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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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Sun Dec 21, 2014 12:49 am by Grass Hopper

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Thu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper

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Wed Dec 10, 2014 12:37 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Issue with Spyder/Commissar

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Issue with Spyder/Commissar

Post by ZebioLizard on Thu Apr 29, 2010 6:21 pm

Overpowered beyond belief in general. Spyder basically spawns enough necrons with commissar to rape the map, and commissar summons enough to rape things effectivly.

Imo, the spyder should have a limit to his summon, each high level giving more spawnables (Or less, and spawning something stronger, like immortals)
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Re: Issue with Spyder/Commissar

Post by Glycine on Thu Apr 29, 2010 8:47 pm

Yeah, we've noticed with Commie and Spyder that summons are overpowered when they have that many. >> Thus, it would be a good idea, if we haven't done it already, to tone down Spyder's necrons.
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Re: Issue with Spyder/Commissar

Post by Fairemont on Thu Apr 29, 2010 9:37 pm

Lol...

Commie is quite OP. Spyder never seemed quite as bad, but he was still quite difficult, mostly because he required other people to actually make necrons, whereas commie is just spam-happy.

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Re: Issue with Spyder/Commissar

Post by Grass Hopper on Thu Apr 29, 2010 10:33 pm

already adressed, dont worry about it.

changelog-to-be:
commissar:
look into hp on guardsmen (lower?)
guardsmen damage ( 2/4/6/8 => 0/2/4/6)
6/7/8/9 per summon
3 squads max (18/21/24/27)
check the max squads code

tomb spyder:
each scarab type is different unit
scarabs not mechanical...
scarabs damage type to magic
scarabs armor type to small ( damage from spells)
taunt hotkey
ult: stats are constant, time is affected by corpses
necrons => large armor

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Re: Issue with Spyder/Commissar

Post by Fairemont on Thu Apr 29, 2010 11:06 pm

In my expert opinion, Commie needs buffing. Needs to spawn more, and more powerful minions at faster rates.

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Re: Issue with Spyder/Commissar

Post by cellrawr on Thu Apr 29, 2010 11:14 pm

<_< The thing is in this game, commie and spyder were on the same team. So commie would just wait in a base with him summoning a shit ton of guards, and spyder would ult them.

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Re: Issue with Spyder/Commissar

Post by Fairemont on Fri Apr 30, 2010 12:21 am

That's hot.

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Re: Issue with Spyder/Commissar

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