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Current Version: v0.0.01A

Alpha version


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Poll

Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Thu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Mon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Fri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Fri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Thu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Wed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Wed Dec 10, 2014 3:07 pm by Grass Hopper

» [inquisitoin] Brother-captain Stern
Wed Dec 10, 2014 12:37 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Objective Mode

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Objective Mode

Post by Glycine on Tue Apr 27, 2010 9:48 pm

Basically, what I was imagining was a mode in which you try to capture or defend a structure or a unit that aren't near outposts and are spread across the map.

Each side could have around 2-4 objectives, which gives bonuses depending on what side and the type of objective. A radar tower, for example, would scan the map once every 2 minutes and identify the presence of units. Or you could have a supply depot that sells particular items at reduced cost.

How's that sound?
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Re: Objective Mode

Post by Fairemont on Wed Apr 28, 2010 12:58 am

>.>

Sounds like there's so much shit going into this map right now that it's hard to keep track of as it is...

Excuse my French.

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Re: Objective Mode

Post by Glycine on Wed Apr 28, 2010 1:17 am

Yes, there is indeed quite a lot of shit. Of course, it neednt come in the next update or even the one after that. It's just good to have an influx of changes and ideas so that the map can actually grow.

And we can talk in French together now, yay. :]
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Re: Objective Mode

Post by Fairemont on Wed Apr 28, 2010 11:07 am

>.>


Too much stuff I think...

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Re: Objective Mode

Post by Grass Hopper on Wed Apr 28, 2010 5:17 pm

lol, this sounds exactly like the new game mode for dota; Im all for it!

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Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Objective Mode

Post by Glycine on Wed Apr 28, 2010 5:21 pm

Lol, I don't even play dota. Are they really doing that, though?
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Re: Objective Mode

Post by Grass Hopper on Wed Apr 28, 2010 9:53 pm

already have Razz

there are... 6? i think spots on the map, maby 8 i dont remeber...
a hero has to stand on it for x seconds to capture it, more heroes, faster capture.

each spot gives a certain bonus to the team (+x% damage, +x gold per second, +x regen etc), and each team's side has 1 of 4 different locations.
they stack if your team has both of the same,

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Objective Mode

Post by Glycine on Wed Apr 28, 2010 11:09 pm

Pfft, that's lame. We'll just have to mix up our bonuses and make them really creative.
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Re: Objective Mode

Post by Grass Hopper on Wed Apr 28, 2010 11:34 pm

yeah Razz

altho i dont dount our creative thinking

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Objective Mode

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