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[HERO] Aun'va, the Master of the Undying Spirit

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[HERO] Aun'va, the Master of the Undying Spirit

Post by Glycine on Tue Jul 27, 2010 10:10 pm

Aun’va:

Strength: 17 + 1.8
Agility: 23 + 2.0
Intelligence: 30 + 2.7

Innate: Supremely Inspiring Presence
Ethereals command unquestioning loyalty and devotion from the Tau species, and Aun’va is no exception. Highest of the Ethereals, his command can consign a world to burn or a people to achieve greater and greater feats. It is postulated that the forces around him would suffer the like fate if a standard Ethereal would perish, and perhaps to a greater degree, but as he is still alive, there is no definite answer.

  • Skill type: Passive, Aura
    Range: 500/550/600/650/700/750.
    All allied forces around Aun’va gain 1/2/3/4/5/6 health & mana regeneration and 10/20/30/40/50/60% attack speed. For every kill Aun’va makes, forces around him gain 5/6/7/8/9/10% attack damage, with a max of 1.0/1.1/1.2/1.3/1.4/1.5 times his current level. Damage fades 3/2.5/2/1.5/1.0/0.5% per second once units walk out of the Aura.
    If Aun’va happens to die, all units must take a test. There is a 70/60/50/40/30/20% chance non-hero units will break and lose their morale, temporarily losing all bonuses from the aura as they panic and run 300 distance in any direction away from Aun’va’s spot of death. Heroes still take the chance, but do not break. Instead, they lose 75/65/55/45/35/25% of the bonuses from the aura.


  • If, however, they manage to steel their resolve, the forces around Aun’va will fight with an unceasing battle rage. All units will gain 10/15/20/25/30/35% movement speed, 15/20/25/30/35/40% attack damage and become resistant to horror and fear for 5/7/9/11/13/15 seconds following Aun’va’s Death.

Skill 1: Honour Guard
Aun’va is always accompanied by a ceremonial escort of Honour Guard, who wield honor blades in defense of their Ethereal. Though ceremonial, the Honour Guard is on par with even the most skilled combatant. Due to escalation of the conflict, they have gained additional armor and technology so that they might protect Aun’va all the more.

  • Skill type: Active, Melee Summon
    Mana cost: 115/140/165/190
    Cooldown: 25/22/19/16 seconds
    Max of: 1/2/3/4 Honour Guard
    Health: 350/450/550/650
    Mana: 100/120/140/160
    Armor: 3/4/5/6 Heavy
    Attack damage: 15-17/19-21/23-25/27-31 Normal damage
    Attack speed: 2 seconds.
    Movement Speed: *follow(s) Aun’va around and will attack the target he attacks. Moves at 350 movement speed.


  • Abilities:
    Counterattack: Any hero unit that moves to attack Aun’va in melee range will get knockbacked 100/150/200/250 distance away at the cost of 50 mana, deducted from the honor guard.
    Loyalty Past Death: The Honour Guard can give their lives to take a potentially deadly blow for Aun’va. If an attack would do more than 10/15/20/25% of Aun’va’s max health, one Honour Guard can step in and take the damage.

Skill 2: Wisdom of Life
Aun’va is known for his wisdom and advice to many individuals, including Commander Shadowsun. No matter the anguish or pain felt, Aun’va is always able to dispel their sad thoughts with his rhetoric and reinvigorate them to fight with hope and faith.

  • Skill type: Active, AoE Dispel & Heal.
    Mana cost: 125/175/225/275
    Range: 200/250/300/350 range around Aun’va
    Duration: 15 seconds.
    Cooldown: 30/26/22/18 seconds.
    Aun’va spiritually uplifts his allies, reaffirming their belief to fight and healing their souls. Dispels all negative buffs on allied units in range (Stuns, Slows, Decrease in attack speed, movement speed, attack damage, armor, and/or in stats. Polymorph or debuffs from ultimates do not apply and will not be dispelled) and heals units 10/15/20/25 health per second.

Skill 3: High Podium
On his hovering podium, Aun’va speaks to the masses, enriching and empowering them with just words. In battle, it stands as a much more potent symbol of Aun’va’s bravery and desire to see the Greater Good prosper. Containing a custom shield generator, positional relay, and vectored Retro-thrusters, the High Podium is more than adequately equipped to protect Aun’va from those who would do him harm.

  • Skill type: Passive/Active
    Mana cost: 70/90/110/130
    Cooldown: 15/13/11/9 for Thrusters, 25/22/19/16 for Spell Block
    The High Podium’s advanced shield generators maintain a shield of protection around Aunva and will block both physical and magical attacks. Blocks up to 150/200/250/300 damage and one single target spell. The shield will slowly regenerate itself at the rate of 2/4/6/8 health per second. In addition, the Positional Relay guides drop pods within 500/1000/1500/2000 range to Aun’va’s position. Lastly, the Vectored Retro-Thrusters allow him to jump in the opposite direction he’s facing 300/450/600/750 distance above all units.

Ult: The Paradox of Duality
Aun’va bears a ceremonial staff, within which is housed an artifact of incalculable power – power only an ethereal can wield. Clad in blinding light, the Paradox enables Aun’va to shift the boundaries of space and place himself in multiple places at a single time. There, yet not there, he stands at the forefront of the battlefield, lighting flames of courage.

  • Spell type: Active, Illusion Summoning to Allied Heroes
    Duration: 15/20/25 seconds
    Mana cost: 300/450/600
    Cooldown: 170/145/120 seconds
    Aun’va channels his staff for 3/2/1 seconds and then slams it into the ground. (His Honour Guard disappear for the duration of this skill). All heroes within 3000/6000/9000 range will have an illusion of Aun’va appear near them, controllable by the Aun’va player. These illusions switch the health and mana values of the original Aun’va such that the copy’s health relates to the original’s mana.
    Illusions do 30/50/70% of Aun’va’s damage and have the same armor, attack speed, movement speed, stats, and items at the time which they were summoned. These items are able to be used. At level 1, all illusions possess the innate, while at level 2 and 3, they learn High Podium and Wisdom of Life, respectfully.


  • At any time, the original version of Aun’va can choose to melt into an illusion of his from any distance away and gain 40/50/60% of the health and mana the illusion possessed, dispelling the illusion. If an illusion is killed, Aun’va takes 30/20/10% of its total life as damage, which can be absorbed by the Podium and by his Guards. All illusions take 15/20/25% less physical damage, but 10/20/30% more spell damage, due to their ethereal form.


Last edited by Glycine on Sun Aug 01, 2010 12:54 am; edited 1 time in total
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Re: [HERO] Aun'va, the Master of the Undying Spirit

Post by Grass Hopper on Wed Jul 28, 2010 12:16 pm

Ok so the innate is pretty much the same.

Honor guard is theoretically the same XD also you can't select the honorguard Razz any abilities they have must be passive.

Wisdom of life I actually like

High podium not so much. It seems very much like a filler skill. And the effects are very unorganized. Its pretty much just 4 skills thrown together in one.

And I like your take on the ult... Mostly. The fluff anyway Razz

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Re: [HERO] Aun'va, the Master of the Undying Spirit

Post by Glycine on Wed Jul 28, 2010 6:24 pm

High Podium is not a filler skill xD

It buffs his survivability tremendously and allows him to serve as a moving beacon across the battlefield. He will be focused on because of his heavy support role, so he needs an adequate way to buffer damage or to avoid it all together. What would you have me do with it, convert random heroes from his podium? Razz

He already grants enough buffs at this point, so I'd thought to focus on the individual character a little.
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Re: [HERO] Aun'va, the Master of the Undying Spirit

Post by Grass Hopper on Thu Jul 29, 2010 9:45 am

Its 4 diaticnt skills put into one

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And the Stuff was good.

Heroes:
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Re: [HERO] Aun'va, the Master of the Undying Spirit

Post by Glycine on Thu Jul 29, 2010 5:23 pm

Jesus, Grass, spell better. xD

He has a podium. This podium does nothing in TT. I made this podium *actually* do something. I don't see your point of it containing 4 distinct spells. What's your argument? Cato's ult has 3 distinct spells within it: A teleportation, a summon, and a damage nuke, all as one spell.

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Re: [HERO] Aun'va, the Master of the Undying Spirit

Post by Glycine on Sun Aug 01, 2010 12:54 am

I suppose I'll reiterate this just once more, to drive the nail hard.

High Podium offers a variety of support functions that protect Aun'va and serve his team well. That's why it's there, not because I chose four random abilities or pieces of equipment. xD

Any other comments? Be sure to read carefully!
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Re: [HERO] Aun'va, the Master of the Undying Spirit

Post by Grass Hopper on Sun Aug 01, 2010 8:52 am

You yourself admitted that it does nothing in TT and that you made up the effects
The effects aren't very related.
Its for dkstinct skills in one, not in a "mesh well for one purpose" way either. It sufferse from too many effects in the same way as your initial suggestion for yriel's ult did.
And unless you find a new model for him or at least a model for the podium, it really can't be done cause even non 40k fans will wonder where he's getting these from.

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [HERO] Aun'va, the Master of the Undying Spirit

Post by Glycine on Sun Aug 01, 2010 11:36 am

Grass, perhaps you don't see the whole mesh well for one purpose as I see it. It practically makes him a moving outpost. Basically, people will be teleporting right on top of him to help further a push, and he will be attracting a lot of attention.

If I did not give him the shielding or a reverse-jump, he would remain as is he is now in terms of ganks, which is equivalent to being raped hard any hard nuker or initiator comes from around and pops him. Which would make his support function almost obsolete. Any pure support hero must have an adequate way to defend themselves from being focus fired on, because they're extremely weak physically.

And as for the outpost, perhaps one could put the hero on top of the pedestal the Obsidian Statue rides on?
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Re: [HERO] Aun'va, the Master of the Undying Spirit

Post by Glycine on Sun Aug 01, 2010 10:14 pm

*bumps for comment*
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