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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Chainfist.

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Re: Chainfist.

Post by Grass Hopper on Sat May 01, 2010 11:02 am

well, as it stands now, the item gives +30% damage (pure) and a 92% chance to ministun Razz

+30% damage alone is enough to make most items be worthy of this price/tier... let alone making that bonus damage pure.
and an almost guaranteed ministun on attacks is also way too much.

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Re: Chainfist.

Post by Glycine on Sat May 01, 2010 2:14 pm

I'd say 5% per interval would work.
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Re: Chainfist.

Post by 13loodRaven on Sun May 02, 2010 7:51 am

Whatever man, I created the item, its your job to make it balanced and working Very Happy

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Re: Chainfist.

Post by Glycine on Sun May 16, 2010 9:49 pm

So let's see if we can get this finalized.

Chainfist:

Recipe: - 1300 g
Spiky Bits - 1000 g
Power Fist - 4250 g
Emperor's Tears - 1650 g
total cost: 8,000 g, 6 honor

Stats:
+20 damage, +15 str, +5 Agi/Int, +7 Regen, 20% IAS

Ability: Grind and Crush:
Every time the user strikes a target, he has a 15% chance to do 30% of his/her attack damage over 1 second. This damage is done in 0.1 second intervals, and each intervals has a 15% chance to ministun for 0.2 seconds. Only affects units in melee range.


Last edited by Glycine on Sun Oct 10, 2010 11:38 am; edited 2 times in total
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Re: Chainfist.

Post by Grass Hopper on Mon May 17, 2010 12:22 am

make it so the effects dont stack, and simplify the damge statement Razz

to make the tooltip less long (this is an issue actually), say something like "each attack deals 30% of the attack damage over the next 1 second and has 10 5% chances to stun the target."
(and also realise that this item passivly gives +30% damage... pure)

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Chainfist.

Post by 13loodRaven on Thu May 20, 2010 7:56 am

Its not like that tooltip is goin in the game, thats probably just so we dont get the wrong idea.

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Re: Chainfist.

Post by Glycine on Sun Oct 10, 2010 2:05 am

So can we send this out to be made?
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Re: Chainfist.

Post by Grass Hopper on Sun Oct 10, 2010 2:13 am

yes Razz

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Chainfist.

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