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Current Version: v0.0.01A

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[HERO] Ork Warboss

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[HERO] Ork Warboss

Post by Grass Hopper on Wed Mar 31, 2010 11:16 pm

Story:
Some dark power certainly favoured Ghazghkull Mag Uruk Thraka, for his rise to power among the tribes of Urk was meteoric. He fought his way through the ranks until he achieved the position of supreme planetary Warlord. Orks respect strength, courage, and battle prowess, and it could not be denied that Ghazghkull possessed all of these qualities in abundance. In addition, he had something that most Warlords lack: vision. He stirred the Orks of his home world with impassioned speeches telling them how it was their mission to conquer the galaxy. Wherever Ghazghkull went, he united warring tribes with an overwhelming sense of destiny.

Stats:
same

Range: melee
Movespeed: 290



Innate: Trophy Rack
"With his trophy rack full of enemy heads of all kinds, Thraka has proven his true value in battle to all orks around him. After all, he is the warboss."

Whenever Thraka kills an enemy, he gains 1/2/2/3/3/4 WAAAGH! counters.
Each WAAAGH! counter gives him 5 damage, to a max of .5/.55/.6/.65/.7/.75xStr
Each counter also gives him a 1% ias and 0.2% ms aura.
WAAAGH! counters last for 20/25/30/35/40/45 seconds, with a max of 100 WAAAGH! counters.
aoe: 800


Skill 1: 'Ead Crusha!
"Being headbutted by Ghazghkull is much like being hit by a mag-train. Any unit on the receiving end of one will be sent flying."
Deals damage equal to 75 + 1/1.25/1.5/1.75xStr and 1/2/3/4x armor, stunning the target for 1.25/1.5/2.25/2.75 seconds.
The target is knocked back 1/2/3/4xStr distance.
range: melee, manacost: 110/125/140/155, cooldown: 17 seconds
note: if waaaagh! counters are adding effects to spells: (each WAAAGH! counter adds 1 damage and 0.01s stun time)


skill 2: Prophet of Gork and Mork
"After an incedent involving a bolter shell, Thraka's head, and Mad Dok Grotsnik, Ghazgkull claimed to be in direct contact with the Ork gods Gork and Mork."
Thraka is able to call uppon the powers of Gork or the powers of Mork in battle.
While either power is activated, each attack will cost 2/2/1/1 WAAAGH! counters.
If Thraka kills a unit while these powers are activated, the effects will double for 10/12/14/16 seconds.
If the killed unit is a hero, he gains additional effects.
note: once learned, he will gain two subskils
Spoiler:
Powers of Gork:
"To the Orks, Gork is brutal but kunnin', and in the cosmic duals between Gods, Gork grins, bears his long teeth, and lands a might blow on his adversary's head with a spiked club the size of a comet."
On each attack, Thrakka will recover 6/8/10/12 hp at the cost of 2/2/1/1 WAAAGH! counters.
If he kills a unit, the bonus will double. If he kills a hero, his attacks will also reduce his targets armor by 4.5/6/7.5/9
Additional effects last 10/12/14/16 seconds.
Spoiler:
Powers of Mork:
"To the Orks, Gork is kunnin' but brutal, and in the cosmic duals between Gods, Mork, the master of cunning, waits untill his foe isn't looking before clobbering him with a low blow."
On each attack, Thrakka will recover 3/4/5/6 mana at the cost of 2/2/1/1 WAAAGH! counters.
If he kills a unit, the bonus will double. If he kills a hero, his attacks will also reduce his targets magic resistance by 5/10/15/20%
Additional effects last 10/12/14/16 seconds.


Skill 3:
Leader of the Green Tide

Basically a damage reduction, passive, dependent on number of units around him. Add other unique effects as you will.


Ult: WAAAGH!
"Ghazghukll is a mighty prophet of the WAAAGH!, captable of rousing entire planetary populations of Orks into a frenzy of conquest and bloodshed. He is the single most infulential Ork in the galaxy, and billions of greenskins march to war in his name."
Gives all nearby allies 30% movement speed for 6/8/10 seconds.
The first attack by a unit with this buff will remove the buff, give it a 2/2.5/3x critical hit for that attack, knockback the target, and give it 20/40/60% ias for 8 seconds.
If a unit with the attack speed buff kills an enemy, it gains the initial movement speed buff again.
aoe: 800, manacost: 175/225/275, cooldown: 120/100/80 seconds.


original post:
Spoiler:


not complete yet... just have an ult and know that we're basing it off ghazgul.

Someone should translate the titles of the skills to Orkish, though.

Prophet of Mork and Gork (innate)
Toggles between blessings of Mork and blessings of Gork.
Inactive --> Mork --> Gork --> Inactive. (if you can figure out a way to do this differently, that'd be nice. You'll see why it'll be inactive.)

Blessings of Mork gives 1/2/3/4/5/6 mana back on hit, while Blessings of Gork gives 2/4/6/8/10/12 health back on hit. For every second a Blessing is on, 6/5/4/3/2/1 Waaagh counters are used.

When killing a unit with a particular blessing on, the bonuses are doubled. If having killed a hero with a particular blessing on, additional bonuses are granted for 4/6/8/10/12/14 seconds:






  1. Blessing of Mork will bestow the ability to reduce the magic resistance of the unit attacked by 0.5/1/1.5/2/2.5/3% per attack, with a maximum reduced percentage equal to 50% of Ghazghkull's intelligence.
  2. Blessing of Gork will bestow the ability to then reduce physical damage resistance of said unit by 1/2/3/4/5/6%, with a maximum reduced percentage equal to 50% of Ghazghkull's agility.


Trophy Rack: With his trophy rack full of enemy heads of all kinds, Thraka has proven his true value in battle to all orks around him. After all, he is the warboss.

For every kill Thraka gets, he adds 5 damage across all levels for each kill, with a maximum amount of damage no higher than 50/60/70/80% of Ghazghkull's strength. Additionally, he gains 5% attack speed, and 1% movement speed per kill and disperses it as an aura. Attack speed and movement speed caps out at 100% attack speed and 20% movement speed. Fades over 15/20/25/30 seconds.

Headcrusher (Translate to Orkish, plox)
Basically, Thraka can use his Adamantine skull to deliver the most awesome headbutt ever seen among the orks. Grots say that they once saw Thraka and a Squiggoth go up against each other and Thraka blew it back with his head. Then again, they are grots. >> [Just a general fluff, still needs to be orkified]

In melee range, Thraka slams his head against an unlucky foe, stunning them and sending them flying for quite a distance. Does damage depending on Thraka's (Strength Armor value) x 1/2/3/4 and sends the enemy unit back 100/150/200/250 distance, stunning them for 1.25/1.5/1.75/2 seconds at all levels.

By the way, waaagh counters will appear in a new skill. They'll determine either the potency or the duration of his skills or both. They'll be gotten simply by fighting and killing things. xD


Last edited by Grass Hopper on Fri Oct 08, 2010 10:48 pm; edited 5 times in total

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And the Stuff was good.

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Re: [HERO] Ork Warboss

Post by Glycine on Tue Apr 06, 2010 3:10 am

Updated with new innate.
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Re: [HERO] Ork Warboss

Post by 13loodRaven on Tue Apr 06, 2010 10:19 am

Will try to keep ork translatshunz' simple. If they succeed woohoo!

WAAAAGH! (doesnt really need changing)
Although this skill should also give the hero more waaagh counters for each unit under the frenzy of waaagh, the larger the ork army, the harder they fight. Makes sense if his skills are blended into that. If its too hard dont worry about it, we can bend fluff Smile

Kk, skill two could be something like; I'm da wierdboss! <Any ork that channels the warps energies are called wierdboyz> Or just simply; Prophet of WAAAGH!

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Re: [HERO] Ork Warboss

Post by Grass Hopper on Tue Apr 06, 2010 1:29 pm

gly, its good practice to *not* have skills that rely on other skills unless that skill is the innate
(so if something gives waaagh counters, it should be the innate)

other than that i like it! even tho its really complicated Razz

altho: how does he lose the damage gained from the innate? cause perma damage buff is op
potentially relate the damage with the waaagh counters?

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And the Stuff was good.

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Re: [HERO] Ork Warboss

Post by Glycine on Tue Apr 06, 2010 2:00 pm

Doesn't the current innate give him perma damage until he uses it? In such a case, have the damage also decrease slowly when he taps into a blessing. Or have the damage just not be in this particular skill and link it to another.
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Re: [HERO] Ork Warboss

Post by Grass Hopper on Tue Apr 06, 2010 9:40 pm

the innate's damage gets removed when he uses the heal atm.

im thinking that the power of the waaagh! should be the innate, then this prophet of gork and mork can be a learnable skill.

this way it can stay as is, and the waaagh points can be the innate, where it should be if his other skills are affected by waaagh counters

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Re: [HERO] Ork Warboss

Post by Kiba[dok] on Wed Apr 07, 2010 11:59 am

y does he reduce more physical then magic with blessing?
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Re: [HERO] Ork Warboss

Post by Grass Hopper on Wed Apr 07, 2010 12:00 pm

cause armor is easier to come by than magic resistance

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Re: [HERO] Ork Warboss

Post by bluegrass on Tue Apr 13, 2010 11:32 pm

Since this hero has 5 abilities, you can split Mork and Gork into 2 skills. The activation of 1 will deactivate the others and each skill can be deactivated individually.

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Re: [HERO] Ork Warboss

Post by Glycine on Sun Apr 18, 2010 8:38 pm

Maybe splitting Mork and Gork will work out, but we still have to come up with new skills for the rest of his set. Though it would save us lots of time if we did, so thanks for the suggestion.

New skill:

Headcrusher (Translate to Orkish, plox)
Basically, Thraka can use his Adamantine skull to deliver the most awesome headbutt ever seen among the orks. Grots say that they once saw Thraka and a Squiggoth go up against each other and Thraka blew it back with his head. Then again, they are grots. >> [Just a general fluff, still needs to be orkified]

In melee range, Thraka slams his head against an unlucky foe, stunning them and sending them flying for quite a distance. Does damage depending on Thraka's (Strength + Armor value) x 1/2/3/4 and sends the enemy unit back 300/400/500/600 distance, stunning them for 1 second at all levels.
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Re: [HERO] Ork Warboss

Post by Grass Hopper on Sun Apr 18, 2010 11:41 pm

heh, gogo headbut!!

the knockback should be based on strength, and it shouldnt be a very large knockback, as it is his only disable and he seems to want to attack stuff.

and either 'Ead Crusha! or Head Crusha!
ive never known if orks say their h's >.>

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Re: [HERO] Ork Warboss

Post by Glycine on Sun Apr 25, 2010 1:01 am

Last skill!

Trophy Rack: With his trophy rack full of enemy heads of all kinds, Thraka has proven his true value in battle to all orks around him. After all, he is the warboss.

For every kill Thraka gets, he adds 5 damage across all levels for each kill, with a maximum amount of damage no higher than 50/60/70/80% of Ghazghkull's strength. Additionally, he gains 5% attack speed, and 1% movement speed per kill and disperses it as an aura. Attack speed and movement speed caps out at 100% attack speed and 20% movement speed.
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Re: [HERO] Ork Warboss

Post by Grass Hopper on Sun Apr 25, 2010 12:23 pm

ok, that cant cant cant! be permanent Razz

also, if your splitting the prohpet of gork and mork into two skills, which is the innate?

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Re: [HERO] Ork Warboss

Post by Kiba[dok] on Sun Apr 25, 2010 12:38 pm

lol y not i like it its cool gly
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Re: [HERO] Ork Warboss

Post by Glycine on Sun Apr 25, 2010 12:52 pm

Trophy Rack could be the innate, and I could add waaagh counters onto it then. And the bonuses can probably fade over time.
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Re: [HERO] Ork Warboss

Post by Grass Hopper on Sun Apr 25, 2010 12:53 pm

kk

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Re: [HERO] Ork Warboss

Post by Grass Hopper on Sat May 29, 2010 6:52 pm

hmm.. gly would it be too much to ask to get you to condense this into one post withi all his skills?

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Heroes:
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Re: [HERO] Ork Warboss

Post by Grass Hopper on Wed Sep 29, 2010 8:05 pm

I am of the opinion that prophet of gork and mork should be a single skill.

Also. Let's look over this again before next version comes around again

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Re: [HERO] Ork Warboss

Post by Grass Hopper on Thu Sep 30, 2010 11:25 pm

updated the first post.
i condensed prophet of gork and mork into a single skill
i also changed somethings around slightly

look over it guys and tell me what needs to be done
as well as find a 3rd skill

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And the Stuff was good.

Heroes:
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Re: [HERO] Ork Warboss

Post by Grass Hopper on Sun Oct 03, 2010 1:54 pm


So I had an idea for the third skill... But I'm not 100% happy with it. But ill post anyway

I havnt co.me up with a name yet.
Its a toggle skill for mana per second
While active, damage taken by nearby allies is split evenly with nearby allies.

This wouldn't increase the damage taken by allies from aoe damage.

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And the Stuff was good.

Heroes:
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Re: [HERO] Ork Warboss

Post by Glycine on Sun Oct 03, 2010 8:06 pm

Where exactly is the logic behind that skill, though? The effect is nice, I just want a justification.
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Re: [HERO] Ork Warboss

Post by Grass Hopper on Sun Oct 03, 2010 8:18 pm

ummm. i dont really have a justification for that Razz

i was thinking a bit along the lines of the 'mob rule' and the old 'leadership value = number of boys in the squad'

but i didnt come up with this from anything specific.

something about orks are more of the greater whole, not the individual ork? Razz
i really dont know >.>

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And the Stuff was good.

Heroes:
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