A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

Rawr, speak up. I_vote_lcap63%Rawr, speak up. I_vote_rcap 63% [ 5 ]
Rawr, speak up. I_vote_lcap38%Rawr, speak up. I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
Rawr, speak up. I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
Rawr, speak up. I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Rawr, speak up. I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Rawr, speak up. I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Rawr, speak up. I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Rawr, speak up. I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Rawr, speak up. I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Rawr, speak up. I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Rawr, speak up. I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Rawr, speak up. I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Bugs]
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Rawr, speak up.

+2
ZebioLizard
Glycine
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Rawr, speak up. Empty Rawr, speak up.

Post by Glycine Sat Apr 24, 2010 1:13 am

I know people sit here and either:

Leave their browser open to the forums
Or browse the forums without posting.

So post in areas that you wouldn't normally. Look over the changes we're making and tell us your opinions, if I may request that little tidbit from you.

Thanks Very Happy
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Post by ZebioLizard Sat Apr 24, 2010 6:13 am

I barely post enough as is Razz
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Post by Dynasty Sun Apr 25, 2010 4:09 pm

lol i was looking at this post and thinking yeah he's right, then i thought wait I will post it and tell him ;p
but Yeha, I've been trying to post moar often.
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Post by Fairemont Sun Apr 25, 2010 7:27 pm

I leave my browser open 24/7
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Post by Dynasty Sun Apr 25, 2010 7:29 pm

same here. I have to leave something open or my computer will auto shut off over night. =/
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Post by Glycine Mon Jul 19, 2010 11:03 pm

*looks at watch, sees it's been a week since anyone posted, proceeds to try to convince someone to do something*

But we all know that's failed like fifteen thousand times. xD

Come on, Grass and I can't be the engine that drives the boards 24/7, 365 days a year. If, as usual, you are content to sit back and do nothing, then this pace will continue on. I don't feel any obligation to change it, unless someone actually takes a vested interest.

/endrantyetagain
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Post by Fairemont Tue Jul 20, 2010 5:11 pm

I don't really have anything to say. Sad

And my pc is still broken and Im too lazy to drive two hours one way just to drop it off at best buy and get it fixed. I typically comment when stuff happens here though. xD
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Post by Glycine Tue Jul 20, 2010 6:28 pm

It's not that you have nothing to say, it's that you think you have nothing to do. There is so much to be done, and I can name one thing exactly, just for you.

The pathing on your terrain, while nice, is still messed up in a few places. If I had a copy of the map to show you, I would, but text will have to do.

Two places by the top main Imperium Outpost with 4 cannons:

- About 500 distance southeastward, the Orks don't follow their path because of some trees near the outpost that aren't fully blocked off.

- About 500 distance southwestward, one can walk through the trees to reach the creep camp.

One place by the bottom main Imperium outpost with 4 cannons:

- That whole row of trees near the bottommost outpost leading to the main outpost needs to be proofed, as one can walk through it in 2 places, one near the creep camp and one near the mini-outpost.

One place about 2500 distance north of the central rune at mid, where the storm wyrms are: During the day, the pathing will take you right through their camp, and at low levels, they do a lot of damage.

Liked what you did with the stones at bottom left, but that area needs to have two paths go through it, each from the ork and imperium side.

A ramp needs to be opened up at center, with its own cannons but no outpost. It'll improve mobility significantly, but hide the ramp from the creeps or place the cannons far enough back as to not auto-aggro them. The cannons are to prevent heroes from getting in, only, while letting your own team get through.

That should be enough, I think, to do.



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Post by Fairemont Tue Jul 20, 2010 11:01 pm

Btw, maybe I neglected to say my comp doesn't work? O.o
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Post by Glycine Wed Jul 21, 2010 2:03 am

Oh, I saw. But if I don't give you a reason not to be lazy, then what impetus will you have?

At this rate, unless we recruit with more luck and effort than ever before, the forum will (rather has been) dying a slow, agonizing death.

I don't mean to be a guilt trip upon your consciences, but everyone's sloth or simply lack of time in general is trapping the map in quicksand. I, of course, could run the entire show with grass, but one doesn't get paid for that nor have the time in life to do it. So how many times will I beckon till something is done?
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Post by Fairemont Fri Jul 23, 2010 5:46 pm

Ill get my comp fixed eventually I suppose...
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Post by 13loodRaven Sat Jul 24, 2010 6:07 am

Maybe start up a topic that lists all things that need to be done/worked one/fixed/suggested on etc... That way it would be easier to track whatever you want to work on...
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Post by Grass Hopper Sun Jul 25, 2010 1:56 am

Anything in the development forum Razz
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Post by Fairemont Sun Jul 25, 2010 9:41 am

GG'd by Grasshoppa
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