A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

lets fix the items! (.47) I_vote_lcap63%lets fix the items! (.47) I_vote_rcap 63% [ 5 ]
lets fix the items! (.47) I_vote_lcap38%lets fix the items! (.47) I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
lets fix the items! (.47) I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
lets fix the items! (.47) I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
lets fix the items! (.47) I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
lets fix the items! (.47) I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
lets fix the items! (.47) I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
lets fix the items! (.47) I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
lets fix the items! (.47) I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
lets fix the items! (.47) I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
lets fix the items! (.47) I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
lets fix the items! (.47) I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

lets fix the items! (.47)

+5
Fairemont
13loodRaven
Glycine
Legionofwar
Grass Hopper
9 posters

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lets fix the items! (.47) Empty lets fix the items! (.47)

Post by Grass Hopper Mon Feb 08, 2010 9:42 pm

add in chaos ascendant. base price 2450, add in mark of chaos undivided, 1200, 4 honor recipe.

consumables:
squig: 200g
skull probe: 200g
medications: 100g
bio-regeneration: 120g (heals over 15 seconds, instead of 5)
mind stabilizer: 65g
teleport homer: 250g (places a structure at the target point that causes drop pods not to scatter. 120s duration, 3 min cooldown, 3 charges)

basic stats:
purity seal(+1all): 55g
mark of chaos undivided(+3all): 375g
emperor's tears(+5all): 1650g
-
mechanical augmentation(+2s): 150g
boss pole(+4s): 450g
bio-limb(+6s): 1000g
-
sensor array(+2a): 150g
anointed oils(+4a): 450g
biological stim(+6a): 1000g
-
runes of warding(+2i): 150g
runes of witnessing(+4i): 450g
psychic link(+6i): 1000g


basic misc:
bionics(+2reg): 350g
implant attack(10% lifesteal): 900g
metabolic enchance(+200hp): 950g
-
waystone(+50%reg): 350g
consecreated scrolls(15% resist): 500g
-
tainted auspex(truesight): 700g
long ranged scanner(scan): 1350g (7k range, 1k aoe, 5s duration 35s cd, 100 mana)


basic combat:
master crafting(+3 dmg): 250g
close combat weapon(+6 dmg): 600g
bolter(+9 dmg): 950g
-
storm shield(+2 armor): 250g
flak armor(+2 armor, +2%ms): 500g
adamantine(+4 armor): 650g
wraithbone(+4 armor, +2reg): 1250g
-
digital weapons(+15%ias): 350g
stimpack(+40%ias): 1850g
-
holo emiter(15%evasion): 1000g
reductor field(reduce): 650g (note: charges no longer disapear over time. now has max 30 charges)


Displacement items:
jetpack(+30ms): 500g
Personal Teleporter(Teleport): 2150g
Warp Icon(+5 all stats, +4 armor, +125%reg, Warp Zone || Takes: waystone, storm shield, mark of slaanesh): 1100g (total: 2425) (note: (Warp Zone: active. Gives +30% movement speed and disables collision. 7s duration, 14s cooldown)
swooping hawk wings(+60 ms, deep strike. || Takes: jetpack): 2400g. (total: 2900)
warp jump gen(Jump || Takes: jetpack, personal teleporter): 800g (total 3450) (note: jump: 400 distance, costs 3% of max life and mana, 6cd)
Webway Portal(+10int, Jump, Portal || Takes: warp jump generator, psychic link): 2700g (total: 7150) (note: opens a portal at your location and the target location, allowing units to pass through. global, 7s duration, 150s cd, 150 mana)


misc recipes 1:
mark of khrone(+5dmg, +15%ias, +3 all stats || Takes: master crafting, mark of chaos undivided): 150g (total: 775)
mark of nurgle(+2 armor(aura), +5 str, +2 agi, +2 int || Takes: mech augmentation, mark of chaos undivided): 150g (total: 675)
mark of slaanesh(+3%ms(aura), +2 str, +5 agi, +2 int || Takes: sensor arrays, mark of chaos undivided): 150g (total: 675)
mark of tzeench(+1mana(aura), +2 str, +2 agi, +5 int || Tales: runes of warding, mark of chaos undivided): 150g (total 675)
Spiky Bits(+15% ias, puncture || Takes: Master Crafting, digital weapons): 250g (total: 850)(note: puncture: passive, 25% chance to deal an additional 20 damage)
Targeting Array(+5 agi, +10% damage || Takes: sensor arrayx2, digital weapons): 450g (total: 1100)
Iron Halo(+3 armor, +25%resist || Takes: storm shield, consecrated scrolls): 450g (total: 1200)
spirit stone(+6 int, +100%reg || Takes: runes of witnessing, runes of warding, waystone): 650g (total: 1600)
refractor field(+2 armor, +250 hp, Refraction || Takes: reductor field, metabolic enhancements): 600g (total: 2200)
Narthecium(+3 regen, +4 str, Heal || Takes: bionics, mechanical augmentationsx2, biological stimulus): 650 (total: 2300) (note: heal: Active, heals target unit for 135 hp, one unit cannot be affected more than once for its cd. 45s cd, 125 mana.)

misc recipes 2:
waaagh! banner(+5 str, WAAAGH! || Takes: boss pole): 1000g (total: 1450)
Chapter Banner(+6 str, +3 agi, +3 int, Inspiring || Takes: boss pole, purity sealx2): 1290g (total: 1850)
Terminator Honors(+10 all stats, +5 damage, Honor || Takes: Emperor's tears, master crafting, purity seal): 1000g (total: 2955)
Combat Drugs(+6 agility, +40% ias, Overdose || Takes: Biological Stim, stimpacks): 1000g (total: 3850)
Sensor Sweep(True Sight(lost on death), Sweep || Takes: long ranged scanner, targeting array, tainted auspex): 1300g (total: 3850)(note: sweep: gives nearby heroes flying vision, pings all enemeis. vision lasts 10s, 40s cd, 100 mana)
note on sensor sweep: had 3 'levels'(buy recipe to upgrade, max of 2 upgrades) level1 - as shown, level 2 - reveals enemies for 2 seconds instead, level 3 - true sight is perminent)
Sacred Standard(+15 str, +10agi, +10int, Symbolic, Battlecry || Takes: waaagh! banner, chapter banner, emperor's tears): 1350 (total: 6300)


armor recipes:
Aspect Armor(+5 armor, +5%ms. || Takes: flak armor, storm shield, sensor array): 600g (total: 1500)
Power Armor(+8 armor, +6 str. || Takes: adamantine, 2xmechanical augmentation): 1350g (total: 1750)
Hydraulic Suit(+3 armor, +6 str, +6 agi, +3 regen. || Takes: flak armor, bionics, mechanical augmentation, biological stim): 750g (total: 2750)
Rune Armor(+5 armor, +5int, manashield. || Takes: wraithbone, waystone, runes of warding, reductor field): 750g (total: 3150) (note: manashield: blocks 35%, 1.5 mana/damage)
Plague Armor(+8 armor, +8 str, +5 regen, rot. || Takes: mark of nurgle, adamantine mantle, bionics, refractor field): 1100g (total: 4975)

armor upgrades:
Artificer Armor(+11 armor, +6 str, +300 hp. || Takes: power armor, metabolic enhancements): 850g (total: 3550)
Holosuit(+4 armor, +8 str, +8 agi, blinding, +10% ms. || Takes: hydraulic suit, holo emiter): 1100 (total: 4850)
Phoenix Lord Armor(+8 armor, +10 agi, celerity, eternal warrior. || Takes: aspect armor, targetting array, biological stim): 900g (total: 5750)
Armor of Ulthamar(+8 armor, +200%regn, +15 int, manashield. || Takes: rune armor, spirit stone): 900g (total: 6150) (note: manashield: blocks 55%, 1.2 mana/damage)
Terminator Armor(+15 armor, +6 str, +10 all, Terminator. || Takes: power armor, terminator honors, iron halo): 1200g (total: 6255) (note: terminator: blocks targeted spells once every 30 seconds)


weapon recipes:
big Choppa(+6 damage, +7 str. || Takes: close combat weapon, boss pole): 750g (total: 1800)
Power Weapon(+15 damage. || Takes: close combat weapon, master crafting): 800g (total: 1650)
Force Weapon(20manaburn. || Takes: close combat weapon, purity seals, consecrated scrolls): 1000g (total: 2155)
Lightning Claws(+6 damage, +15%ias. || Takes: close combat weapon, digital weapons): 500g (total: 1450)
Pulse Rifle(+9 damage, +8 agility. || Takes: Bolter, Sensor arrayx2): 500g (total: 1750)

Weapon Upgrades:
'evy choppa(+6 damage, +12 str, 4 corruption. || Takes: big choppa, mechanical augmentationx2): 1200g (total: 3300)
Khornate Chain Axe(+6 damage, +8 str, +15% ias, (name) || Takes: big choppa, spiky bits): 950g (total: 3600) (note: passive 25% chance to ministun (.1s), dealing 50 bonus damage)
Witchblade(+100%reg, 25manaburn. || Takes: force weapon, waystone, runes of witnessing): 650g (total: 3605)
Dual Lightning Claws(+15 damage, +30% ias. || Takes: lightning clawsx2, master crafting): 500g (total: 3650)
Power Fist(+15 damage +10 str, pulverize. || Takes: Power weapon, bionics, bio-mech limb): 1100g (total: 4100)lower damage
Dire Sword(+10 damage, +5 agi, +5 int, +150%reg, mind assault. || Takes: force wapon, spirit stone): 1400g (total: 5155)
Staff of Tzeentch(+10 int, +5 all stats, Insight, Winds of Change. || Takes: force weapon, Psychic Link, mark of tzeench): 1500g (total: 5330) (note: winds: 165 mana/loss. no buffs)
Cyclic Ion Blaster(+10 damage, +15 agility, +50% ias, supercharge. || Takes: pulse rifle, targeting array, stim packs): 850g (total: 5850)

Weapon Relics:
'uge choppa(+10 damage, +15 str, 6 corruption. || Takes: 'evy choppa, bionics): 1650g (total: 5700)
Ravens Talons(+15 damage, +30% ias, +10 agility, Rending. || Takes: dual lightning claws, spiky bits): 1300g (total: 5800)(note: rupture: 20% to cause bleeding damage, 25% distance damage, lasts 4s)
Sword of Secrets(+20 damage, +8 all stats, +20% lifesteal. || Takes: power weapon, emperor's tears, implant attack, master crafting): 1650g (total: 6100)
Thunder Hammer(+15 damage, +20 str, Burst. || Takes: power fist, emperor's tears, master crafting, storm sheild): 1150g (total: 7550)lower damage
Berzerker's Glaive(+21 damage, +30% ias, +5 str, +3 all stats, +30% cleave, Curse of the Glaive. || Takes: mark of khorne, khornate chain axe, power weapon): 2000g, (total: 7875g)
Singing Spear(+20 int, +200%reg, 30 manaburn, toss. || Takes: witchblade, spirit stone, psychic link): 1600 (total: 7805) (note: toss: active target, 125 damage, stuns for 1.3 seconds. 40s cd, 90 mana.)
Honor Blade(+10 damage, +15 agi, +15 int, +200%reg, Ethereal's plane. || Takes: diresword, psychic link, biological stims): 1400g (total: 7855) (plane: +3 regen aura, % of damage dealt is drained from enemies' mana. Active aoe 215 heal, a single unit cannot be affected more than once for its cd. 60s cd, 165 mana.)
Tyrant's Claw(+25 damage, +30%ias, +20 str, Daemon Fire. || Takes: lightning claw, mark of khorne, power fist): 1900g (total: 8325) (note: daemon fire: active: deals dps to target and nearby enemies)


missing items: relic blade, designs of tzeentch




... eh effort lost! finish this some other time
and no, some of the items in this post dont have the same stats as they currently do in game

PS: I'm just going to type in a few things.


Last edited by Grass Hopper on Tue Feb 15, 2011 10:57 am; edited 56 times in total
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Post by Legionofwar Mon Feb 08, 2010 10:03 pm

how are the items broken that makes them need to be fixed?
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Post by Grass Hopper Mon Feb 08, 2010 10:05 pm

the map focuses too much on getting items, rather than playing your hero.
there are too many items that just cover weaknesses too easily.
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Post by Legionofwar Mon Feb 08, 2010 10:10 pm

thats a good point i had figured you wanted it that way
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Post by Grass Hopper Tue Feb 09, 2010 4:49 pm

just for gly here, isnt wraithbone said to be stonger than adamantium? lets fix the items! (.47) Icon_razz
i also planned on including the cloth/flak armor as the light armor set's base
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Post by Grass Hopper Tue Feb 09, 2010 5:31 pm

updated the armor sets.
what do u think?
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Post by Legionofwar Tue Feb 09, 2010 10:03 pm

did you beef them up or decress the items ither way they do seem better
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Post by Glycine Tue Feb 09, 2010 10:32 pm

What he did was take out 3 armor sets and increased prices. We can debuff stats more, as always, but it's a change that was in the works for a while. Thus, we can add more sets of armor to the tavern.
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Post by Grass Hopper Tue Feb 09, 2010 10:32 pm

the armor items that i modified... they ar better.. but cost more.
and armor is ok msotly, cause armor doesnt win games.
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Post by Legionofwar Wed Feb 10, 2010 3:20 am

you must be insane armor always wins games the longer you last the more dps you may deal the more units you can kill ,and the more heroes you can kill its not that simple. i do understand the point but, armor is very important in any map type. i have a feeling the cost mit be too high for the game in all points. the armors mit have more stats but think about item stacking here any item that adds all stats can become over used, and if the item gives high enough of one stat it mit make things overly hard for the other players. a final note the armor balanace you've done here will make ppl go for less expansive items before they ever think of geting the armor so the armor mit as well not be there. unless the stats are greater then the other items mit provide, im not just being a pain about anything this is my opinion, dont get pissed if you dont like it its just my view.

ps. if you dont like my in put tell me and ill gladly shut up
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Post by Glycine Wed Feb 10, 2010 5:26 am

Looool. There's no need to be so antagonistic. I'll respect your view, but I don't necessarily have to agree with it.

As for your thoughts...

Numbers can always be tweaked to fit the situation. And you can only really get one of each category, so I don't see how it can be stacked unless you mean in general. I agree that items that give all stats aren't good for the game, so we'll just have to fix it.

All players have access to all items. If it doesn't work out, we'll tweak it more.
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Post by Grass Hopper Wed Feb 10, 2010 5:12 pm

and a few things to defend my point of view XD
realyl awesome armor = expensive. so it boils down to awesome armor or awesome weapons. if youve got both, then the game has gone on too long. and Termi armor gives the most armor at 15, and costs 5.5k+

and as to the armor is too expensive so get other items, thats where theres 3 basic armor items, and 3 relitivly cheap armor recipes, and 3 mid-game ish recipes.


anywho: my issue with the current set up... most armors gives +str and regen... bionics is everywhere!! D: i wanta change that
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Post by Grass Hopper Wed Feb 10, 2010 6:10 pm

bleh, high end weapons still look too powerful and not expensive enough... i guess we'll see
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Post by 13loodRaven Thu Feb 11, 2010 6:56 am

Well one thing I will know I want to say; If your going to nerf the items, nerf the price Smile. See crafting gives somewhat 4-7 damage I cant remember and it costs 400g? I can understand its cost for weapons recepies but it is still kinda expensive.
Ok, I will probably get screamed at for saything this but remove more recepies, add more low tier items that are relevent.

Power weapon too, for eight damage, for that price, is only worth buying for the high end items. Some items will need to be removed/changed, for killing heroes, isnt the only part of the game.

That brings another thing to mind; NERF TEH NASTEE CREEPZ?! Man, unless you are someone like Asurmen, or some other trazzi dps hero, your only going to be able to farm 15% of the creeps, which isent really efficient. For most other creeps have fex, or a big liz nearby, they dominate you, wait till you decompose, dig you up, go through your pockets, bury you, and then dance on your grave. Unless you ult them O_o

Back to items; I noticed termy armour has too much str adds, same with the big sword. Reduce stats, add a little damage, cause Typhus w/ those two is nigh on unkillable.

Alot needs to be discussed, fluffed out, changed, nerfed and god knows what else. Im only covering a little of the issues here and its still a 'nastee' wall of text, heh.
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Post by Grass Hopper Thu Feb 11, 2010 4:31 pm

im trying to move away from items dominating the game, where you can tell your gona win just by seeing that you have the 'best' items. i want the game to rely more on player skill and less on items making u own face.

in the long run, it prollly will be a good idea to remove some recipes as alot of them are kinda redundant

Power Weapon(+15 damage. || Takes: close combat weapon, master crafting): 600g (total: 1500)

by nerfing creeps i asssume your talking about neutrals? they are comming/being balanced in the next patch. cause your right, the squig/huge lizards/fex are insane... and for the most part the smaller capsa re rediculously easy.

and for the too much str comment. termi adds 20 str, and costs nearly 6k. thunder hammer adds 25 str, and copsts nearly 8k

but yeah... these changes by far will need the most discussion of anything that is happening next version
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Post by Legionofwar Sun Feb 14, 2010 6:05 am

grasshoper theres a issue with you wanting to make it mroe skill based the game that has items that give ablitys and stats may never be based on skill unless they gives +1-7 stats 1 being lowest stats on a item to 7 being highest any item with more will always be the items ppl will grab to get ride of that the item needed in a game you would have to just remove the items i mean theres almost no other way
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Post by Glycine Sun Feb 14, 2010 11:42 am

You could make the items almost useless. xD

Or put a mode where certain high-level items are disabled?
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Post by Grass Hopper Sun Feb 14, 2010 11:46 am

im hoping it reaches kinda of a middle point between "why am i even buying items?" and "gota get em!"

if you think about it, most of the relics are two handed (all but the claw), and even then your spending a ton of money for... 20 damage ish and 20 stats ish. whereas most of the recipes and upgrades dont actually give that many bonuses, or if they do, its not a big step up from what the basic items would have done by themselves
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Post by 13loodRaven Mon Feb 15, 2010 2:55 am

Well with the str items, thunder hammer does have a godly bash/aoe? Farming aint hard when your capturing/losing cmd posts alot. Or if your a crazy attack-all-creeps-dps like Asurmen... Enough said.

*Should we nerf the manashield?*
*Remove unneeded/unnecessary low tier items?*
*Nerf stats gained by bionics?*
*Nerf the price on needed low tier weapons and armour?(If its needed)*
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Post by Grass Hopper Mon Feb 15, 2010 12:19 pm

15% chance on a purely str item isnt bad, and by time your spending 7900 on an item, you dont need that item for farming anymore

i might end up nerfing the manasheidl a bit now that its on the rune armor, but keep the armor of ulthamar manashield the same

i dont think we can remove any low tier items, even tho several of them seem to be too similar to the others >.>
well, choppa for str, power weapon for pure damage, lightning claw for ias, pulse rifle for agi, force weapon for mana burn..

why does bionics need a nerf? Razz

and no ... nerfing? prices (that would mean increasing it btw - even tho i think you mean lower)
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Post by Grass Hopper Mon Feb 15, 2010 10:01 pm

and i think ive got all the items up there.

i moved the movement items (And blink stick) to their own shop
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Post by 13loodRaven Tue Feb 16, 2010 3:03 am

Nerf the prices on some items. Like decrease them. Boss pole is 1k and gives 5str? (I think) Its kinda a buy waste if your waiting to farm your big tier item.

Make bionics cost more, or do less. +5 regen and the added str is godly if you get two. Ntm the added regen you get from the str bonus. Its just something i get irritated at, you dont have to worry about it.
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Post by Grass Hopper Tue Feb 16, 2010 2:58 pm

theres a reason i have high prices... i dont want items to dominate the game anymore than they already are
and its 1k for +6 stats Razz
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Post by Grass Hopper Sun Mar 21, 2010 1:06 am

changed a few things:
-warp jump gen's price increased, range decreased, and now costs 3% max life and mana per use
-tyrants claw now needs powerfist instead of mech arm, and the active is a single target aoe damage skill (now the most expensive item >.> with stats to match)
-added the zerker's glaive item to the list (thanks blood!)
-ravens talons needs spiky bits instead of master + stims, decreasing its price. Its rending now has a rupture effect (there gly, now spiky bits isnt a one-recipe wonder >.> and its fitting!)
-some other minor numbers changes
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lets fix the items! (.47) Empty Re: lets fix the items! (.47)

Post by Grass Hopper Sun Mar 21, 2010 1:38 am

added a tentative change to spiky bits: now it has a %chance to deal extra damage
(this item is still being worked on)
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lets fix the items! (.47) Empty Re: lets fix the items! (.47)

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