A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Chainfist. - Page 3 I_vote_lcap63%Chainfist. - Page 3 I_vote_rcap 63% [ 5 ]
Chainfist. - Page 3 I_vote_lcap38%Chainfist. - Page 3 I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Chainfist. - Page 3 I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Chainfist. - Page 3 I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Chainfist. - Page 3 I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Chainfist. - Page 3 I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Chainfist. - Page 3 I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Chainfist. - Page 3 I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Chainfist. - Page 3 I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Chainfist. - Page 3 I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Chainfist. - Page 3 I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Chainfist. - Page 3 I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Chainfist.

+3
Fairemont
Glycine
13loodRaven
7 posters

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Chainfist. - Page 3 Empty Re: Chainfist.

Post by Grass Hopper Sat May 01, 2010 11:02 am

well, as it stands now, the item gives +30% damage (pure) and a 92% chance to ministun Razz

+30% damage alone is enough to make most items be worthy of this price/tier... let alone making that bonus damage pure.
and an almost guaranteed ministun on attacks is also way too much.
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Chainfist. - Page 3 Empty Re: Chainfist.

Post by Glycine Sat May 01, 2010 2:14 pm

I'd say 5% per interval would work.
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Chainfist. - Page 3 Empty Re: Chainfist.

Post by 13loodRaven Sun May 02, 2010 7:51 am

Whatever man, I created the item, its your job to make it balanced and working Very Happy
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Chainfist. - Page 3 Empty Re: Chainfist.

Post by Glycine Sun May 16, 2010 9:49 pm

So let's see if we can get this finalized.

Chainfist:

Recipe: - 1300 g
Spiky Bits - 1000 g
Power Fist - 4250 g
Emperor's Tears - 1650 g
total cost: 8,000 g, 6 honor

Stats:
+20 damage, +15 str, +5 Agi/Int, +7 Regen, 20% IAS

Ability: Grind and Crush:
Every time the user strikes a target, he has a 15% chance to do 30% of his/her attack damage over 1 second. This damage is done in 0.1 second intervals, and each intervals has a 15% chance to ministun for 0.2 seconds. Only affects units in melee range.


Last edited by Glycine on Sun Oct 10, 2010 11:38 am; edited 2 times in total
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Chainfist. - Page 3 Empty Re: Chainfist.

Post by Grass Hopper Mon May 17, 2010 12:22 am

make it so the effects dont stack, and simplify the damge statement Razz

to make the tooltip less long (this is an issue actually), say something like "each attack deals 30% of the attack damage over the next 1 second and has 10 5% chances to stun the target."
(and also realise that this item passivly gives +30% damage... pure)
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Chainfist. - Page 3 Empty Re: Chainfist.

Post by 13loodRaven Thu May 20, 2010 7:56 am

Its not like that tooltip is goin in the game, thats probably just so we dont get the wrong idea.
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Chainfist. - Page 3 Empty Re: Chainfist.

Post by Glycine Sun Oct 10, 2010 2:05 am

So can we send this out to be made?
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Chainfist. - Page 3 Empty Re: Chainfist.

Post by Grass Hopper Sun Oct 10, 2010 2:13 am

yes Razz
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