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Current Version: v0.0.01A

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Total Votes : 8

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Sun Dec 21, 2014 12:49 am by Grass Hopper

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Version Progress
Changes for v0.02.0A
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Master of the Watch Broken?

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Master of the Watch Broken?

Post by Walder on Fri May 07, 2010 11:56 pm

So again I've been in the latest beta for the game. I'm cycling through each hero, scanning abilties and whatnot. Generally, I'm basing the strength of a hero on how fast they can beat the enemy, but I pay attention to other areas as well. So I'm going through the heroes, some I like, some I'm indifferent towards, others I don't much care for, but I suppose are decent enough to qualify for balanced. Then I try the Master of the Watch.

Now, after using four or five other heroes beforehand, all of which took at least 30-40 minutes to beat the enemy, I use the Master of the Watch and bam. 22 minute game. Five of those minutes were spent browsing items.

Now, I realize I was only facing off against creeps, not other heroes, but... I'm not so sure abilities that allow you to quickly summon up an elite guard and nearly destroy an entire enemy army in one blow constitute for a balnced character. I haven't used him against other heroes, so I'm not sure how he'd fare against one of them. Perhaps he was intended to be a base/creep killer? =/

Just reporting what I see. It may be worth looking into... >.>
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Re: Master of the Watch Broken?

Post by Glycine on Sat May 08, 2010 12:08 am

We've sort of been through this problem already with not just Cato. Commie, Pathfinder, Aun'va, Tomb Spyder, and basically anything that summons, is designed to push and push hard. It's because the armor types aren't fixed which would rather improve outpost's ability to kill infantry.

And against any dedicated agility hero, Cato is laughable when the crits start raining. Casters will also give him fits, especially if they have gank support.

Indeed, his honor guard will need a slight nerf or outposts will need a slight buffing, but that's fixable.
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Re: Master of the Watch Broken?

Post by Grass Hopper on Sat May 08, 2010 1:01 am

yeah, in the new version, cato's getting a slight nerf in the pushing department, cause atm tis a bit much (the guard's damage is getting nerfed, and the orbital is getting split into 3 seperate blasts, widening the damage aoe, and reducing the damage buildings take from it cause they only usually get hit by one strike.)

also, the damage types vs armor types are getting *actually* done instead of having them how base wc3 was

but yeah, that is the real issue atm, pusher heroes are very strong

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Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Master of the Watch Broken?

Post by Walder on Sat May 08, 2010 11:03 am

Grass Hopper wrote:yeah, in the new version, cato's getting a slight nerf in the pushing department, cause atm tis a bit much (the guard's damage is getting nerfed, and the orbital is getting split into 3 seperate blasts, widening the damage aoe, and reducing the damage buildings take from it cause they only usually get hit by one strike.)

also, the damage types vs armor types are getting *actually* done instead of having them how base wc3 was

but yeah, that is the real issue atm, pusher heroes are very strong

Glad I'm not crazy then. Thanks for hearing me.
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