, but it does also make sense for puritan inquisitors to fight agaisnt radical ones...

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by ChangerOfWays on Mon Jan 11, 2010 8:57 pm

Actually, you cant change mid game. You pick one or the other. And it would make sense because puritants and radicals hate each other. That an sometime radicals slip into working for chaos with out even knowing it.
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by Grass Hopper on Mon Jan 11, 2010 9:32 pm

which is exactly what i said Razz
and it makes sense for this to be two different heroes, because the only real thing they share is that they are both inquisitors.

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by ChangerOfWays on Tue Jan 12, 2010 12:37 pm

fine, make them two heroes. or we could do something similar to the hive tryant idea, where each skill has a radical and puritant selection.
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by Grass Hopper on Tue Jan 12, 2010 12:45 pm

and the innate gives bonuses on how radical or how puritant he is?
just an idea...
but that works Very Happy

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by ChangerOfWays on Tue Jan 12, 2010 6:43 pm

So, innate is selected at begin to select if your radical or puritant?
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by Grass Hopper on Tue Jan 12, 2010 10:20 pm

or, like you said, you do a suggested hive tyrant thinger that lets you chose puritant or radical skills when you learn them.
you get X bonuses the more radical u are, and you get X bonuses the more puritant you are... each level counts as 1... step i guess...

so lets say you have skill 1 radical, and skill 2 puritant, skill one is level 3 and skill 2 is level 1... you have 3 radical steps and 1 puritant step... making you 2 steps towards the radical side, giving you lets say +X% mana regen and +Xhp... or something.
where as puritant could give you +hp regen and +armor... or +dmg... or something
and you get bonuses if your evenly matched... like half of both sides or something... i dunno

just some ideas Razz

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by ChangerOfWays on Wed Jan 13, 2010 2:09 pm

That was kinda what i was going for. Ya, it could work. Being Radical gives you extra attack and mana regen, being more puritant gives you more armor and hp regen.
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by Grass Hopper on Wed Jan 13, 2010 3:17 pm

that does mean that you'll have to ditch inquisitorial edict Razz

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by ChangerOfWays on Wed Jan 13, 2010 6:26 pm

what would be put in its place?
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by Grass Hopper on Wed Jan 13, 2010 6:33 pm

the innate that gives you bonuses for how radical/puritan you are? the one we were talking about over the last couple posts?

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by ChangerOfWays on Thu Jan 14, 2010 5:37 pm

well, i was saying how would we do that? what would you get if you leveled it?
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by Grass Hopper on Thu Jan 14, 2010 5:43 pm

oh! duh XD

something like:
inquisitors have been known to follow two different paths: puritan and radical, radicals seek to use their enemies weapons against them, while the puritans stick to the... blah blah blah...
each level in a puritan skill adds one alignment point and each level in a radical skill removes one alignment point.
gains +5/7/9/11/13/15 damage and +10/20/30/40/50/60% mana regen for each alignment point below 0
gains +1/2/3/4/5/6 armor and 2/3/4/5/6/7 regen for each alignment point above 0
gains +10/20/30/40/50/60 damage, 50/60/70/80/90/100% mana regen, 5/6/7/8/9/10 armor and 5/6/7/8/9/10 regen if he ishas 0 alignment points

or something like that Razz

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by ChangerOfWays on Sat Jan 16, 2010 10:50 am

sounds good to me.
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by Grass Hopper on Sat Jan 16, 2010 5:22 pm

hmmm. i have an idea for the actual skills...
take what they are based around or what they do... name the 'base' skill that, and then have the two selections after... something like this:

inquisitorial flame (as they both deal with fire):
inquisitors are filled with an inner flame to seek out and destroy heritics (i know, lame explanation)

then when you pick this skill, you are presented with your pruitan/radical skills

then the other skills could be something like:
inquisitorial henchmen (as their both summons)
inquisitorial presence (as their both auras)
inquisitorial wrath (as they both explode stuff big? o.o -need a better name for this)

hope u get what i mean

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by Grass Hopper on Sat Jan 16, 2010 5:23 pm

and i would call the innate the Great Debate... or whatever it says in your skill fluff there... instead of alingment

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by ZebioLizard on Sun Jan 17, 2010 7:34 am

inquisitorial wrath (as they both explode stuff big? o.o -need a better name for this)

Inquisitorial Judgment.
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by ChangerOfWays on Sun Jan 17, 2010 11:07 am

Something like that?
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by Grass Hopper on Sun Jan 17, 2010 12:25 pm

yes, just like that Very Happy

but the learnable skill itself (the one the hero has before you chose pure or radical) should have some sort of description of what the skill will do...

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by ChangerOfWays on Sun Jan 17, 2010 6:24 pm

*mumbles incoherently in German*
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by ChangerOfWays on Sun Jan 17, 2010 6:49 pm

There, gave general explanations, and even added a third set for the non aligned, for when you hit 0 on the alignment scale.
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Re: [Incomplete]Inquisitor Rolland De'Wolf

Post by ChangerOfWays on Wed Jan 20, 2010 2:01 pm

This good now?
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Re: [Incomplete]Inquisitor Rolland De'Wolf

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