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Chainfist.

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Chainfist.

Post by 13loodRaven on Thu Apr 15, 2010 2:48 pm

The Chainfist is a variant of the Power Fist, a weapon often used by the Adeptus Astartes. The chainfist is created when a power fist has a small chain sword attached to it, the size of a large bayonet. This is also covered by the energy field, and is used to carve through armored bulkheads and such. It can also be used quite effectively in close combat, punching through even Terminator armour.

Like the power fist, the chainfist is most often used by the elite of the Space Marines, often in conjunction with Terminator armour. Also, like its relative, the chainfist is slow and cumbersome, meaning the user will usually get hit first simply bringing it to bear, and again if he misses.


Recipe: Terminator Honours and Power Fist.
Damage: 20
Stats: 15 str, 6 agi, 6 int, + 11 hp regen.
Ability: (Passive, 20% chance to ministun for 0.2 seconds, and deal 325 damage, and permanent medium tier armour degen of 7.
Drawback Ability: 11% chance to miss, damaging the attacker for 100% of their base damage.


Last edited by 13loodRaven on Fri Apr 23, 2010 9:49 am; edited 5 times in total

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Re: Chainfist.

Post by Glycine on Thu Apr 15, 2010 2:51 pm

This is actually a really good idea. We can shift Thunder Hammer to its own chain and perhaps make it a little weaker.

Do you want armor reduction or a chance for bonus damage or etc, etc?
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Re: Chainfist.

Post by 13loodRaven on Thu Apr 15, 2010 2:56 pm

Lets not make it too complicated, say a bonus ministun and armour reduction chance. Keeping the current damage bonus from power fist is good, just tone down the stun, add armour degen (non stacking) and some decent damage/stats.

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Re: Chainfist.

Post by Fairemont on Thu Apr 15, 2010 6:22 pm

Very solid idea. A good chain fist is always, always fun.

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Re: Chainfist.

Post by 13loodRaven on Sat Apr 17, 2010 7:55 am

Worked out stats and an interesting agi/ias degen. We still need to discuss the recepie components, its obviously going to have powerfist, but what else?

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Re: Chainfist.

Post by Grass Hopper on Sun Apr 18, 2010 12:24 am

well, the thunder hammer logic comes from the fact that thunder hammers funciton *exactly* as powerfists in TT, but reduce the target to initiative of 1 if it doesnt doe (somehow >.>)

which covers the upgrade from powerfist, and the stun chance.


while chainfists do come from powerfists, but dont stun people. they may rip them apart and carve out battle tanks, but thats a different path than a thunder hammer.


TL;DR: i am against the chainfist replacing the thunder hammer

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Re: Chainfist.

Post by Glycine on Sun Apr 18, 2010 12:52 am

Perhaps we could have two options?

Power fist can either be upgraded to Thunder Hammer or Chain Fist? In this case, we'd have to separate the items' qualities some more.
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Re: Chainfist.

Post by Grass Hopper on Sun Apr 18, 2010 1:27 pm

i like the idea of the chainfist destroying armor.

perhaps combine the powerfist with spiky bits and a big choppa,
then make it do for its effect something like: reduces armor by (large ammount) and deals x damage.

that would be a proc orb effect.

im thinking like -7 to -10 armor, and like 200 extra damage.

just some ideas

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Re: Chainfist.

Post by Glycine on Sun Apr 18, 2010 1:53 pm

Hmm.. Haven't we already been through how OP Thunder Hammer is now? And yet we're creating another item like it?

Could we sort of stray away from the whole extra damage proccing, because it gets ridiculous when some heroes do 400/500 damage on a single hit?
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Re: Chainfist.

Post by Grass Hopper on Sun Apr 18, 2010 1:57 pm

didnt you say thunder hammer was op cause of its aoe damage?

this is single target damage, on a proc, the number i gave was just an example.

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Re: Chainfist.

Post by Glycine on Sun Apr 18, 2010 1:59 pm

I said thunder hammer was OP because of its damage bonus on attack. Not the AoE. The AoE can go jump off a cliff for all I care.
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Re: Chainfist.

Post by Grass Hopper on Sun Apr 18, 2010 2:01 pm

heh, either way, its getting nerfe4d a bit,

and either way, thunder hammer statistically only adds 30 aoe damage.

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Re: Chainfist.

Post by Fairemont on Sun Apr 18, 2010 5:07 pm

Nice 4 =\


Last night I noticed that some of the final tier weapons like Raven's Talons or Thunder Hammer seemed to cost a TON extra, for almost minimal stat boosts. Why is this? Surprised

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Re: Chainfist.

Post by cellrawr on Sun Apr 18, 2010 5:11 pm

Grass doesn't want the game to be item reliant. Besides, have you not seen a Harle or some other fast attacker with a Thunder Hammer? It's not pretty.

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Re: Chainfist.

Post by Fairemont on Sun Apr 18, 2010 5:20 pm

Still... an extra 3-4 thousand for like 3 damage, 3 agility and a 20% chance for a like... 20% slow? o.o

A bit extreme maybe.

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Re: Chainfist.

Post by Mortis on Sun Apr 18, 2010 5:39 pm

Well, its because towards the end, you can afford it. If you cant afford it, you dont deserve it.
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Re: Chainfist.

Post by Glycine on Sun Apr 18, 2010 5:54 pm

Deserve is a strong word to use. Are you saying that farming heroes deserve better items, despite it not being hard to farm with said heroes? Should heroes who take more skill to play not deserve the same opportunity?

Besides, you pay an extra 1-2k gold for abilities the item gives, not solely stats.
For example, the new Ravens' Talons will give a % chance to rupture the target, which is well worth 2k.
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Re: Chainfist.

Post by cellrawr on Sun Apr 18, 2010 6:00 pm

<_< And Thunder Hammer is a 20% slow while doing a 200 damage aoe attack

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Re: Chainfist.

Post by Mortis on Sun Apr 18, 2010 6:48 pm

OOoh.... I like that new thunder hammer.

And sorry glyc, deserve isnt the right word. but usually you can afford any items you need late game, if you play well.
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Re: Chainfist.

Post by Glycine on Sun Apr 18, 2010 7:10 pm

Yeah, Grass and I talked about hammer earlier.

Do you want it to be nerfed or think it's fine for what it does?
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Re: Chainfist.

Post by Grass Hopper on Sun Apr 18, 2010 11:31 pm

and the hammer also stuns the target Razz

and the way the items are currently set up (stats-wise at least, i hope) is like a diminishing returns kinda thing.
buying a bunch of low tier items can give you the same stats as a high tier item, but come in larger ammounts, while the high tier items combine the stats and abilities of the low end items into one slot and one classification. the more stats put into an item, the more exponentially expensive it *has* to be to keep balance.

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Re: Chainfist.

Post by 13loodRaven on Mon Apr 19, 2010 8:45 am

Back on topic; should this item be implemented and/or be a choice upgrade from power fist, should it have an ias degen and or ministun, variables need discussing.

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Re: Chainfist.

Post by Grass Hopper on Mon Apr 19, 2010 10:04 am

im against the -ias.

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Re: Chainfist.

Post by 13loodRaven on Tue Apr 20, 2010 7:41 am

The Astartes themselves have trouble weilding the weapon. As such a Tau hero wouldn't even be able to lift it. As such perhaps there should be a STR requirement to use the weapon. It says in the description that it is a cumbersome weapon, that would w/o ias degen be crazy on some unnerfed carries.

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Re: Chainfist.

Post by cellrawr on Tue Apr 20, 2010 8:44 am

TYRANT CLAW

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Re: Chainfist.

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