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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

Latest topics
» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Thu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Mon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Fri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Fri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Thu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Wed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Wed Dec 10, 2014 3:07 pm by Grass Hopper

» [inquisitoin] Brother-captain Stern
Wed Dec 10, 2014 12:37 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Kharn's Still Buggy

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Kharn's Still Buggy

Post by Mortis on Fri Oct 29, 2010 9:58 pm

Kharn's Blood for the Blood god doesnt trigger properly. Over 80% of his kills dont register for a stack, and his ultimate doesnt do it's supposed stacking thing either.

Should change the ultimate to not make him stop the Charge

Charge still glitches out and leaves MS bonus if the charge cant be completed due to ally-bug and other such issues
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Re: Kharn's Still Buggy

Post by Grass Hopper on Fri Oct 29, 2010 10:58 pm

im not at home right now.

ill look into it when i get home.


however:
charge should end when he attacks a unit
you shouldnt be able to cast the ult during charge, and vice versa. is that happening?
also, how did you measure the kills not affecting stacks?

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And the Stuff was good.

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Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Kharn's Still Buggy

Post by Mortis on Sat Oct 30, 2010 5:59 am

Grass, measured it by counting the kills, then adding up how much armor, hp, as, and ms i should have. It doesnt add up unless you get like 30 kills, which is about how much it takes to fill up Blood. Charge still glitches out and leaves you with bonus speed if something unallies you to the person you charge or something of that nature, whether the other person blinking into unaccessable land, teleporting away, or turning invisible.
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Re: Kharn's Still Buggy

Post by Grass Hopper on Sat Oct 30, 2010 1:00 pm

Kk. Ill look into it next time in at home for any period of time.
Just remind me if I forget

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Kharn's Still Buggy

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