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[Eldar]Ilyana Arienal - Angel of Iyanden

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[Eldar]Ilyana Arienal - Angel of Iyanden

Post by Grass Hopper on Wed May 05, 2010 11:45 pm

story:
rawr!

stats:
Toughness: 3
Initiative: 5
Intellect: 7

Armor: 5 + 1/lvl
movespeed: 2.4

Physical power: 32 + 3/lvl
Ability power: 10 + 1/lvl




innate: Ghostvoice
"Spirit Seers rarely found among the ranks of the Eldar Warlocks specialise in the summoning and guiding of Wraith-Constructs in battle. Ilyanna is the most powerful spirit seer on the Craftworld Iyanden, and she is able to deftly guide those around her through the shifting currents of war."
10/15/20/25/30/35/40% of Ilyana's regenerated mana will also fill a Reserve Mana Pool that is able to be used by nearby units. This Reserve Mana Pool cannot exede Ilyana's maximum mana.
When nearby allies fall under 25% of their max mana, they regenerate the greater of 10% of the pool or 5 mana per second from the Reserve Mana Pool.
Nearby allies who are slowed gain .25/.3/.35/.4/.45/.5/.55 movement speed.

Targets: allies heroes
Area: 8.
mechanics: assume that in the space of 1 second, she gains 60 mana... (somehow), x% of that mana is also added to a pool (so, she still gains 60 mana, but lets say, 10% also goes towards the pool).
the trigger checks nearby allies (heroes?) and if they have less than 25% mana, the pool depleates and they gain mana untill the pool is empty, or they have 25% mana.
note: will not work if she is full mana, it checks actual gained mana values, not actual regeneration.
model



skill one: Wraithguard Bodyguard
"Being the most adept spirit seer on Iyanden, Ilyana is seldom without her retinue of Wraithgaurd on the battlefield. She is often put in the care of the most powerful Wraith-Constructs available."
Summons a Wraithguard Bodyguard.

Hp: 850/900/950/1000/1050/1100
Armor: 10/15/20/25/30/35
Move speed: 2.35
Damage: 30/40/50/60/70/80
Base attack time: 2.1seconds
(ability)Wraithsight: Wraith contructs dont view the battlefield as others do, but instead they see a shifting array of lights and colors, unless guided by a spirit seer. Wraithgaurd are slowed by 20/19/18/17/16/15%
(ability)Wraithcannon: miniturized version of the D-canon, the wraithcanon opens up a mini dimensional warp-rift ontop of the target, tearing it to shreads. When the Wraithgard attacks a unit, the rip in warp-space created remains open for 5 seconds. Enemies that are near this warp-rift lose 10/13/16/19/22/25 mana per second. The power of the warp-rift decreases as its lifetime expires.
[note: max of one, casting while one exists will do nothing]

Manacost: 140/170/200/230/260/290
Cooldown: 60 seconds
model for wraithcannon rift



skill two: Spear of Teuthlas
"This ancient singing spear is able to be dated back to the founding of Iyanden."
The Spear can be tossed towards the target location; it will continue to move in that direction as long as Ilyana sustains it.
Any enemies it passes by take 30/40/50/60/70/80 + 1*AP damage and are knocked back; allies that it passes by are healed for 1*AP.
The first enemy it hits and nearby enemies take 60/100/140/180/220/260 damage and are stuned for 1.5 seconds.
25% of all damage is burned from enemies and stored in the Ghost Voice mana pool.
When an enemy is hit, when it is canceled, or when Ilyana runs out of mana, the spear will return to her over 3 seconds.
[note: costs 17% of the disance from Illyana in mana per second.]

Targets: units
area: 100
Manacost: 50/65/80/95/110/125
Cooldown: 26/25/24/23/22/21



skill three: Armor of Vaul
"The armor of Vaul is a strange and truly ancient artefact. It uses the wearer's mental energy to create a virtually impenetrable screen of psychic energy."
When used, Illyana becomes magic immune and reduces all damage by 1*AP.
[note: can be autocasted]
Manacost: 100, Duration: 5/5.5/6/6.5/7/7.5, Cooldown: 28
note: autocast will trigger when a spell is cast on Illyana



Ultimate: Psychic Pulse
"Ilyana reaches through the shifting spirit world, extending her psychic affinity through existing spirits on the battlefield, and creates a condensed pulse of Psychic energy."
Creates a psychic pulse at the target location.
Allies near the Psychic Pulse gain 10/14/18% movement speed, while enemies lose that much.
Each Psychic Pulse can be detonated to deal 150/200/250 + 1*AP damage to nearby enimies, slow by 20/28/36%, silence, and cause enemies to miss 60% of their attacks.

Targets: units
range: 15
area: 200
Manacost: 110/130/150
Cooldown: 40
note: Illyana gains the 'detonate' skill which detonates the nearest Psychic Pulse
model should be Ice Vortex from Kaldr from DotA








Changelog:
04/20/14:
updated to sc2 numbers

04/03/14
- removed int damage from impact
- made 25% of damage dealt burn mana and converted to pool.


Last edited by Grass Hopper on Fri Mar 21, 2014 4:52 pm; edited 18 times in total

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Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by cellrawr on Thu May 06, 2010 1:37 am

I would say make her ranged since she uses a shuriken pistol along with her spear.

How about instead of summoning regular Wraithguards, instead she summons a singular powerful one. I read up on her a little and it says shes accompanied into battle by a massive construct animated by a long dead Exarch. Would have to up the stats a bit. Surprised I'm against multiple wraithguards since in the case of all of our summoners (or anything that causes extra units to pop up, like Lelith) bases get raped by them all the time.

Wraithcannon could shoot at the target and leave a damaging thing on the ground, similar to the Orc catapault's Burning Oil thing. Give it the animation of one of Zoey's or Stern's ult explosions, just pulsating on the ground for the duration.

Since there isn't much about her really, guess we could think of our own shit really. Also since she's the most powerful Spiritseer, wouldn't really make sense just to give her regular warlock stuff.

Instead of pinning things it goes through, Spear of Tuethlas could use 7/8/9/10% of the innate pools current mana to heal allies it goes through for the same amount (it would use this amount of mana from the pool, so a maxed out skill would empty the pool if it hits 10 allies). For enemies it hits, it would do a mana burn for 14/16/18/20% of their current mana that redirects the mana burnt into her innate's pool. If that isn't possible, a mana steal. If that isn't possible, fuck you.

Her ult could use all of the current mana in her innate pool to give allies in a 800 radius a mana shield like thing. It would spread out evenly among those in range, up to a max of 15/25/35% of the mana pool. Give it a Spirit Towers swirly thing as its animation instead to go along with her being a Spiritseer.

Surprised With my skills the pool would obviously need a cap, but yea.

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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by Glycine on Thu May 06, 2010 1:56 am

Innate looks nice, although I'd modify it a bit.

20/30/40/50/60/70% of Iyanna's regenerated mana goes into a pool no bigger than her maximum mana. When the need is direst, she can release the pool to all surrounding units, which has two effects: any heroes will gain an equal portion of the mana regened. All other units, including heroes, will gain a movement speed buff. There is no limit on how much mana heroes can gain back, only a limit on the maximum size of the pool.

Wraithguard should totally be an ult.

Spear should fly for as long as Iyanna has mana to support it and wants to support it. Or, by charging up mana, she can increase the speed and distance it goes, with a little increase in damage.

Armor of Vaul should be a combination of divine shield and mana shield. As long as she has a certain percentage of mana to support it, all damage and effects will be nullified. It's not a passive though, it's an active with a duration, but can activate itself on nukes if set to do so for a split second. So if she's getting hammered by nukes, it'll block most of them, but let a lot of the little fire go through. Or she could completely block all attacks for the full duration.

Oh, yeah, Destructor. Blow them to hell! Except with a twist. It'll be a time/remote bomb of psychic energy that she can place anywhere and trigger at will. It'll take a portion of her pool, but become stronger as a result. Plus, the bombs can move? :]

For the ult, she should summon 1/2 wraithguard and then 1 wraithlord at level 3. Named after the three moons, Lileath, Kurnous, and Eldanesh, each are built different and simply aren't just normal wraithguard. Instead, they have transcended their own wraithsight to live once more,
but only for a limited duration.


@Cell: Lol. We went in opposite directions Razz
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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by Grass Hopper on Thu May 06, 2010 7:50 am

Huzzah for replying from my iPod XD

Hmm ok. For the innate I did have some sort of max limit in mind.
And gly, i really don't think that spirit seer should be passive.

I like both of your ideas for the spear tho. I could make it go until she stops it or it hits something, then it Would do something to nearby units and it would do some effect when it stops. Possibly your destructor gly?
Oh. I also don't like destructor as a remote mine.

Gly, what you suggested is the opposite spectrum of what I put down but oh well doesn't matter. Cept it'll work out to just a mana shield if you leave it how it is now. Which is boring.
In the TT, she takes armor saves on her leadership so it should have something to do with her int.

As to the wraithguard, even wraithlords get wraithsight. So I don't see one escaping it but as a regular skill or the ult, they should be sufficiently cool.
I almost lik cells idea, cept wraithcannon is single target not aoe


Last edited by Grass Hopper on Thu May 06, 2010 5:01 pm; edited 1 time in total

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by Glycine on Thu May 06, 2010 3:46 pm

she can release the pool to all surrounding units, which has two effects
Sure sounds like a passive to me, Grass. >>

It would work fine as a blast, although why don't you like it? Razz

And what I wrote is not actually the opposite of what you wrote. Mana shield absorbs damage based on how much mana you have and allows you to be affected by any debuffs or stuns. This is a divine shield that blocks all effects at the cost of mana and can activate in the event a character uses a nuke around her spontaneously. Plus, she's not going to be a fuegan. I don't see the point of giving her fnp int-style. Which is even more boring Razz

In reference to Wraithlord... there's something called, "going outside the fluff and making your own?" If the proper fluff can be written for it, it can happen to a limited degree. That's why I'll use the codex, but not look at it as the source of all information now and then. Things happen. They always will.
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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by Grass Hopper on Thu May 06, 2010 4:48 pm

Glycine wrote:, she can release
thats not very passive, unless the need is when nearby units have less than X of their mana
and i dunno, its i guess a personal thing, but i've always thought of Spirit Seer as an aura tbh.
(edit: fail, i meant it *should* be a passive


as to destructor, its a roiling wave of psychic fire, it functions as a Heavy Flamer, i dont see flamer squads making remote mines with their fuel )

and... not exactly what you wrote, but what you had in mind
you said that it would block all the high damage stuff, but allow all the little things in, and my suggested effect would block all the little things, but allow the high things to go through.

and i did misread your idea a bit, i didnt realise she got complete immunity when it activated.
and thinking about it, my idea is a bit similar to the zoey remakes innate... but i dont like giving someone devine shield, its wayy powerful.

may i suggest a tradeoff?
active skill, lasts x seconds (has an 'auto-cast' option that triggers when she becomes the target of a spell)
gives magic imunity, and blocks damage based on int, somehow... not damage that is less than x% int... altho it isnt that bad of an idea.
(i say int and not mana, because she takes armor saves on her leadership, which translates most easily to int)
this way we get your spell counter/activeness, and the sensical int damage block of some sort.

and about fluff for the ult
a Spiritseer's main role on the battlefield is to guide wraith constructs through the shifting flows of battle, so why would the most powerful spirit seer on the craftworld be in charge of some wraith constructs that dont even need her help? thats my main issue.

cause im not against wraithlords managing to escape wraithsight... like maby if an especially powerful psyker was put in one... i dunno. but i dont see why they would be put under her care if that were the case


edit:
for the spear:
throws the spear towards the target point, it travels untill canceled or Ilyana runs out of mana. costs (distance from Illyana) mana per second.*
allies that the spear passes will be healed for X ammount, while nearby enemies will be knocked to the ground and take X damage.
The first enemy to be hit by the spear will suffer an explosion of psychic power. the hit unit and nearby enemies take X*Int damage.
when the skill is canceled, Ilyana runs out of mana, or the spear hits an enemy, the spear returns to Ilyana over 3 seconds, then the cooldown starts (if i can do this, i think i might be able to)

*note on manacost, if it is 500 distance from her, itll be 500 mana per second (it wont actually end up costing 500 mana, because the manacost will be deducted per tick instead of per second... every tick of movement will be .03 seconds, so at exactly 500 distance, it would cost her 15 mana at that tick, then itll move, and cost a bit more the next tick.
the manacost is very likly to be reduced if this skill stays

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by Son007 on Thu May 06, 2010 8:14 pm

'For the spear' idea I kinda like. But how about you add: "When the spear returns it replenishes some of Ilyana Arienal's mana based on how many enemies and allies where hit with the spear. For every allied hit she'll gain 1/2/3/4 mana back, and for enemies she'll gain 2/4/6/8 mana back. Deals damage both ways. Damage is = to 0.75X int +25/50/75/100 (Just going to make up some int stats here: 20 +2.9 (109 base) ~350 total. Spear has small (75-100 collision). Max range of X25int (2740 with base int) Travel speed of 1000."
Something like that.
-All numbers are up to final say of hero maker.-

Her innate would make here a walking moonwell for mana... I guess thats kinda cool. Could you make the moonwell part gives extra mana regan to needy heroes based on the 'pooled' mana? So if after 10 seconds she has 'pooled' 150 mana and a hero with <25% mana comes it'll restore 150 over 10 seconds to that hero? Then once all that is gone it'll directly restore mana instead of going straight to 'pooling' it? So 10 mana per second to pool would go to that hero? She'll become like a mana fountain/moonwell.
-All numbers are up to final say of hero maker.-

... Great another summoner whos summons are going to be op and kill a game... WOOT!. Could you (eww dota) make the summon like the bears? If you play HoN, like Wildsoul's bear-thingy. It wouldnt be allowed to attack X range from the hero and gains a small buff (10% attack, damage, ms, hp regan, mana regan, armor) while its near the hero. This way the summon cant block the creeps from coming while the hero kills the base.
-All numbers are up to final say of hero maker.-

What does "Armor of Vaul" do in w40k? Anyways. "Armor of Vaul: Whenever Ilyana Arienal takes damage 7/14/21/28% of that damage is used to heal nearby allies. Passive. Range of 700775/850/925." Could also work for mana instead of hp.
-All numbers are up to final say of hero maker.-

I like the idea of putting a remote mine in an area. Could have like a long casting range (like 4000/5000/6000) with a small casting time (3/2.5/2) that does damage in an area and slows or gives haste to allies. But I dont know anything about the skill but I thought that skill sounded cool. It should get a stun, thought that be a bit op. Also, 2/3/4 max mines allowed at any time. If mines are within X range and you blow one of them up the others will blow up dealing 25% less damage.
-All numbers are up to final say of hero maker.-

I'd love to help, if more info will be post later, on making this hero. She seems like she could be a good one.
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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by Grass Hopper on Thu May 06, 2010 8:36 pm

umm, i wasnt intending on the spear dealing damage both ways but it could.

and yeah, the innate would (every second) add mana to the pool check for needy heroes, then give them X mana, or X% of the needed mana, or x% of the pools mana.
either way if the pool is empty, heroes will get mana directly from her regen if they need it.

also, HoN == DotA with better graphics and changed names Razz
and hey, few sommons, they would function like the Dragon's children. or something... somehow... XD
a tough, small number, slow summon that is (hopefully) unique and adds a depth/new dynamic to the hero.

and in TT, the Armor of Vaul allows her to take Armor saves on her leadership instead of as a usual armor save (so she would take a leadership test on ld10, instead of a regular armor save) it was immensly powerful.

and warlocks, imo, should not have remote mines XD

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by cellrawr on Thu May 06, 2010 8:48 pm

How about instead of summoning regular Wraithguards, instead she summons a singular powerful one. I read up on her a little and it says shes accompanied into battle by a massive construct animated by a long dead Exarch. Would have to up the stats a bit. Surprised I'm against multiple wraithguards since in the case of all of our summoners (or anything that causes extra units to pop up, like Lelith) bases get raped by them all the time.

*Cough*

Surprised And I think you should stay away from giving her a regular warlock ability. Yea spiritseers are warlocks, but they are specialized ones. Shes the most powerful of them all, so she needs SOMETHING special.

And where the crap did the remote mine thing even come from.

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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by Grass Hopper on Thu May 06, 2010 9:11 pm

gly Razz

and yes im with you on the warithguard summon

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by Grass Hopper on Sun Jun 06, 2010 7:13 pm

ok, so lets finish this.

innate:
as is.
heroes gain 10% of the pools max per second when under 25% of their max mana.
the pools limit is Ilyana's max mana.

first skill:
Wraithgaud bodyguard.
single summon, large hp, armor etc. has the wraithsight and wraithcannon skill
(wraithcannon leaves a 'warp rift' where the attacked unit is, that causes nearby units to lose minor mana per second. (small aoe, like 100). becomes less and less effective till it disapates.)

second skill:
spear of tuethlas
target point, spear flies towards that point, draining 17% of distance from ilyana in mana per second (170 mana per second at 1k distance)
allies that pass through it are healed by Ilyana's int, enemies that come near it take 50/70/90/110 + illyana's int in damage and are knocked down. the first enemy it hits* takes damage. nearby enemies to that enemy also take damage.
when canceled, when it hits an enemy, or when she runs out of mana, the spear returns to her over the next 3 seconds. then the cd starts

third skill:
armor of Vaul
autocastable skill (triggers when spell is cast on you - if i can do this)
when used, illyana becomes immune to magic damage and reduces all damage by an amount equal to her int.
lasts X seconds (5-7)

ult:
(name) - yes gly, i changed my mind and now kinda like your idea
"something about extending psychic afinity through the spirits on the battle field to create a conentrated pulse of psychic energy."
creates a 'mine' at target location. very large range.
mine increases allies speed and slows enemies while alive.
mine can be detonated to deal minor damage and stun (maby some other effect than stun, but a similar movement disable - roots? net?) enemies (stun might be removed if too powerful)
gains a subskil 'detonate' which will detonate the nearest mine to Ilyana.

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by Grass Hopper on Thu Jun 17, 2010 10:00 pm

bleh, updated.
tear it apart

(numbers are just numbers, i tried, but really, i just threw them in)

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Heroes:
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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by 13loodRaven on Fri Jun 18, 2010 9:53 am

Ok tearing.

Only thing I have wrong with this hero is Armour of Vaul. Only namewise though. Would she have the real Vaul's armour? As in belonging to one of the central gods of the Pantheon? Sorry it sounds as silly as Ilyana using Anaris...

So a rename might be in order...

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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by Grass Hopper on Fri Jun 18, 2010 2:36 pm

Actually, Ilyana in TT uses the 'Armor of Vaul'
(this is from the 3rd ed, Codex: Eldar)

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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by cellrawr on Fri Jun 18, 2010 5:09 pm

Grass, whats the cd on Vaul?

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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by Grass Hopper on Fri Jun 18, 2010 5:14 pm

great question XD

20 seconds

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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by cellrawr on Fri Jun 18, 2010 5:25 pm

<.< I'd suggest either increasing the cd or lowering the duration. Cause with that, she'll be magic immune half the time (which isn't like my solitaire, which is only being purged. Magic immune blocks damage also doesn't it?). Also increasing the mana cost for it would be a good idea, seeing that shes int and I'm assuming her innate works for her also, right?

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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by Grass Hopper on Fri Jun 18, 2010 5:28 pm

true, ill prolly increase the duration cooldown.


Last edited by Grass Hopper on Fri Jun 18, 2010 5:31 pm; edited 2 times in total

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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by cellrawr on Fri Jun 18, 2010 5:29 pm

<_< Wha

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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by Grass Hopper on Fri Jun 18, 2010 5:30 pm

... wow. i meant cooldown XD

its now 28

so she'll be mortal for every 20 seconds out of 28.
(thats e(active) 28% of the time btW)


Last edited by Grass Hopper on Sat Jun 19, 2010 1:26 am; edited 3 times in total

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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by Glycine on Fri Jun 18, 2010 10:49 pm

How big is the reserve pool? They regen 10% or 5 mana? xD 50 mana? Some strength heroes need more than 25% mana to cast their biggest spells, so I would raise the cap on that to at least 50%.

Lower the damage on wraithguard a lot, summons don't need to rape everything.

Increase the heal, decrease damage on spear. 350 guaranteed damage, plus 100-200 more is a bit much, if you hit, that is. 85 mana per 500 distance is a lot per second. Unless she has like 500% mana regen and a huge mana pool, she won't be able to sustain so many skills at once. Increase mana cost on spear anyway, no nuke should have a mana cost of 110 that does so much damage.

Psychic Pulse basically debuffs them to death, which is a nice concept.
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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by Grass Hopper on Sat Jun 19, 2010 1:24 am

reserve pool's max size is her max mana (i really shoulda put that in there >.>)
and the regen mechanic is (10% of pool or 5 mana) each second (oh, and 5 mana is pretty much like 500% mana regen untill heroes get more int)
so if she's saved 1000 mana, each second, heroes would get 100 mana.
also, its 25% cause its not supposed to give allies unlimited mana regen, but help them out when they're low.


the damage on the wraithguard will most likely go down (or the attack time will go up... either or)
but my rational was: they have a (mostly) slow attack speed, and the wraithcannon is like the most powerful infantry weapon in the game.


spear:
the fly-by effects arent supposed to be major (i can decrease the flyby damage i guess)
and the thing will be hard enough to hit with, and its her only (not even) reliable source of damage.
also mana costs: it has a low starting cast, but it costs a lot to keep active.
(not to mention, you say that it costs alot per second, but then say increase the mana cost XD
the real manacost for the skill isnt the initial, but the cost to sustain it)
if it flys 1000 distance (more than pretty much every line nuke in the game), itll cost a total of e(280 mana this is wrong, check my post below).
and spear and the ult are her only real active skills (iirc, armor doesnt cost a ton, and the summon is... well a summon)


and i wanted pulse to be a disable, without being a lame stun. i think it works pretty ok


Last edited by Grass Hopper on Mon Jun 21, 2010 2:56 pm; edited 1 time in total

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Re: [Eldar]Ilyana Arienal - Angel of Iyanden

Post by Grass Hopper on Mon Jun 21, 2010 2:53 pm

i was also doing some math on the spear in my head last night and came up with this:

the *mana per second* is equal to .17*X with X being the distance from Ilyana. Now if you've taken calculous, you can follow me here.
M/S = derivative, so integrate this to get the actual mana spent up untill that point (and this one is an easy triangle >.>) so (assuming a missle speed of 1k) itll be 1000 range from the caster at 1 second, giving a 170 mana per second cost, integrate that and we end up with 85 mana (.5*B*H, b = 1, h = 170)

TL;DR
the *actual* manacost of the spear is *half* the mana per second cost it has when it stops plus the base

so, if its gone, lets say 2450 distance, that would be costing 416.7 mana per second, so if the spear stops there, it will have costed a total of (110 + (416/2)) mana, or 318 mana

edit: I also realised the next day that this was mostly wrong for any distance but 1000.... so I fail again >.> but it gives a good idea of the relative cost of the spell at most distances (ex: at 1k distance it *will* be 110 + (170/2) or 195 mana /edit

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