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Map Direction
4 posters
Page 1 of 1
Map Direction
So, due to popular demand(wanderer) im gona have a thread dedicated to what i want to do in the near future with my map, ill try to keep this updated, and if people would try to keep suggestions to a general following of this:
HEROES
-as of right now, i dont really need any more hero suggestions
-i plan to slowly convert some nukes into stat based damage for better scaling
-i plan to eventaully add some sort of alternate skill selection, or add new skills, or change hero skills in some way to give more customization options to players(on hold cause darkwanderer left )
-i plan to remake the avatar, any help would be greatly benificial check this thread, give feedback
ITEMS
-right now, there is a desperate need of more/better int items, as long as they are not weapons i think its pretty even now
-for the tree items, i need more diverse branches, instead of a => b => c, i would like something like a to have 3 different options for the next tier, and each of those options having more options, for example... just like the choppa right now can be made into a big choppa or a khornate chain axe.
-same deal with armor
-i definatly need more accessory items
(hurray for a mostly item patch -> 0.43)
CREEPS
-im adding in hireable creeps right now, ive got the basic 3 for each team set down, but if you wanna suggest some for future versions, go ahead.
-i want to change the neutrals, so every camp isnt lizzards, eventually i might wanna move into more 40k themed neutrals, but for now, lets change it up a bit (keep reminding me to do thsi people )
OTHER
-i prolly wanna eventually make the map 6v6
-gona possibly add a duplicate hero or same hero mode, cause its just fun
-add a quick travel system from the base to outposts
HEROES
-as of right now, i dont really need any more hero suggestions
-i plan to slowly convert some nukes into stat based damage for better scaling
ITEMS
-for the tree items, i need more diverse branches, instead of a => b => c, i would like something like a to have 3 different options for the next tier, and each of those options having more options, for example... just like the choppa right now can be made into a big choppa or a khornate chain axe.
-same deal with armor
-i definatly need more accessory items
(hurray for a mostly item patch -> 0.43)
CREEPS
-
-i want to change the neutrals, so every camp isnt lizzards, eventually i might wanna move into more 40k themed neutrals, but for now, lets change it up a bit (keep reminding me to do thsi people )
OTHER
-i prolly wanna eventually make the map 6v6
-gona possibly add a duplicate hero or same hero mode, cause its just fun
-add a quick travel system from the base to outposts
Last edited by Grass Hopper on Mon Mar 08, 2010 5:40 pm; edited 8 times in total
Re: Map Direction
Good idea for the innate. Call it "I need blood!" or "I demand Sacrifice" something of that sort?
Sounds good. I honestly don't think the skillset I proposed should be taken in it's entirety anyway. He might be a boring hero to play if you did. Still... the cleave thing bugs me...
In general, sounds good to me though.
Sounds good. I honestly don't think the skillset I proposed should be taken in it's entirety anyway. He might be a boring hero to play if you did. Still... the cleave thing bugs me...
In general, sounds good to me though.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Map Direction
yeah, ill take a couple posts from this thread, and make an avatar remake thread in the dev forum
Re: Map Direction
Crap... did you delete posts, or did I post in the wrong thread?
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Map Direction
>.>Grass Hopper wrote:yeah, ill take a couple posts from this thread, and make an avatar remake thread in the dev forum
Re: Map Direction
Oh... oops. Well, reading is hard.
Fromundaman- Moderator
- Posts : 910
Join date : 2009-07-24
Re: Map Direction
We could arrange it so that items of similar cost and tier are in same tavern, instead of each tavern having one particular type of item.
So many other AoS's do it that way and it works reasonably well.
So many other AoS's do it that way and it works reasonably well.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
Re: Map Direction
thats how it works now pretty much anyway... while still being organized by type
recipie items are organized by cost, the top being the cheapest, and the botom being the most expensive, and the tier 4 items being in their own shop
recipie items are organized by cost, the top being the cheapest, and the botom being the most expensive, and the tier 4 items being in their own shop
Re: Map Direction
If you want to do more items trees i think that it should be less of a component recipe but steps and you could make the tavern order it
EX...
first l
second l----------l
third l------l l------l
I know the already do this to an extent but there is random bits you need. And i hate looking for 5 min for one thing.
Or keep components for the first level which allows for early items to build into something later. I will think of some specific item ideas. is there a list anywhere of what is already in the game?
EX...
first l
second l----------l
third l------l l------l
I know the already do this to an extent but there is random bits you need. And i hate looking for 5 min for one thing.
Or keep components for the first level which allows for early items to build into something later. I will think of some specific item ideas. is there a list anywhere of what is already in the game?
billiam- Contributor
- Posts : 61
Join date : 2009-08-25
Re: Map Direction
I mean he wants a list of items in wordpad or word that we can use as a resource to make new items from.
But I love your trigger/script. Does it work all over the map? If so, I love you to death.
But I love your trigger/script. Does it work all over the map? If so, I love you to death.
Glycine- Moderator
- Posts : 1490
Join date : 2009-07-23
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