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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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What should be done with the map?

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Re: What should be done with the map?

Post by a_broken_twig on Tue Jun 01, 2010 5:29 pm

ok so what about implementing cover. like in the woods, give an armor bonus or change the armor type if thats possible. Grass could either add a tree that is invulnerable with an aura that affects everyone and gives an armor boost. OR add the blue boxes;(that for the life of me i cant remember the name of.) that can have commands created about them; that change the armor type of the units in the box or add armor to units in the box

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Re: What should be done with the map?

Post by Grass Hopper on Tue Jun 01, 2010 6:06 pm

blue boxes = regions? Razz

well, its not possible to change the armor type, but i might be able to do an armor bonus in the forrest... im not sure thats a great idea tho. it might make gankers better for no real reason, or itll make forrest battles alot more boring.

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Re: What should be done with the map?

Post by Fairemont on Tue Jun 01, 2010 8:20 pm

Makes absolutely no sense to me. You're basically just giving people inside of these regions the same bonus, which negates the bonus all together unless its percent based which then could be somewhat abused. It's a good concept, but stat changing is not really that good.

You could maybe do something like areas that are indicated by those magic glyphs that teleport you randomly to another glyph. Something random like that I suppose. Lol

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Re: What should be done with the map?

Post by Walder on Tue Jun 01, 2010 9:43 pm

Been busy with end of the year crap. I plan on completeing my tryouts for every hero, and submitting any changes I'd like to see, if that doesn't sound too douchey.
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Re: What should be done with the map?

Post by Grass Hopper on Tue Jun 01, 2010 10:27 pm

not at all Very Happy

gly's alrady done it Razz
the more opinions the better Very Happy



oh, and faire, those rune'd spots are eventually gona transport you to a location Razz i jhust havnt done it yet

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Re: What should be done with the map?

Post by Fairemont on Tue Jun 01, 2010 10:48 pm

I was talking about adding new ones, just randomly on the map, Maybe with a shuffle feature so that they each have like three different positions and swap randomly every five minutes or something.

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Re: What should be done with the map?

Post by Grass Hopper on Tue Jun 01, 2010 10:49 pm

ah, that too.

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Re: What should be done with the map?

Post by Fairemont on Tue Jun 01, 2010 10:52 pm

It might be fun. Be liek: ZOMG HE'S AFTER ME!!! *teleport* OH SHIZZ!! THERE ARE MORE!

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Re: What should be done with the map?

Post by cellrawr on Tue Jun 01, 2010 10:59 pm

Could make the perimeter walls of the bases provide the cover aura, and make them regen like trees if they get knocked down (carni). <.< And is said rune spots going to transport you to that place where manaroth is? Cause you should totally put a Daemon Prince there or something.

<.< Should also totally bring back the artillery from the earlier versions back dammit, I liked those.

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Re: What should be done with the map?

Post by Grass Hopper on Tue Jun 01, 2010 11:01 pm

the artillary split the game the first time they fired Razz i like them too, but i cant have em

and yes, the runes are supposed to tele you there. i dunno what im gona do with that tho

and thats a good idea actually.
and they definatly need to either leave rubble or respawn

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Re: What should be done with the map?

Post by Fairemont on Tue Jun 01, 2010 11:03 pm

Artillery? o.o

Have artillery like the drop pod where people can target it wherever they want, but have to be nearby.

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Re: What should be done with the map?

Post by cellrawr on Tue Jun 01, 2010 11:46 pm

Can't you just have a cannon tower or a mortar team be made to use the attack ground command by the comp or something?

Or how about we have four small bases in the forests, each with a big cannon. Have them guarded by buffed up space marines/orks, and killing the guards gains access to the cannons. Your teams guards spawn when you take the base. Could also have it where they start off neutral, guarded by some rogue imperial guardsmen. Make the range on the cannon long enough to reach the middle bases and the inner bases of top and bottom of the side of the river they are on. Like on the imperium's side, west artillery base would bombard imperium middle and the inner base of bottom lane. South base would bomb ork middle and the same inner base.

DAEMON PRINCE!

Oh, I also suggest making a base thats equal to the big bases in top and bottom lane (the ones farther into the lane, not at the home area) at the split in the middle lanes and making the current middle bases into the smaller, neutral bases. I hate middle being one base down from the outer lanes.

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Re: What should be done with the map?

Post by 13loodRaven on Wed Jun 02, 2010 8:07 am

Possible last resort activation? Say both your strongholds towers are gone, you can blow the shit outta everything in your base. (Possible saving for nid mode?)

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Re: What should be done with the map?

Post by Fairemont on Wed Jun 02, 2010 10:52 am

Idk if there's enough room to actually make more BASES on the map =\

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Re: What should be done with the map?

Post by cellrawr on Wed Jun 02, 2010 11:50 am

Surprised Just put it at the middle split, theres plenty of space if you remove trees there. And the artillery bases dont have to be big. It's just the artillery with its guards. Could just have the guards around it, with those crate things surrounding it. Said tower could also just be a couple invincible, unmoving mortar teams if a tower isn't wanted.

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Re: What should be done with the map?

Post by Fairemont on Wed Jun 02, 2010 12:01 pm

I could easily manage to make positions for it when I get my comp back from the fixing people, but, It probably will be smaller positions. I'll see what I can do.

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Re: What should be done with the map?

Post by 13loodRaven on Fri Jun 04, 2010 8:58 am

Remember not to make it too complex though, perhaps these ideas can be reserved for future mods and or maps? The game lags as it is because its got so much going on.

However, should they be capturable or just invulerable 'attack ground' towers? But capturing the outpost closest to them gives the team the advantage of Basalisks? IG are notorious for siding with the enemy if they have a chance to survive...

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Re: What should be done with the map?

Post by Grass Hopper on Fri Jun 04, 2010 5:57 pm

if we input artilary bases in the forrest/away from the lanes i would have them not linked to an outpost, but instead be their own thing to capture

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Re: What should be done with the map?

Post by Walder on Fri Jun 04, 2010 7:47 pm

Ok, THREE HEROES LEFT! Now that the weekends here, it's time to crank out. Be back at midnight.

*cracks knuckles*
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Re: What should be done with the map?

Post by Fairemont on Sat Jun 05, 2010 10:51 am

WHEN I GET MY COMPUTER BACK...


I shall take a look at implementing this into the terrain without too much difficulty, but if it will totally mess things up, I'm going to reconsider. It would be kind of neat though, to have some sort of artillery that could be used to clear large mobs of units or something here and there, especially at the end game when the bases just get overrun.

So, what I was thinking is maybe one of two ideas.

First, having maybe some larger artillery emplacements within the base that would operate similar to that of the orbital deployment thing, and maybe be capable of doing a barrage here and there for money and maybe a special attack for honor points? like the upgraded minion summons that does a creeping barrage or something.

And/or have small capture-able outposts a long the main lines, probably between the larger outposts and the one closer to the base that would attack people at random, or maybe target with prejudice heroes when they are in range.

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Re: What should be done with the map?

Post by 13loodRaven on Sat Jun 05, 2010 10:54 am

Well having them early would make farming truly pointless. *IF* they are to auto aqquire creeps and heroes. They should be either hireables/fixed towers that activate for *x seconds depending on how much honour and gold you poured into it.

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Re: What should be done with the map?

Post by Fairemont on Sat Jun 05, 2010 11:07 am

Could have the power of the towers increase over time, or make them upgradeable like the creeps are.

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Re: What should be done with the map?

Post by 13loodRaven on Sat Jun 05, 2010 1:57 pm

That could work Razz

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Re: What should be done with the map?

Post by Fairemont on Sat Jun 05, 2010 2:17 pm

It'd be easy to implement and probably wouldn't add to the lag of the map since the triggers would be rather simple. Could almost just put a regular building upgrade stat like a tower defense that just boosts the overall stats on the towers for the team.

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Re: What should be done with the map?

Post by Glycine on Sat Jun 05, 2010 4:23 pm

It's one thing to suggest an idea, but another to design the specifications for it.

So do so!

Also, the power of outpost towers might need to increase over time, if we want to prevent one-man tower solos at mid-late game.
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