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Version Progress
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[HERO] Fuegan - Burning Lance

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[HERO] Fuegan - Burning Lance

Post by Glycine on Tue Aug 24, 2010 1:14 am

Innate: Feel No Pain
- Fuegan will reduce 20/25/30/35/40/45% of all damage sources by .35xStr%. If a single damage source deals more than 20/18/16/14/12/10% of his max life, it can not be reduced.

Fire Pike:
-Deals X damage +x damage for each point of armor the target has
(my numbers: 75/150/225/300 + 15, gly's numbers (75/135/195/255 + 5/7.5/10/12.5)

Mighty Strike:
-every second without attacking, fuegan gains +x% damage (max of +100% damage)
-when he attacks, the target unit takes an additional +x% damage from all sources for each x% bonus damage
-can be activated to deal a full (or double-full) charge of previous bonuses to the target, but disables the passive for the ammount of time it takes to get to full charge
(gly's numbers: 5/10/15/20% damage, additional 1/1.5/2/2.5% extra damage, for each 10% bonus damage)

Melta Bombs:
-Thrown at the target (location/unit)
-after x seconds, the bomb detonates
-deals x aoe siege damage
(my numbers: 5/4.5/4/3.5 seconds, 175/250/325/400 damage)
(my input: range should be low, aoe medium; gly's input: range should be (high? or medium?) and aoe should be low)

ult: Crack Shot
-passive
-Fuegan's attacks will deal bonus damage based on _____
-Fuegans spells will deal an additional x% of the target's max life
-damage types are pure
-%'s are possibly based on int (i.e. .1xInt% of max life)
(note: still working on the bonus on attacks)
(my take: attacks should deal bonus damage based on resistance/armor; gly's take: (was max hp as well, dont know current stance)
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Re: [HERO] Fuegan - Burning Lance

Post by Grass Hopper on Wed Sep 01, 2010 5:08 pm

If I may add a thought.

Fire pike:
Same range as attack
Magic damage
No longer gets reduced
Deals (75/150/225/300) damage +(10 or15) damage per point of armor the target has


Oh and btw, I think fuegan should be focused on seiging and anti-tanking

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Re: [HERO] Fuegan - Burning Lance

Post by Glycine on Wed Sep 01, 2010 5:21 pm

The base damage needs to be lower as to not utterly rape agility and caster heroes who happen to have 20 armor.

Like 75/135/195/255 base, with a 5/*/10/* damage bonus per point of armor.
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Re: [HERO] Fuegan - Burning Lance

Post by Grass Hopper on Wed Sep 01, 2010 5:32 pm

That's fine

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Re: [HERO] Fuegan - Burning Lance

Post by Grass Hopper on Wed Sep 01, 2010 6:37 pm

Oka, so fire axe now.
And this is the one I'm least comfortable with
And gabr no fluff explanation for Very Happy

Active nuke
Melee range
Deals damage based on str (don't know numbers yet)
Slows the target by 25%
Causes the target to take +x% damage from (fuegan or all sources)


I'm thinking that the damage should be based *only* in stats, cause of the rest of the skillset I have in mind, I don't want the damage to be too high.
So its more for the effects than it is for the damage.
But it will her some bonus damage from the rest of the skillset... And I'm thinking about giving it a low cooldown now.

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Heroes:
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Re: [HERO] Fuegan - Burning Lance

Post by Glycine on Wed Sep 01, 2010 9:41 pm

Well, I did find a copy of the Eldar 2nd edition Codex just laying around, so let's try that.

He has three powers: Turn Aside Blow, Mighty Strike, and Fast Shot.

Turn Aside makes him parry better, Mighty allows him to sacrifice attacks for one attack with a strength bonus, and Fast is two attacks.

So see if you can work in either a counter or a parry with Fire Axe.
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Re: [HERO] Fuegan - Burning Lance

Post by Grass Hopper on Wed Sep 01, 2010 11:02 pm

third skill: Melta Bombs
200 range
throws a melta bomb at the target (unit/location)
after 5/4.5/4/3.5 seconds, it detonates
deals 175/250/335/400 siege damage in an aoe


ult: crack shot
passive
adds damage to fuegans attacks based on the enemies resistance
addes damage to fuegans nukes based on the enemies max life
damage types are pure
values are possibly based on int




these are what i had in mind anyway.

as to the turn aside or mighty strike, i could incorperate that into the axe somehow as a passive to help his survivability? (cause thats what a parry will do, you decide if thats a good idea Razz)
or i could do mighty blow and reduce his ias but give him damage? or i could do every x seconds of not attacking, he gains a damage bonus (counts as a nuke)
or something similar.
just ideas to play around with

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Heroes:
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Re: [HERO] Fuegan - Burning Lance

Post by Glycine on Wed Sep 01, 2010 11:30 pm

Melta bombs should have a large casting range, but a short area of effect. Other than that, it's good. I'd lower the damage a bit, to compensate for buildings, though.

Yriel already deals in resistances, so let's deal in max life with Fuegan.

Fuegan's attacks do an additional 1/2/3% of the target's max life, while his spells do an additional 3/6/9% of target's max life plus Fuegan's intelligence times 0.5/1.0/1.5.

Assume 100 intelligence.

Against a target with 4k life, he would do an additional 120 damage per attack and add 360+150 pure damage to spells.

Against a target with 2k life, he would do 60 bonus damage per attack and add 180+150 pure damage to his nukes.

And I like mighty blow. Every second Fuegan doesn't attack allows his Fire Pike to supercharge itself, making it capable of disintegrating a target to ashes with one shot.

Every second, Fuegan gains 5/10/15/20% bonus damage, with a maximum cap of 100% damage, if he does not fire. Creeps who are attacked by a supercharged shot of at least 50% bonus damage have a 20/40/60/80% chance to be insta-killed.
For every 10% charge on a shot, a hero struck will suffer 1/1.5/2/2.5% extra damage from all sources, with a maximum of 25% extra damage from all sources.

No slow, don't see a purpose to make a sieger/anti-tank slow. He can deal damage, and lots of it, but slowly. It would be nice, however, to implement a melee feature outside of the phoenix fire for the Axe, like a Toggle between Mighty Shot and Mighty Blow.
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Re: [HERO] Fuegan - Burning Lance

Post by Grass Hopper on Wed Sep 01, 2010 11:35 pm

i dont want fuegans attacks to take off max life tho, cause thats easily op
and i say resistance cause fortified armor takes less damage from heroes, so he would do mroe damage to siege creeps and (potentially) outposts, as well as those other armor types that reduce hero damage.
and i didnt want to say per point of armor for the above reasons.

edit: and hes gotta have the fire axe Razz thats what makes him fuegan!

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Heroes:
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Re: [HERO] Fuegan - Burning Lance

Post by Glycine on Wed Sep 01, 2010 11:47 pm

Well, it doesn't need to be 400, because outposts only have 1-2k health. >>

Alright, crack shot can still work. Just need to finagle with the numbers.

For every 250 health a hero has, Fuegan's spells do an additional 5/10/15 + 10% of intelligence. 40/60/80 intelligence.

In this way, a hero with 2/3/4k life would take 72/192/368 bonus damage from Fuegan's nukes.

Or do you want to work it off intelligence such that the more intel. Fuegan has, the more bonus he gets?

And comment on Mighty Blow, please.
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Re: [HERO] Fuegan - Burning Lance

Post by Grass Hopper on Wed Sep 01, 2010 11:54 pm

15 damage for 250 hp is still % of max life (6% btw)
im fine with his spells dealing max life as damage, but not his attacks, cause he cant cast a spell more than once a second continuously
and yes, i was thinking more along the lines of more int = more bonus damage, like (random ass number) .1xInt% of max life kinda deal going on (not actual numbers, just as an example)

as to mighty blow... it doesnt need the insta kill vs creeps (he already has meltas, and really, killing creeps does much fit his role)
the bonus damage and +% damage taken works well, but i still think he should have fire axe
as well as mroe than just fire pike to reliably trigger the ult

possibly... passive/active skill... passivly has the effects that you gave (minus the creep insta kill) and can be activated (enter fire axe) for a full-stack (or possibly double full stack) effects on the target.
using the active disables the passive for the ammount of time it takes to charge to full.
(and the cd would be that same time... or something... dunno)

or something similar

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Heroes:
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Re: [HERO] Fuegan - Burning Lance

Post by Glycine on Thu Sep 02, 2010 12:04 am

Well, he has meltas, pike, and the active version of axe to trigger it (Which I agree with, at least the concept).

I've got to finish up some work tonight, but I'll run the numbers later if you haven't.

Sounds much better, though.
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Re: [HERO] Fuegan - Burning Lance

Post by Grass Hopper on Thu Sep 02, 2010 12:05 am

ok.
so, im gona edit the first post (without any numbers prolly, or just filler numbers)

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [HERO] Fuegan - Burning Lance

Post by Glycine on Thu Sep 02, 2010 12:10 am

Oh, speaking of which. Where the hell are the people who should be doing this for me? *drags you three back to toil in Grass's sweatshop*
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Re: [HERO] Fuegan - Burning Lance

Post by Grass Hopper on Thu Sep 02, 2010 12:13 am

ppl never help when you want them to Razz
but if theres no arguement and you enjoy doing it, who cares? Very Happy

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: [HERO] Fuegan - Burning Lance

Post by Glycine on Thu Sep 02, 2010 12:33 am

Poof.


Last edited by Glycine on Thu Sep 02, 2010 12:42 am; edited 1 time in total
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Re: [HERO] Fuegan - Burning Lance

Post by Grass Hopper on Thu Sep 02, 2010 12:36 am

i suggest you post that somehwere else than this thread Razz
cause pretty much... its all true XD

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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