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     [HERO] Karandras, Phoenix Lord of the Striking Scorpions

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    Glycine
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    PostSubject: [HERO] Karandras, Phoenix Lord of the Striking Scorpions   Tue Jul 27, 2010 8:45 pm

    Karandras:

    Strength: 24 + 2.0
    Agility: 27 + 2.6
    Intelligence: 19 + 1.9


    Innate: Shadowstalk
    Karandras hides in the dense brush, waiting, watching. With ease he moves forth from tree to tree, striking one moment and gone the next. None see him, and thus their doom has been sealed.

    • Skill type: Passive, self
      Karandras gains zero collision and gains transparency within 250 range of a tree. The degree of transparency depends on how many trees are within that set range. For each tree near him, he gains 5/7/9/11/13/15% transparency. He also gains evasion while near trees, to the tune of 1/2/3/4/5/6% evasion per tree also within 250 range of him, with a max of 30% evasion.

    Skill one: The Scorpion’s Bite
    The Scorpion’s Bite is a mandiblaster, albeit much more powerful. It is a neurally activated weapon which fires a hail of deadly metallic shards. These conduct a laser charge to form a bolt of point-blank plasma, which often damages the target enough for a killing blow. The Scorpion’s Bite behaves as such and is even powerful enough to punch a hole through an unlucky foe.

    • Skill type: Active
      Mana cost: 50/75/100/125
      Cooldown: 20/18/16/14 seconds
      Range: Melee
      When Karandras uses this on a hero, the Scorpion’s Bite will lance into that enemy, dealing 120/150/180/210 damage. For 3/4/5/6 seconds afterwards, Karandras gains a 1.1/1.2/1.3/1.4x multiplier to damage while they writhe in pain from the initial blow.

    Skill 2: Scorpion’s Claw
    A power fist and shuriken catapult in one, the Scorpion’s Claw allows Karandras to seamlessly flow into assaults, surprising out an unwary foe with the first volley, and then slamming into it with a strike of crackling energy.

    • Skill type: Active
      Mana Cost: 100/125/150/175
      Cooldown: 30/23/19/15
      Casting Range: 400/500/600/700
      Karandras fires a cluster of shurikens at his target, doing 65/90/115/140 damage, and then closes in at 25/30/35/40% movement speed to his target. Once he reaches his target, he pauses for 1.0/0.75/0.5/0.25 seconds and then eviscerates the target with the claw, doing 1.7/1.8/1.9/2.0x his normal damage. The charge can be cancelled, at which point he has 3/4/5/6 seconds to choose another target before the movement speed and critical damage wear off..

    Skill 3: Timeless Spirit
    Karandras has suffered death time and time again, only to rise again, for he cannot die like mortals. He will fight until the end of time, the Rhana Dandra, accumulating untold wisdom and experience. No matter the individual, physical body of the bearer, Karandras’s spirit will always predominate, to take the lives of countless more enemies of the Eldar.

    • Skill type: Passive
      Mana Cost: 50/40/30/20% of Karandras’s current mana.
      Cooldown: 80/60/40/20 seconds
      Karandras cannot die like normal heroes. Enemy heroes that do kill him will get their corresponding gold and honor, but he will have a choice to respawn at the fountain or at his place of death. Allied units which walk within 100/150/200/225 range of his body donate a portion of their life to restore his life. All allies "donate" 4/8/12/16% of their life to Karandras, who then transforms their energy into his own. All health received by creeps will be multiplied by 1.1/1.2/1.3/1.4x, while all health received by heroes will be multiplied by 1.2/1.4/1.6/1.8x .When Karandras reaches 100/90/80/70% maximum health, he will reincarnate on the spot, becoming invulnerable for 2/3/4/5 seconds. If Karandras gets more health than is needed to break the threshold, he will regain that health during that period of invulnerability. Additionally, when denying allied creeps, he can take 70/80/90/100% of the health that remained on that creep before its death.

    note: model for aoe effect (the green one) (could also use this) (.)


    Ult: Darkness and Light
    Like his predecessor, Arhra, Karandras utilizes the bloodlust of the killer, but he has tempered and refined it with the patience of the hunter. He is able to lie in wait for his prey for days on end before finally striking and ripping his opponents apart before they are even aware of his presence.


    • Skill type: Active Toggle
      Mana Cost: Variable, see below.
      Cooldown: Toggle, see above.
      Karandras becomes invisible on all terrain types and gains an additional 10/15/20% movement speed. For every 500/600/700 distance he walks, he uses 50/35/20 mana, but he does not use up any mana while standing still. If he stands still for 15/10/5 seconds, he draws the shadows to him and gains the Hunter’s Gaze buff.


    • The Hunter’s Gaze buff gives him maximum sight range at both day and night and shows heroes within 1000/2000/3000 range who are below 30/40/50% health. In addition, he gains 10/20/30% bonus damage against these heroes.
      If a hero with any health walks within 500 range of Karandras while he is standing still for 5/4/3 seconds and has the Hunter’s Gaze buff, Karandras has a 30/40/50% chance for all attacks against that hero to deal pure damage for 5/10/15 seconds. Hunter's Gaze lasts for 15/25/35 seconds and adds 5/10/15 mana to the above cost.
      When the ult is not in effect, he will incur an additional investment of 3/6/10 mana per second to maintain the Hunter's Gaze buff.


    Last edited by Glycine on Sun Aug 01, 2010 9:13 pm; edited 6 times in total
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    PostSubject: Re: [HERO] Karandras, Phoenix Lord of the Striking Scorpions   Wed Jul 28, 2010 10:59 am

    I like how you think eternal warrior should be a regular skill Razz

    So I like most of it. However:

    The inmate is needlessly complicated with the per tree bonus. You can take that out
    Also, get rid of the aoe scaling Razz cause ATM the first level is pretty useless.

    Mandi and claw work
    Does the bonus damage on mandi apply to only him or all damage?
    Does the critical still proc if he changes targets?

    Timeless spirit (eternal warrior)
    Too much for a regular skill. As it is pretty much reincarnation. Not to mention that its not specific to him and could he given to all of the phoenix lords. I would save this idea for the item.

    Can you find a better make for the ult? Razz
    And I think it could be simplified a not but I like it

    Edit: overall he's good, but lost most of his damage output outside of his actives. And doesn't have much to do outside smashing stuff. So either give him some more effects or damage boosts

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    PostSubject: Re: [HERO] Karandras, Phoenix Lord of the Striking Scorpions   Wed Jul 28, 2010 7:05 pm

    I rather like the tree scaling. xD It adds an aspect of realism that a flat increase in transparency wouldn't, since Striking Scorpions aren't exactly stealthy in open ground.

    I would have given him this, but it's far too OP considering the amount of woods we have on the board.

    Bonus damage still applies only to him for mandi, but he can strike one target with the shuriken volley and then cancel the charge as he comes into range to strike another, but that strike has to be quick or the critical will fade.

    Again, as with Aun'va, Timeless Spirit helps to balance his gameplay. Before, he was all about dealing damage and would fall apart if he got nuked 2 times in succession.

    Reincarnation means that you lose no gold, while having an extensive cooldown. Spirit still loses you gold, but you get back on your feet faster and have less of a cooldown, while active skills still do 100% of their damage.

    And while it's not specific to him, that's not a good reason to outlaw it as a skill. Many Chaos Space Marines and Chaos Daemons share the same spells and abilities, so does that mean any one skill should be disallowed?

    Arguably, he needed to lose a lot of damage output. The ult makes up for it much more, though.

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    PostSubject: Re: [HERO] Karandras, Phoenix Lord of the Striking Scorpions   Wed Jul 28, 2010 9:09 pm

    Another angle then: he dies, he doesn't really get protection from nukes vause he still does. Them he spawns in the same spot, without attack power. All you do is reduce death time really

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    PostSubject: Re: [HERO] Karandras, Phoenix Lord of the Striking Scorpions   Wed Jul 28, 2010 9:35 pm

    And how many times, when you just died, do you wish you had a hero to defend an outpost at a critical time? I could give him some sort of revenge buff, but we've already been through a path where Karandras does too much damage, and I'd rather not have to do that again.

    The attack power debuff is simply to prevent it from becoming too powerful. It'll probably only apply to his base damage, meaning that after 5 seconds, he should be back to at least being able to do damage to things.

    After 25 seconds, he's back to 100% attack, but I can increase the amount of attack regained per second easily. And I'm just going to facepalm, since I'll have to repeat myself again. Active skills will still do 100% of their damage. He'll still be able to cast spells. From what you've said of Karandras, you're telling me he should be a purely attacking machine without any dimension or balance, which is like telling me paper is flat, rocks are hard, and scissors are sharp. Yes, it is, but what's written on that piece of paper? What is the texture of the rock? What design does the scissor cut in?

    There are way, way too many aspects of a hero to count even, but Karandras does not fit into the role of a hard carry as he used to. Now, he's more a ganker/initiator/comboer, as he really is.
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    PostSubject: Re: [HERO] Karandras, Phoenix Lord of the Striking Scorpions   Thu Jul 29, 2010 9:32 am

    And eternal warrior can be replaced with 150 gold and a short death timer. It offers him nothing while is alive and could potentially get him killed twice of he's killed away from an outpost.

    I'm all for giving him some sort of defensive or survivability skill, but this really doesn't help

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    PostSubject: Re: [HERO] Karandras, Phoenix Lord of the Striking Scorpions   Thu Jul 29, 2010 4:16 pm

    5 second invulnerability plus NO COLLISION THROUGH TREES means that if Karandras isn't stupid or plain retarded, it's not hard to escape from any group of heroes who might want to focus on him repeatedly. He can even just run off to the side of the map where all the trees are and chill there, since pretty much nothing can get to him there.

    Its goal is to keep him in battle basically 100% of the time, since almost an entire level is lost when a hero dies and has to wait to respawn then walk all the way back to where the battle is.
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    PostSubject: Re: [HERO] Karandras, Phoenix Lord of the Striking Scorpions   Sat Jul 31, 2010 10:42 am

    And why should he be in battle 100% of the time? He's a stalker Razz he doesn't deal with constant battle.

    Ill change my mind a bit Razz its a good skill. Just not for him
    Unless he is a hard carry or an important supporter, he doesn't *need* to be in battle all the time.

    The skill fits better on Asurmen than it does on this guy.
    Its not a bad skill. But there could be a better skill than this one for this skillset

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    PostSubject: Re: [HERO] Karandras, Phoenix Lord of the Striking Scorpions   Sat Jul 31, 2010 10:51 am

    If a stalker is always around you, waiting to pounce, doesn't that make you slightly more hesitant to try and push if you know a hero can tear you apart?
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    PostSubject: Re: [HERO] Karandras, Phoenix Lord of the Striking Scorpions   Sat Jul 31, 2010 11:05 am

    At lvl 1 he'll be useless for 20 seconds then he can do 230 damage Razz untill he gets his attack back 80 seconds later

    At lvl 4 he'll be useless for 5 seconds then he can do 230 damage untill he gets his attack back 20 seconds later.

    Very threatening.

    I would much rather him have a skill that would allow him to slip away into the shadows unharmed or to recover

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    PostSubject: Re: [HERO] Karandras, Phoenix Lord of the Striking Scorpions   Sun Aug 01, 2010 12:12 am

    Lol, Grass, your calculations are silly. He already has no collision to slip into the shadows unharmed and if I gave him another escape skill, it'd be absurd.

    Just for reference, let's calculate the maximum combo Karandras can pull off, if all factors are right.

    Variables:
    An enemy hero is below 30% health and walks within Karandras's range to trigger the 50% pure damage bonus. Let's give Karandras 150 damage, because that just sounds good.

    An explanation of the variables will be written below, if you have trouble following.

    1.3x(120+1.4x((110+150x2)+150x2))

    Bonus from Ult. *(Bite + multiplier bonus from bite *((Claw's damage) + 2 attacks within the 6 seconds for bite's bonus))

    Assume 35% armor reduction off half the damage, so 860 damage will be pure and 559 will come from the reduced damage. That's ~1400 damage there, assuming all things have gone right.

    Let's say he just revived, though, from his third skill. What kind of damage can he do 10 seconds after?

    1.3x(120+1.4x((110+150*0.4*2)+150*0.4*2)

    He'll still pump out 793 raw damage. Using same damage reduction, 138 damage comes from armor, 396 is pure, for a total of 534 actual damage.

    When you're faced with a respawn time of a minute or more, to have any damage done after a death is amazing. I'll probably even lessen the penalties some, since you believe he's butthurt a little. xD;

    In short, when he's not dead, he outputs damage like no other, if the conditions are right, and even if they aren't perfect, casters will justly fear him being able to come from the trees.
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    PostSubject: Re: [HERO] Karandras, Phoenix Lord of the Striking Scorpions   Sun Aug 01, 2010 8:23 am

    So he has to stand still for 11 seconds to do that btw. (silenced for 6 and then 5 more for the hunter's gaze buff)

    By that time there will either be a ton of enemy heroes or your killer would be long gone.
    But on the plus side your back in the lane, which has no effect on you cause your a ganker and you don't need to be in the lane 100% of the time.

    He can already slip away cause of the innate and the ult. So he needs a skill that will allow him to recover when he is away from heroes after a gank

    Oh and btw I think that if he has the hunters gaze buff the ult should cost mana per second while standing still as well

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    PostSubject: Re: [HERO] Karandras, Phoenix Lord of the Striking Scorpions   Sun Aug 01, 2010 10:20 am

    Grass, I'm not trying to make him OP. Sit back for a second and look what you're trying to do. You want to make a carry hero be able to take any amount of punishment and then recover it all back. That's a recipe for disaster. Imagine if Karandras had 15-20% life steal in his current incarnation. That's tantamount to what you are suggesting.
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    PostSubject: Re: [HERO] Karandras, Phoenix Lord of the Striking Scorpions   Sun Aug 01, 2010 10:35 am

    Not at all. He's a ganker. He has no sustained damage output. His damage comes from burst (which you mathed previously)
    I'm suggesting a skill that only works when he's alone, away from enemies, and it would serve to help him move from gank to gank without the need of healing items or fountains. And it shouldn't heal him to full HP.

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    And unto the masses, He doth spoke:
    "Behold The Stuff! It Is Good!"
    And the Stuff was good.

    Heroes:
    Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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    PostSubject: Re: [HERO] Karandras, Phoenix Lord of the Striking Scorpions   Sun Aug 01, 2010 10:37 am

    Err, why? The other 10 ganker heroes demand to know why you're doing this for Karandras and not for them?
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