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Current Version: v0.0.01A

Alpha version


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Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

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» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Thu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper

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» [inquisitoin] Brother-captain Stern
Wed Dec 10, 2014 12:37 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Sorcerer -> Lord of Change

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Sorcerer -> Lord of Change

Post by Grass Hopper on Wed Jun 03, 2009 4:57 pm

so as two idea's have surfaced for other chaos greated daemons... im thinking that with the sorcerer's current skillset... i could just change that into the lord of change... and someone (i know zebio would love to do it >.>) would be able to come up for a skillset for Ahriman...

what are ur thoughts

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Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Sorcerer -> Lord of Change

Post by Phyrak on Sat Jun 13, 2009 3:30 am

The Sorcerer of Khorne should be a combat base intelligence based character.
Maybe for every enemy he kill in x minutes contributes to the Ulti
Innate: Unholy Charge - deals 50/100/150 pure damage + 3/6/9 damage over x seconds
Summon Flesh hounds : summons a felsh hound that can bash/ critical strike for 30/50/120 seconds
Rip and Tear: Like omni slash of the Juggernaut if you play DotA
Metal and Flesh (like a aura): Damaged is reflected 5%/15%/25%
Charge of Hell: summons Bloodletters based on how many enemies killed in x minutes for 10/20/30 seconds

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Re: Sorcerer -> Lord of Change

Post by Grass Hopper on Sat Jun 13, 2009 11:38 am

>.> ahriman, not sorcerer of khorne Razz

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Sorcerer -> Lord of Change

Post by Phyrak on Sun Jun 14, 2009 2:10 am

Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiite...well...how about a Sorcerer of Khorne???

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Re: Sorcerer -> Lord of Change

Post by doomcowgod on Sun Jun 14, 2009 2:44 am

Khorne has no sorcerers fool. He has priests. And they're just guys who go 'ARAWR' and suicide into the enemy like cultists.

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Re: Sorcerer -> Lord of Change

Post by Grass Hopper on Sun Jun 14, 2009 11:14 am

lmao XD nice

for the record, i have a hero suggestion for a blood thirster on the other forums

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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Sorcerer -> Lord of Change

Post by T3chW01f on Sun Aug 02, 2009 5:25 pm

Current lord of change is OP in my opinion. I played him the other night, note every time I play i've been using someone different cause that's what a good tester does we don't play the hell out of something cause it's "good" but that's besides the point, and I don't know if i'm just that good or if these people were just that bad...but I managed to hold middle all by myself against 3 people with guerilla warfare tactics using lord of change. Which left the other 4 players of my team to split on top on bottom pushing against 1 person resistance on either side. Towards the end of the game I had gotten so powerful that I started taking middle lane all by myself against 3 other people.

I think there would be a better chance of dying if the stun on his bolt was reduced a bit however that'd make it a bit underpowered so i'd say raise up the damage slightly on it to still make it a worthy skill. And for his ultimate i'd simply tweak the range slightly smaller to give players a better chance of actually doing anything to him I'd often drop ulti + fire and then bolt enemy hero for an almost guaranteed kill if there was enough creeps around him when I dropped ulti and fire. So the long stun on the bolt let the fire spiders I spawned really have at him.
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Re: Sorcerer -> Lord of Change

Post by Grass Hopper on Sun Aug 02, 2009 7:46 pm

thats partially cause your good, and partially cause they suck... hes definatly a good hero, but his melee int-ness makes him not-great. but hes awesome in the way of disables and pushing... he might get a couple nerfs, but its hard to judge balance against people that dont know what their doing Razz

also, posts like those belong in balance forums Razz

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Sorcerer -> Lord of Change

Post by T3chW01f on Sun Aug 02, 2009 8:38 pm

Wasn't quite sure where to put it. Since well we have suggestion threads in here and entire suggestion forum.
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Re: Sorcerer -> Lord of Change

Post by Grass Hopper on Sun Aug 02, 2009 8:39 pm

hmm Razz point taken Razz

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And unto the masses, He doth spoke:
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And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Sorcerer -> Lord of Change

Post by Fromundaman on Sun Aug 02, 2009 11:31 pm

Meh, I think he's fine.
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Re: Sorcerer -> Lord of Change

Post by ChangerOfWays on Fri Sep 04, 2009 8:54 am

Are we ever bringing back Ahriman?
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Re: Sorcerer -> Lord of Change

Post by Grass Hopper on Fri Sep 04, 2009 11:53 am

check here

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Sorcerer -> Lord of Change

Post by Fromundaman on Fri Sep 04, 2009 12:45 pm

It is nice by the way.
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Re: Sorcerer -> Lord of Change

Post by Grass Hopper on Fri Sep 04, 2009 3:31 pm

thx XD i try Razz

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Sorcerer -> Lord of Change

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