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Broodlord.
Page 1 of 1
Broodlord.
Story
Broodlords are part of the Tyranids and another leader organism, regarded as the epitome of the Genestealer breed. It is always the first Genestealer to make planetfall when the Tyranids first infest a world. They are even more powerful than the standard Genestealer, and are specifically adept at infiltration to get closer to the enemy. They are very adaptable and highly intelligent as well as being a synapse creature. Their powerful talons can cut through most materials with ease.
Stats:
Strength based.
STR: 19+2.2
AGI: 21+2.1
INT: 20+2.0
Innate: Sything Talons.
(Passive)
A particularly devestating melee Tyranid weapon.
Gives 3/6/9/12/15/18 damage per level and destroys 1/2/3/4/5/6 of the attacked units armour.
First: Rending Claws.
(Active)75manacost+25 per level. CD of 20 seconds.
Claws that can tear through any substance.
Charges to a target unit (within 2000 aoe) 'phased' ignoring unit pathing, hard to see, and high chance of enemies missing attacks. Upon reaching target unit, Broodlord attacks in rapid succession 3/4/5/6 times, dealing more damage than the previous blow, 7/14/21/28. (Think Ursa)
Phased effect lasts for 3/5/7/9 seconds after attacking the unit.
Second: Feeder Tendrils.
Meant for vanguard Tryanids. Perfect.
(Active)Manacost 100+55 per level. CD of 60 seconds.
Channels while identifying the target, for 4/3.5/3/2.5 seconds. Upon finishing the channel, Broodlord is given a fraction of the units stats to use until the Broodlord dies. (1/10?)
Hero cap 1/2/3/4.
Im thinking of this one as a buff for Brood, and a debuff for the targeted unit. Like this unit has been targeted by feeder tendrils, and brood's says this unit has gained stats, something like that, so the buff is removed on death.
Third: Biomorph Tusks.
(Upgrade+Passive)
The broodlord sprouts adamantine laced tusks from its head, allowing it to charge more effectively, while also making it a bitch to fight.
At the end of 'Rending Claws' charge, Brood gores the unit on its tusks, dealing damage, and stunning it for a base 1.2/1.5/1.8/2.1 duration. Bonus damage is whatever the bonus on the passive is.
Passively gives a chance to 'gore' on attack (lets say 25%), causing intense pain and doing a knockback that has a cooldown of 8/6/4/2 seconds, knockback 25/50/75/100 units, bonus damage of 30/55/80/115?.
Ultimate: Synapse Infiltration.
(Active)175+30 per level. Cooldown of 40 seconds.
The Hive Mind is all powerfull...
Invisibility as long as its near a friendly unit. Limit of 200/350/500 units away from friendlies. Gives bonus movespeed of 15/30/45. (Keep in mind this has unlimited duration, as long as Brood is near friendly units, that breaks on attack/cast (apart from channeling spells) [and go back invis with a fade time while around frienly heroes?]
Spells are pretty much up for discussion, damage ratios etc. There are so many Biomorphs out there that this hero can be completely changed... With enough reason
Broodlords are part of the Tyranids and another leader organism, regarded as the epitome of the Genestealer breed. It is always the first Genestealer to make planetfall when the Tyranids first infest a world. They are even more powerful than the standard Genestealer, and are specifically adept at infiltration to get closer to the enemy. They are very adaptable and highly intelligent as well as being a synapse creature. Their powerful talons can cut through most materials with ease.
Stats:
Strength based.
STR: 19+2.2
AGI: 21+2.1
INT: 20+2.0
Innate: Sything Talons.
(Passive)
A particularly devestating melee Tyranid weapon.
Gives 3/6/9/12/15/18 damage per level and destroys 1/2/3/4/5/6 of the attacked units armour.
First: Rending Claws.
(Active)75manacost+25 per level. CD of 20 seconds.
Claws that can tear through any substance.
Charges to a target unit (within 2000 aoe) 'phased' ignoring unit pathing, hard to see, and high chance of enemies missing attacks. Upon reaching target unit, Broodlord attacks in rapid succession 3/4/5/6 times, dealing more damage than the previous blow, 7/14/21/28. (Think Ursa)
Phased effect lasts for 3/5/7/9 seconds after attacking the unit.
Second: Feeder Tendrils.
Meant for vanguard Tryanids. Perfect.
(Active)Manacost 100+55 per level. CD of 60 seconds.
Channels while identifying the target, for 4/3.5/3/2.5 seconds. Upon finishing the channel, Broodlord is given a fraction of the units stats to use until the Broodlord dies. (1/10?)
Hero cap 1/2/3/4.
Im thinking of this one as a buff for Brood, and a debuff for the targeted unit. Like this unit has been targeted by feeder tendrils, and brood's says this unit has gained stats, something like that, so the buff is removed on death.
Third: Biomorph Tusks.
(Upgrade+Passive)
The broodlord sprouts adamantine laced tusks from its head, allowing it to charge more effectively, while also making it a bitch to fight.
At the end of 'Rending Claws' charge, Brood gores the unit on its tusks, dealing damage, and stunning it for a base 1.2/1.5/1.8/2.1 duration. Bonus damage is whatever the bonus on the passive is.
Passively gives a chance to 'gore' on attack (lets say 25%), causing intense pain and doing a knockback that has a cooldown of 8/6/4/2 seconds, knockback 25/50/75/100 units, bonus damage of 30/55/80/115?.
Ultimate: Synapse Infiltration.
(Active)175+30 per level. Cooldown of 40 seconds.
The Hive Mind is all powerfull...
Invisibility as long as its near a friendly unit. Limit of 200/350/500 units away from friendlies. Gives bonus movespeed of 15/30/45. (Keep in mind this has unlimited duration, as long as Brood is near friendly units, that breaks on attack/cast (apart from channeling spells) [and go back invis with a fade time while around frienly heroes?]
Spells are pretty much up for discussion, damage ratios etc. There are so many Biomorphs out there that this hero can be completely changed... With enough reason
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
Re: Broodlord.
*Added numbers.
13loodRaven- Contributor
- Posts : 575
Join date : 2009-08-30
Location : Australia
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