A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Eldar Balance Changes - Page 2 I_vote_lcap63%Eldar Balance Changes - Page 2 I_vote_rcap 63% [ 5 ]
Eldar Balance Changes - Page 2 I_vote_lcap38%Eldar Balance Changes - Page 2 I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Eldar Balance Changes - Page 2 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Eldar Balance Changes - Page 2 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Eldar Balance Changes - Page 2 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Eldar Balance Changes - Page 2 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Eldar Balance Changes - Page 2 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Eldar Balance Changes - Page 2 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Eldar Balance Changes - Page 2 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Eldar Balance Changes - Page 2 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Eldar Balance Changes - Page 2 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Eldar Balance Changes - Page 2 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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Eldar Balance Changes

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Eldar Balance Changes - Page 2 Empty Re: Eldar Balance Changes

Post by Grass Hopper Fri Apr 23, 2010 10:23 pm

faiiiir enough Razz
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Post by 13loodRaven Sat Apr 24, 2010 9:13 am

Just curious, how much nerfing will the crazy carries goe through (eldar), oh and the Harlequin in 40kaos should have a different name. Grass said El'Khorne was a bad name for one hero, Lil'eath is a bad name for a commander. Seeing how she/it is a nearly godly deity.
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Post by Glycine Sat Apr 24, 2010 2:39 pm

Yeah, the Eldar have a vast array of carries. Pretty much their whole tavern can turn a game around, whether at the start or at the end. So I think overall we'll have to nerf them. All numbers, after all, are initial values.
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Post by Grass Hopper Sat Apr 24, 2010 3:21 pm

and the harlequin was nambed before i realised that lileath was an eldar god Razz
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Post by 13loodRaven Sun May 30, 2010 7:55 am

Well, dance of death should VERY much be a semi-random blink strike that targets every hostile unit within an aoe of the current 'rebounded' unit.
So; Dance of Death, Targets a unit, bounces around for a bit, each unit hit is knocked back. 500-700 aoe from that unit to bounce to another unit. Max of 2/3/4 bounces on the same unit.
Harle should be able to be damaged in the ultimate.

Harle's kiss should be more of an insta-kill orb with no % chance to activate. Think of it as Crixalix's Caustic Finale. Remove the stun. 2secs for a spell that could activate shitloads against a wave? It almost sounds worse than Earthshaker in WTF mode.
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Post by Grass Hopper Sun May 30, 2010 12:33 pm

so dance of death becomes omnislash? Razz
it was like that before, and it was either powerful or useless.

and having an incinerate orb on a (semi) carry like harle is a bad idea.
she had it for a bit before she was actually put into the game and its too much.
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Post by 13loodRaven Mon May 31, 2010 8:36 am

Think of the dance of death as a chain spell that carries the harlequin to each foe, WITHOUT invulnerability. Perhaps we could turn kiss into a instant creep kill active, and the units hp is the aoe of a DoT effect. Boiling blood does sound ouchish.
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Post by Grass Hopper Mon May 31, 2010 5:35 pm

so what it was before Razz
to hit a unit multiple times, there needs to be a set ammount of total hits, or as it is currently.
so its either as it is now, or as it was before Razz
and as before it was either useless (too many creeps around) or too powerful (a single enemy hero)

and did you know that kiss currently insta kills creeps? Razz
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Post by 13loodRaven Tue Jun 01, 2010 8:08 am

yeah but whats the point on a huge cd when you can take out HUGE hp with the current ult. Just give it a shorter cd with different DoT effects.
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Post by Grass Hopper Tue Jun 01, 2010 5:13 pm

its cd already isnt that long tho
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Post by 13loodRaven Wed Jun 02, 2010 8:10 am

Manacost, and etc. But I get your point. Perhaps change it to something like 20/17/14/11 cd, with the DoT/slow/ias degen as an active nuke. The current ult harle has isn't something you want to use on a creep.
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Post by Grass Hopper Wed Jun 02, 2010 4:57 pm

no, not really XD
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Post by cellrawr Wed Jun 02, 2010 5:13 pm

<.< That's what dance and flip belt are for.

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Post by 13loodRaven Thu Jun 03, 2010 5:46 am

thers no need for those shitty abils cause of her ultra dps that she gets pretty early.
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Post by Grass Hopper Thu Jun 03, 2010 4:33 pm

dps gained early? XD

how does she dps without being fed? considering her only dps skill is her innate.
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Post by 13loodRaven Fri Jun 04, 2010 8:54 am

Its simply not possible that harlequin goes without feed. Its like Bruce Lee being beat up by Chuck Norris, its just impossible.
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Post by cellrawr Fri Jun 04, 2010 12:03 pm

<_< So I'm the only one that rapes with current dance because I get two bionics at the start?

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Post by Grass Hopper Fri Jun 04, 2010 5:57 pm

prolly not Razz altho i do only get 1 bionics
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Post by cellrawr Fri Jun 04, 2010 6:17 pm

I get two since I go for Thunder hammer and Holo Suit with her. The proc is beastly.

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Post by Grass Hopper Fri Jun 04, 2010 6:50 pm

i can imagine XD
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Post by 13loodRaven Sat Jun 05, 2010 5:20 am

So it doesn't take a fool to be good at harle... Its worse than I thought...
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Post by Glycine Sat Jun 05, 2010 9:55 am

Yeaaah. >>

That's why I wanted to change her around. She's too good in her current incarnation because she just spams death and jump, which each have no mana cost, and gradually wears down the opponent. The only thing that stonewalls her are tanks with 3k health and lots of armor, but she shouldn't be attacking those if she's sane.

And I think we should give her access to the webway. That's what harlequins do.
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Post by 13loodRaven Sat Jun 05, 2010 10:56 am

And tone down fleet of foot. It makes chasing harlequin without a disable too hard to bother with.

Perhaps replace flip belt with webway?
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Post by Glycine Sat Jun 05, 2010 4:20 pm

Flip should stay, take Fleet off and replace it with webway, I think.
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Post by Grass Hopper Sat Jun 05, 2010 5:28 pm

if we give her webway, thats pretty much 3 blinks, and now you cant escape her.

i dont want to make her chasing/ganking better than it already is Razz
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