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Current Version: v0.0.01A

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Changes to the way I release versions? (read the thread)

List of Imperium Balance Changes for .46 I_vote_lcap63%List of Imperium Balance Changes for .46 I_vote_rcap 63% [ 5 ]
List of Imperium Balance Changes for .46 I_vote_lcap38%List of Imperium Balance Changes for .46 I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
List of Imperium Balance Changes for .46 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
List of Imperium Balance Changes for .46 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
List of Imperium Balance Changes for .46 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
List of Imperium Balance Changes for .46 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
List of Imperium Balance Changes for .46 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
List of Imperium Balance Changes for .46 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
List of Imperium Balance Changes for .46 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
List of Imperium Balance Changes for .46 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
List of Imperium Balance Changes for .46 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
List of Imperium Balance Changes for .46 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

List of Imperium Balance Changes for .46

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Post by Glycine Tue Feb 09, 2010 1:54 pm

The basis for my changes is that if we are to reduce the impact of items on the game, lots of skills for heroes will need to get better to compensate.

Imperium:

Cato Sicarius:
Spoiler:
Librarian:
Spoiler:

Chaplain:
Spoiler:
Death Mask:
Spoiler:
Death Before Dishonor:
Spoiler:
Fury of the Black Rage:
Spoiler:


Brother-Captain Stern:
Spoiler:

Nemesis Force Weapon: WARNING: Mathcraft involved!
Spoiler:



Celestine:
Spoiler:

Rakel:
  1. The tooltip on Lightning Arc needs to be updated.
  2. Replace Illusion Aura with Psychic Ward, an active skill that enables the psyker to cast an AoE Force Shell on units that will take 200/275/350/425 spell damage before dissipating. Lasts 10/15/20/25 seconds. Takes 120/150/180/210 mana. Cooldown of 30 seconds.


Eldar:
Fuegan:
Spoiler:


Last edited by Glycine on Wed Mar 31, 2010 1:04 am; edited 25 times in total
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Post by Legionofwar Tue Feb 09, 2010 10:04 pm

how is that going to stop item usees for the game to advan?
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Post by Glycine Tue Feb 09, 2010 10:15 pm

Well, do you suggest we leave some heroes in the cold? Cato's the most average of all the heroes, even when he does have items. All he does is push. He can't DPS or tank, so that's why some measure of buffing needs to be taken in order to ensure parity with those heroes who can DPS or nuke.
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Post by 13loodRaven Thu Feb 11, 2010 7:18 am

Items are way to op for some heroes. Take typhus and str armours, same thing with asurmen... The list goes on and on. Balance changes, outposts should take way less damage from heroes. I mean seeing one hero push an outpost solo is just silly.
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Post by Glycine Thu Feb 11, 2010 10:06 am

This is just a list of heroes for now, but I see your concern. I would rather items be nerfed and be cheaper than have them be good and be expensive because then the farmers have priority.

Bumped, by the way.
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Post by Grass Hopper Thu Feb 11, 2010 5:12 pm

so you want to make libby more offensive but remove his dps skill? Razz

but i do like veil of time.

the libby and units within 200 aoe gain a .2 second fade time, and all other units (allied and enemis and buildings) move and attack 100% slower (ms is capped at 100, it wont go lower, thats the polymorph speed).
lasts 3/4/5/6 seconds.

even tho thats powerful enough to be an ult D:
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Post by Glycine Thu Feb 11, 2010 6:07 pm

Oh, give me a break xD Who even manages to get 10 levels of stats with Librarian in games that don't go past an hour?
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Post by Grass Hopper Thu Feb 11, 2010 10:19 pm

shhhh Razz
altho veil would make him more a support hero instead of a hybrid dps/support
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Post by Glycine Thu Feb 11, 2010 10:22 pm

Lol, Grass. If I could polymorph a hero for 6 seconds, think of the gank possibilities. It's very powerful indeed, even just for setting up kills. He doesn't necessarily need to be DPS to be more offensive.
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Post by Grass Hopper Thu Feb 11, 2010 10:24 pm

yes well, my suggested veil of time is ultimate powerful Razz so lets tone it down a bit XD
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Post by Glycine Thu Feb 11, 2010 10:29 pm

How about 1/2/3/4 seconds? xD
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Post by Grass Hopper Thu Feb 11, 2010 10:50 pm

stil... 4 second aoe polymorph...
XD

ummm... could it slow *EVERYONE*?

but still make libby and friends invis
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Post by Glycine Fri Feb 12, 2010 12:25 am

Sure. Just the Librarian and any friendly heroes around. All creeps don't know what's happening. xD
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Post by 13loodRaven Fri Feb 12, 2010 2:53 am

Hm, that brings up something, im sure you guys know of orb-walking, using the hotkey for an autocast ability, creeps dont give two turds. Should we keep it as is?
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Post by Glycine Fri Feb 12, 2010 8:32 am

Orb-walking? What's that? And even having glanced at it, who has a castable autocast to use it with?
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Post by Grass Hopper Fri Feb 12, 2010 12:24 pm

when a hero attacks another hero directly, the creeps come to that heroes aid.
when a hero casts a spell on another hero, the creeps do not come to its aid.

for heroes with autocastable orbs (like runtherds grot prod), if they put it on autocast, it counts as an attack, but if it is clicked on and used on a hero like a spell, creeps dont retaliate.

you can also animation cancel the backswing of attacks and spells by issuing another order (generally move) before the backswing is done, cutting the time that your spending on your attacks.

using manual targeting of orb spells, and animation canceling, you can 'orb walk' a hero. you dont get targeted by creeps, and you can *almost* move and attack.

curently, the only hero that can orb walk is the runtherd Razz

and raven, i cant change that Razz
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Post by Glycine Fri Feb 12, 2010 2:13 pm

And Grass, if it slows everyone, there's no point really in things being invisible, because creeps will auto-attack out of invisibility and everything will mostly stay in the same area it started in. Maybe a jumper could take advantage of this, but I don't see it being very helpful. Maybe if it slowed all units but the Librarian for a duration it could work, since he's the only one going through time relativistically.

Chaplain's up next for changes. As in I'll completely remake his character-changes. Whether or not you'll agree is up to you, of course, but he needed to be made less dull.
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Post by Grass Hopper Fri Feb 12, 2010 2:23 pm

well, it can still make heroes invis, cause if it slows everyone, then the libby and his team need some sort of bonus for it Razz

and the invis is just a way of showing that they are slipping through time i guess? dunno. and even making the libby regular speed would be too powerful, cause even if it affects allies, an aoe polymorph is still strong.

and if it slows everyone, i can increase the duration, and then the invis doesnt become so usless
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Post by Glycine Fri Feb 12, 2010 2:50 pm

Bump.

And as for Veil of Time, think about it this way. Veil of time isn't supposed to affect other units. The Librarian himself and only himself is manipulating the threads of time. Thus, all other units besides the Librarian continue to move as normal while the Librarian will seem to be in one place and instantly appear in another.

It's not like things automatically disappear when you talk about changing time, because he doesn't have the power to make everyone go with him in time. And increasing the duration doesn't do anything! You can be invisible but if you're still moving at 100 speed for the whole duration, you lack maneuverability, especially considering how many heroes have some sort of jump/movement ability to get 600-1000 distance away while you still move at 100 speed way behind them.

The gist of it is that I don't particularly like the whole slow everything effect because then how is it offensive in anyway? You're invisible, congratulations. You're still going to move at the same speed as the person you're trying to kill. And even if you do stun them or lock them somehow, your attack speed is trashed so you can't do any damage.

I don't want it to be a skill where the Librarian will simply use it to set up for a DPS character to come in and wipe the floor.
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Post by Grass Hopper Fri Feb 12, 2010 2:55 pm

and assuming you take out familiar, and leave just the libby unslowed, what would that do? it would make him an epic chaser, but since he doesnt really have any skills that would require him to be a chaser... (his stun and ult are relativily long cd high effect skills) or and real dps to speak of. And to make it more of a team support (which he already is) you would have to leave your allies unslowed... and thats very powerful, even if for only 4 seconds.
oh, and the libby already has 3 offensive support spells does he need another? List of Imperium Balance Changes for .46 Icon_razz

we can do away with the invis tho List of Imperium Balance Changes for .46 Icon_razz it was just a way of giving a bonus to the libbies team.

oh, and as to he doesnt haev the power to make everyone go with him in time, in TT it applies to his squad doesnt it? List of Imperium Balance Changes for .46 Icon_razz

howabout we make just the libby unslowed, everyone else is (including allies) and allied heroes get invis

and dont give me the argument about jumpers List of Imperium Balance Changes for .46 Icon_razz cause your team can have just as many jumpers as your enemies can
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Post by Grass Hopper Fri Feb 12, 2010 3:03 pm

chaplain changse sound like a new hero to me Razz
and no builders/repairers XD it drags the game out too long
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Post by Glycine Fri Feb 12, 2010 3:12 pm

His stun is 12/14 seconds, which is a nice cooldown for a 2 second stun. The balance is between finding the right duration to be effective, but not too effective. Would a 1-2 second duration be too much?

As for the effect as denoted in TT...

This power is used at the start of the Movement phase and lasts until the end of the Space Marine turn. In that time, the Librarian can choose to re-roll any rools to hit, to would rolls, armour saves, invulnerable saves, Leadership tests, or Morale checks, with the re-rolled result being permanent if chosen.
And in play, only dice that come about as a result of the librarian's actions, not his squad's, can be re-rolled.

If we are to make him more offensive as a character, obviously yes. xd

The effect I'm trying to get at is that the Librarian will indeed fade out from time and space while everyone moves at normal speed around him and within a certain radius of his current location, he will be able to teleport out through the bending of space. In this case, it could serve as both offensive and defensive.



And don't give me your :-p's because people can retort back. xD;
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Post by Glycine Fri Feb 12, 2010 3:13 pm

Has there been a hero/unit in game that has had the repair/build ability before? Perhaps in the past, it would make games too long, but the game is constantly in flux and new situations apply every version.

The reason I say this is because once one base outpost has been lost, the game is over because the wave of ensuing hireables will kill everything.

And I know I'm going to get a long reply, but I have class in half an hour xD So I'll see it when I get home. Catch you then, Grass.
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Post by Grass Hopper Fri Feb 12, 2010 4:01 pm

no long reply Razz
but builders/repairers are generally a bad idea in aos' cause they can turtle like shit and make it generally ridiculously hard for the enemy.

and for veil your now suggesting giving the libby a blink move? or whaT?
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Post by Glycine Fri Feb 12, 2010 5:49 pm

Looking at the fluff description, it's only a reroll on any actions for the Librarian, so it's tough to come up with an appropriate counterpart. I'm just throwing out suggestions at this point, but I'd like to hear other views on it.

By the way, Grass, does the bot not work? xD
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