A Warhammer 40k MOBA by Grasshopper72
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Current Version: v0.0.01A

Alpha version


Changelogs to come



Poll

Changes to the way I release versions? (read the thread)

[Incomplete] Unnamed Deathwatch I_vote_lcap63%[Incomplete] Unnamed Deathwatch I_vote_rcap 63% [ 5 ]
[Incomplete] Unnamed Deathwatch I_vote_lcap38%[Incomplete] Unnamed Deathwatch I_vote_rcap 38% [ 3 ]

Total Votes : 8

Latest topics
» With everyone dead
[Incomplete] Unnamed Deathwatch I_icon_minitimeThu Mar 05, 2020 5:09 am by Occuli.Imperator.Aquillon

» Faction creeps
[Incomplete] Unnamed Deathwatch I_icon_minitimeSun Dec 21, 2014 12:49 am by Grass Hopper

» [SCII] [Inquisition] Hector Rex
[Incomplete] Unnamed Deathwatch I_icon_minitimeThu Dec 18, 2014 9:06 am by Grass Hopper

» [necrons] Orikan, the Diviner
[Incomplete] Unnamed Deathwatch I_icon_minitimeTue Dec 16, 2014 5:58 pm by Grass Hopper

» Talent System
[Incomplete] Unnamed Deathwatch I_icon_minitimeMon Dec 15, 2014 10:59 am by Grass Hopper

» Capture Points system
[Incomplete] Unnamed Deathwatch I_icon_minitimeFri Dec 12, 2014 2:36 pm by Grass Hopper

» [SCII] [Orks] Warboss(es)
[Incomplete] Unnamed Deathwatch I_icon_minitimeFri Dec 12, 2014 11:44 am by Grass Hopper

» Game Guide
[Incomplete] Unnamed Deathwatch I_icon_minitimeThu Dec 11, 2014 2:12 pm by Grass Hopper

» [Inquisition] Mordrak
[Incomplete] Unnamed Deathwatch I_icon_minitimeWed Dec 10, 2014 3:28 pm by Grass Hopper

» [inquiition] Kaldor Draigo
[Incomplete] Unnamed Deathwatch I_icon_minitimeWed Dec 10, 2014 3:07 pm by Grass Hopper

Version Progress
Changes for v0.02.0A
||||||||||||||||||||[] [general]
||||||||||||||||||||[] [Heroes]
||||||||||||||||||||[] [Items]
||||||||||||||||||||[] [Bugs]
||||||||||||||||||||[] [Total]

[Incomplete] Unnamed Deathwatch

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[Incomplete] Unnamed Deathwatch Empty [Incomplete] Unnamed Deathwatch

Post by DeusMechanicus Sat Jan 15, 2011 1:30 pm

[Incomplete] Unnamed Deathwatch Deathwatch1

Without the Dark, there can be no Light,
We have purpose.
Without the Lie, there can be no Truth,
We have purpose.
Without the War, there can be no Victory,
We have purpose.
Without the Death, there can be no Sacrifice,
We have purpose.
Without the Hope, there can be no Future,
We have purpose.
Without the Loyalty, there can be no Chapter,
We have purpose.
Without the Emperor, there is nothing...
And we would have no purpose.

- - -

Innate: Purge the Unclean [Cast]
- Mana Cost:
- Cooldown:
Removes all debuffs.
... more effects coming soon

Skill #1: Tools of the Trade [Switchable Ammo]
3/2/1/0.5 seconds to change ammo.
While active, all shots cost 0.5% of max mana.

- [Ammo #1] - Stalker:
10/15/20/25% to Stun target for .5 seconds, 30/40/50/60% to deal 1.5x dmg.
Stalker rounds decrease attack speed by 30%.

- [Ammo #2] - Hellfire:
Every hit inflicts a DoT of 1% of the target's health for 2/4/6/8 seconds.
Reduces STR / AGI by 1 per 40/30/20/10 damage done in this way.
Stat reduction only occurs after the DoT has finished, regain 1 point every 2 seconds after.
Hellfire rounds decrease attack speed by 15%.

- [Ammo #3] - Metal Storm:
Auto-attacks gain an AoE of 200/*/300/* at 30/40/50/60% base dmg.
Metal Storm rounds decrease attack speed by 10%.

- [Ammo #4] - Dragonfire:
Each shot explodes in a burst of fire when impacting an unit.
Deals an extra 10/15/20/25% damage.
Corrupts 1 armor for every 60/50/40/30 damage done by the total attack (doesn't stack).
Damage caused by this shell is not affected by evasion.
Dragonfire rounds decrease attack speed by 20%.

Skill #2: Orthoproxy [Passive / Cast]
- Mana Cost:
- Cooldown:
10/15/20/25% chance to ignore the effects / dmg of any targeted spell.
When cast gains immunity to magic for 2/3/4/5 seconds.

Skill #3: Stalwart Defense [Toggle]
When active reduce MS to 0, gain +50/60/70/80% IAS.
Cannot be used with specialty ammo (see "Tools of the Trade").

Ultimate: Duty Unto Death [Cast]
- Mana Cost:
- Cooldown:


Last edited by DeusMechanicus on Sat Jan 15, 2011 5:09 pm; edited 4 times in total
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[Incomplete] Unnamed Deathwatch Empty Re: [Incomplete] Unnamed Deathwatch

Post by DeusMechanicus Sat Jan 15, 2011 1:32 pm

Easier to create a new thread than to modify my old one. Carried over some of Gly's ideas.

On an unrelated note, they released a Deathwatch TT RPG book. Pretty cool.
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[Incomplete] Unnamed Deathwatch Empty Re: [Incomplete] Unnamed Deathwatch

Post by Grass Hopper Sat Jan 15, 2011 4:48 pm

[quote="Heroes Forum's description]Do Not Post In This Forum. Only i will put threads here. Any thread about a new hero goes here. depending on how far along the idea is, it might make it into one of the other two sub forums.[/quote]

Rules for the development heroes section

Jeeze deus, your sucha rebel! Razz


deathwatch is inquisition? o.o


anywho.

for Helfire rounds, this is 1% per second? or1% over the duration?
does multiple hits on the same target stack? or just refresh the duration.
if it refreshes, the stat removal is applied after the debuff ends, and calculates the total damage from the extended buff right?

for Metal Storm rounds, is it just the aoe damage that has reduced damage, or do all attacks have reduced damage, but that reduced daamge is dealt in an aoe.
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[Incomplete] Unnamed Deathwatch Empty Re: [Incomplete] Unnamed Deathwatch

Post by DeusMechanicus Sat Jan 15, 2011 5:08 pm

Didn't notice that. Razz

Deathwatch is the Chamber Militant of the Ordo Xenos Inquisitors.

Ordo Hereticus: Sisters of Battle
Ordo Xenos: Deathwatch
Ordo Malleus: Grey Knights

Hellfire: Per second. DoT refreshes, Stat loss won't stack unless they've started to regen (if possible).

Metal Storm: Reduced dmg to all. Bullet explodes, fragments hit target and surroundings.
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[Incomplete] Unnamed Deathwatch Empty Re: [Incomplete] Unnamed Deathwatch

Post by Grass Hopper Sat Jan 15, 2011 5:20 pm

ah kk. Didnt know that.

for hellfire, the easiest thing would be to have the stat loss occur when they lose the debuff Razz (cause they may regen more then 1% of their max life per second >.>)

metal storm: kk. Might wanna specify that a little more (or maby im just slow i dunno Razz)
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[Incomplete] Unnamed Deathwatch Empty Re: [Incomplete] Unnamed Deathwatch

Post by cellrawr Sat Jan 15, 2011 9:03 pm

For his ammo, whats the way it would be switched to? Would every press of it go to the next round in the order, and if so is there a 'normal' set of rounds where its just him attacking with no special effects and mana loss? Is it going to be a spellbook type thing? The normal ammo part could fit in that question also.

Also, since he loses attack speed when using ammo (and since Stalwart Defense can't be used with the ammo) wouldn't he be able to regen that mana lost in the time he attacks if he gets a mana gain thing back (designs of tzeentch or soulstone)? That was more at grass.

Also also, I suggest for his Orthroproxy's passive part to change it to something else. Since it's active is going to do that on demand anyway, seems like the skill overall can get too powerful and is also just plain boring.


@metal storm question from grass: <_< All it is is just his regular attacks get an aoe at reduced damage.

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[Incomplete] Unnamed Deathwatch Empty Re: [Incomplete] Unnamed Deathwatch

Post by Grass Hopper Sat Jan 15, 2011 9:52 pm

Yes, if he has a mana regen item it would regen even while using special ammo. Unless deus thinks he shouldn't.

And I know what it does Razz ...now
I'm just saying someone stupid (ie me) could potentially get confused Razz
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[Incomplete] Unnamed Deathwatch Empty Re: [Incomplete] Unnamed Deathwatch

Post by Grass Hopper Sat Jan 15, 2011 11:02 pm

is dealing damage for each buff removed not good enough? Razz
or a slow per buff
or some sort of effect per buff?

EDIT:
OH WAIT
is it an ally or enemy cast? >.> (debuffs are the bad things... removing them from you enemies would be a bad idea... but the name "purge the unclean" makes me think its an enemy cast)
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[Incomplete] Unnamed Deathwatch Empty Re: [Incomplete] Unnamed Deathwatch

Post by DeusMechanicus Sat Jan 15, 2011 11:57 pm

The first effect is meant as self-cast. Purging the unclean from himself. Haven't really decided what else the skill is going to do.
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[Incomplete] Unnamed Deathwatch Empty Re: [Incomplete] Unnamed Deathwatch

Post by Grass Hopper Sun Jan 16, 2011 12:40 am

ah kk.
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