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     [Completed]Brother Captain Stern - Grey Knight Hero

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    PostSubject: [Completed]Brother Captain Stern - Grey Knight Hero   Wed Feb 24, 2010 4:40 pm

    story: same
    stats: same

    innate:
    Quote:
    "fluff"
    Now *also* causes nearby allies to become faded Intelligence%


    one: holocaust
    Quote:
    "fluff"
    Causes an explosion to surround the grey knight.
    Units take 50/70/90/110 + str damage over the duration.
    Units affected by this spell take Intelligence% of their missing mana as damage.
    Aoe: 300, Manacost: 130/150/170/190, Cooldown: 24 seconds.

    each explosion now deals a fixed ammount of damage, while the missing mana damage is only applied once.

    two: Nemasis Force Weapon
    Quote:
    "fluff"
    Passivly gives the Grey Knight +5/10/15/20 strength.
    Allows the Grey Knight to attack the target, scoring a critical hit that multiplies his damage by 1.3/1.7/2.1/2.5 + 0.8/1/1.2/1.4% of his intelligence.
    The target loses mana based on the damage dealt*, and Creeps within 150/175/200/225 aoe take 25/30/35/40% of the damage dealt

    *same values as current

    three: Rights of Exorcism
    Quote:
    same
    .

    ult: Sanctuary
    Quote:
    "Many psykers can throw up a psychic shield that protects them from malign influences, and the strongest in faith can even conjure temporary wards around their companions through with the Daemon cannot pass."
    Projects a field around the Grey Knight. Enemies already in the field will be pushed out and enemies with more than 4/3/2% of their max mana cannot enter this field. When an enemy comes in contact with the field, it will be blocked and lose 2/3/4% of its current mana.
    Should an enemy inside the field lose all of its mana, it will be stunned for 1 second and take damage equal to 15/20/25% of its max mana.
    Spells cannot effect the Grey Knight or his allies in the field.*
    Channeling.
    Aoe: 425/450/475, manacost: 250/325/400, cooldown: 110/100/90 seconds

    *become magic imune
    mechanics: will check for enemies every .03 seconds, and if they are in the aoe, they will be pushed back (prolly 20) distance. Units already inside the aoe will not instantly leave it, but instead be pushed back over time, losing more than just 1/2/3/4% of current mana
    will use this animation, but larger and lower so it looks kinda like a dome

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    Heroes:
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    Last edited by Grass Hopper on Fri May 14, 2010 9:30 pm; edited 2 times in total
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    PostSubject: Re: [Completed]Brother Captain Stern - Grey Knight Hero   Mon Mar 29, 2010 9:21 pm

    bump; updated.

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    PostSubject: Re: [Completed]Brother Captain Stern - Grey Knight Hero   Mon Mar 29, 2010 9:35 pm

    How many explosions are we talking about for Holocaust?

    Imagine view the void and sanctuary together. Razz Mana rape, anyway? There's lots to spare?
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    PostSubject: Re: [Completed]Brother Captain Stern - Grey Knight Hero   Mon Mar 29, 2010 9:40 pm

    i have no idea XD
    maby... ill run some tests and see how often a unit gets hit with a current holocaust
    and base it off that

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    PostSubject: Re: [Completed]Brother Captain Stern - Grey Knight Hero   Mon Mar 29, 2010 10:12 pm

    Uhm. The current ult is 30 explosions. Normally you get about 15-20 of them. >>
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    PostSubject: Re: [Completed]Brother Captain Stern - Grey Knight Hero   Mon Mar 29, 2010 10:31 pm

    im gona put a 'hit' message in the ult so i can get some real numbers Razz

    but if 15-20 actually is the case, then ill prolly devide those values by 10
    or reduce the number of explosions

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    PostSubject: Re: [Completed]Brother Captain Stern - Grey Knight Hero   Tue Mar 30, 2010 10:36 am

    Shrouding could be changed to literally apply a blinding effect much as Necron Lord's ult does, but remove the blind chance to miss.

    For example, make him and units around him much darker than they are when seen from a distance, but melee heroes who get inside the aura can see him perfectly. The amount of transparency depends on the intelligence of the nearest hero to Stern in an 1800 AoE. If their intelligence is higher, they can penetrate the psychic veils, but otherwise varying degrees of darkness will hide stern. See what I'm getting at?
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    PostSubject: Re: [Completed]Brother Captain Stern - Grey Knight Hero   Tue Mar 30, 2010 4:45 pm

    yes, and i know that its *rediculously* hard to code and doesnt do much apart from making your allies a bit transparent.

    i mean... i could *tryy* it. but it wont do much
    because transparancy is just a cosmetic effect

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    PostSubject: Re: [Completed]Brother Captain Stern - Grey Knight Hero   Tue Mar 30, 2010 6:50 pm

    Say that to Mortred, Grass. Razz
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    PostSubject: Re: [Completed]Brother Captain Stern - Grey Knight Hero   Tue Mar 30, 2010 6:51 pm

    yes, most people agree that the blur effect is useless.
    and she gets evasion on top of it Razz

    i mean, i wouldnt mind doing it, but if your suggesting just the cosmetic then theres no point.
    but keeping the evasion on top of it is ok by me

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    PostSubject: Re: [Completed]Brother Captain Stern - Grey Knight Hero   Sun May 16, 2010 8:41 pm

    comments:

    The fading from the innate doesn't happen. It's transparency, right? and even though creeps are on my team, I should still be able to see them faded around me.

    Sanctuary is way too powerful to only have an initial mana cost. It also needs a mana over time cost, because you can practically base push with it and no one can do anything about it. Increase the threshold that creeps can get through with and/or give it a set duration.
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    PostSubject: Re: [Completed]Brother Captain Stern - Grey Knight Hero   Sun May 16, 2010 11:24 pm

    the transparency isnt done yet.

    and sanctuary leaves the grey knight rediculously open to ranged attackers.
    and to successfully block a counter-push you need to be in range of the outposts towers.
    it also has an epic huge manacost for the grey knights (somewhat) limited mana pool.

    we can see how it works out in playtesting tho, and i can add a mana per second cost if it needs it.

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    PostSubject: Re: [Completed]Brother Captain Stern - Grey Knight Hero   Thu Aug 19, 2010 4:06 am

    Actually, these changes really appeal to me. To be honest, the sanctuary thing should only effect demons if your going by the actual power, but i like the way its interpreted here. One way to nerf it if necessary would be to make stern while casting, possibly giving him a minor ranged attack or something while in it? I dont know, just spouting ideas.
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    PostSubject: Re: [Completed]Brother Captain Stern - Grey Knight Hero   Thu Aug 19, 2010 12:03 pm

    if by nerf you mean buff then sure Razz

    if he gets ranged attack while in it, then he would technically be able to attack out of it (which he couldnt anyway cause its channeling) which would remove the only major drawback from it.

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    PostSubject: Re: [Completed]Brother Captain Stern - Grey Knight Hero   Thu Aug 19, 2010 12:22 pm

    If it had a MANA COST per second, a minor ranged attack would be fine. Or perhaps a mana cost per enemy trying to budge itself against the wall.
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