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Current Version: v0.0.01A

Alpha version


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Poll

Changes to the way I release versions? (read the thread)

63% 63% [ 5 ]
38% 38% [ 3 ]

Total Votes : 8

Latest topics
» Faction creeps
Sun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
Thu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
Tue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
Mon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
Fri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
Fri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
Thu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
Wed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
Wed Dec 10, 2014 3:07 pm by Grass Hopper

» [inquisitoin] Brother-captain Stern
Wed Dec 10, 2014 12:37 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
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||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

Some Hero Suggestions

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Re: Some Hero Suggestions

Post by Grass Hopper on Thu Apr 02, 2009 8:53 pm

i already have the autarch model Razz i just need a hero concept for it...

the others i might use
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Re: Some Hero Suggestions

Post by Hellucard on Fri Apr 03, 2009 3:54 am

Eldar Autarch
Leader of the Eldar

Well something like that Razz
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Re: Some Hero Suggestions

Post by Grass Hopper on Fri Apr 03, 2009 10:10 am

i know what an autarch is Razz i mean like a skillset... how do you portray a leader as a hero in wc3.
in my other helms deepish map, he had a, jump attack kinda thing, that marks a target for more dmg, a +dmg and evaision skill, a endurance/command aura, and a summon... i might wanna keep the jump skill, maby add a strafing run kinda idea... move this to the beta forum and ill take your ideas
also, that model on hive has like no attachment points XD
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Re: Some Hero Suggestions

Post by Mykenko on Sun Apr 05, 2009 7:09 pm

Since the Eldar Autarchs are leaders, you could build on the concept of playing with more allies around you.

For instance, they could have a skill that boosts allies all around them. They could also have a skill that boosts them the more allies there is around them. To feed both of these skills, there could also be a skill that summons or call back to life some allies.

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Re: Some Hero Suggestions

Post by Grass Hopper on Mon Apr 06, 2009 8:10 pm

check the upcomming changes thread in general discussion for my concept of an autarch Razz

and the warboss and runtherd already have more units more bonuses as skills Razz
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Re: Some Hero Suggestions

Post by Mykenko on Wed Apr 15, 2009 4:22 pm

I was looking for more info on those units, I'm just going to put a link here, with a spell list for the Tzeentch Sorcerer and I'll think of a skill-set from that:

http://greywolf.critter.net/ahq/spells/tzeentch.htm

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Re: Some Hero Suggestions

Post by Grass Hopper on Wed Apr 15, 2009 6:05 pm

wow, loved that Razz thx Very Happy
ideas: bolt of change... polymorph, thats ez...
firestorm, aoe dmg, or something... uses the same animation from that blood mage spelll... forget the name... any units killed turn into the horrors...

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Some Hero Suggestions

Post by Mykenko on Wed Apr 15, 2009 8:38 pm

Which gives me this idea for a skillset:

Terror: Makes all units inside a small Aoe (something like Warphead's speed buff) runa away from hom for 1/2/3/4 sec. In other words, a reverse of Taunt from the Ladder

Bolt of change: Transform target creep into an horror slime. If it targets a hero, it will deal damage and stun him for 1 sec.

TZEENTCH'S FIRESTORM:

Creates a forestorm in target location. Each enemy killed will reappear as an horror that will die after 10 seconds or when destroyed.

Herald of Change:

Summons a Lord of Change to his aid (each level would unlock skills on the lord and they could play with the skills of the sorcerer.)

Lord's skills:

Fearful presence (passive): Whenever the Sorcerer casts Terror, so does the Lord, but with a better AoE.

Master of the horror (passice): Gives bonus to attack and attack speed to Horrors

Nightmare reality (active): Stun all enemies in target area for a small amount of time

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Re: Some Hero Suggestions

Post by Grass Hopper on Wed Apr 15, 2009 9:49 pm

nice, i like it Very Happy ill proly start work on that actually Razz

if i use this hero, what name do u want in the credits?

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And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Some Hero Suggestions

Post by Mykenko on Thu Apr 16, 2009 10:02 pm

King-of-Moon, since its my ingame name

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Re: Some Hero Suggestions

Post by Grass Hopper on Thu Apr 16, 2009 10:10 pm

kk, ive already started working on it Razz

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warning! very-stubborn, sarcastic, self-important, argumentative developer detected!

And unto the masses, He doth spoke:
"Behold The Stuff! It Is Good!"
And the Stuff was good.

Heroes:
Commander Farsight (colab - implemented) - Ku'gaath Plaguefather(incomplete) - Ilyana Arienal(incomplete) - Harlequin Shadowseer(incomplete) - Modular Tau Battlesuit(sandbox)
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Re: Some Hero Suggestions

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