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[Incomplete] Unnamed Deathwatch
3 posters
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[Incomplete] Unnamed Deathwatch
Without the Dark, there can be no Light,
We have purpose.
Without the Lie, there can be no Truth,
We have purpose.
Without the War, there can be no Victory,
We have purpose.
Without the Death, there can be no Sacrifice,
We have purpose.
Without the Hope, there can be no Future,
We have purpose.
Without the Loyalty, there can be no Chapter,
We have purpose.
Without the Emperor, there is nothing...
And we would have no purpose.
- - -
Innate: Purge the Unclean [Cast]
- Mana Cost:
- Cooldown:
Removes all debuffs.
... more effects coming soon
Skill #1: Tools of the Trade [Switchable Ammo]
3/2/1/0.5 seconds to change ammo.
While active, all shots cost 0.5% of max mana.
- [Ammo #1] - Stalker:
10/15/20/25% to Stun target for .5 seconds, 30/40/50/60% to deal 1.5x dmg.
Stalker rounds decrease attack speed by 30%.
- [Ammo #2] - Hellfire:
Every hit inflicts a DoT of 1% of the target's health for 2/4/6/8 seconds.
Reduces STR / AGI by 1 per 40/30/20/10 damage done in this way.
Stat reduction only occurs after the DoT has finished, regain 1 point every 2 seconds after.
Hellfire rounds decrease attack speed by 15%.
- [Ammo #3] - Metal Storm:
Auto-attacks gain an AoE of 200/*/300/* at 30/40/50/60% base dmg.
Metal Storm rounds decrease attack speed by 10%.
- [Ammo #4] - Dragonfire:
Each shot explodes in a burst of fire when impacting an unit.
Deals an extra 10/15/20/25% damage.
Corrupts 1 armor for every 60/50/40/30 damage done by the total attack (doesn't stack).
Damage caused by this shell is not affected by evasion.
Dragonfire rounds decrease attack speed by 20%.
Skill #2: Orthoproxy [Passive / Cast]
- Mana Cost:
- Cooldown:
10/15/20/25% chance to ignore the effects / dmg of any targeted spell.
When cast gains immunity to magic for 2/3/4/5 seconds.
Skill #3: Stalwart Defense [Toggle]
When active reduce MS to 0, gain +50/60/70/80% IAS.
Cannot be used with specialty ammo (see "Tools of the Trade").
Ultimate: Duty Unto Death [Cast]
- Mana Cost:
- Cooldown:
Last edited by DeusMechanicus on Sat Jan 15, 2011 5:09 pm; edited 4 times in total
DeusMechanicus- Moderator
- Posts : 690
Join date : 2009-09-01
Age : 36
Location : Iowa, USA
Re: [Incomplete] Unnamed Deathwatch
Easier to create a new thread than to modify my old one. Carried over some of Gly's ideas.
On an unrelated note, they released a Deathwatch TT RPG book. Pretty cool.
On an unrelated note, they released a Deathwatch TT RPG book. Pretty cool.
DeusMechanicus- Moderator
- Posts : 690
Join date : 2009-09-01
Age : 36
Location : Iowa, USA
Re: [Incomplete] Unnamed Deathwatch
[quote="Heroes Forum's description]Do Not Post In This Forum. Only i will put threads here. Any thread about a new hero goes here. depending on how far along the idea is, it might make it into one of the other two sub forums.[/quote]
Rules for the development heroes section
Jeeze deus, your sucha rebel!
deathwatch is inquisition? o.o
anywho.
for Helfire rounds, this is 1% per second? or1% over the duration?
does multiple hits on the same target stack? or just refresh the duration.
if it refreshes, the stat removal is applied after the debuff ends, and calculates the total damage from the extended buff right?
for Metal Storm rounds, is it just the aoe damage that has reduced damage, or do all attacks have reduced damage, but that reduced daamge is dealt in an aoe.
Rules for the development heroes section
Jeeze deus, your sucha rebel!
deathwatch is inquisition? o.o
anywho.
for Helfire rounds, this is 1% per second? or1% over the duration?
does multiple hits on the same target stack? or just refresh the duration.
if it refreshes, the stat removal is applied after the debuff ends, and calculates the total damage from the extended buff right?
for Metal Storm rounds, is it just the aoe damage that has reduced damage, or do all attacks have reduced damage, but that reduced daamge is dealt in an aoe.
Re: [Incomplete] Unnamed Deathwatch
Didn't notice that.
Deathwatch is the Chamber Militant of the Ordo Xenos Inquisitors.
Ordo Hereticus: Sisters of Battle
Ordo Xenos: Deathwatch
Ordo Malleus: Grey Knights
Hellfire: Per second. DoT refreshes, Stat loss won't stack unless they've started to regen (if possible).
Metal Storm: Reduced dmg to all. Bullet explodes, fragments hit target and surroundings.
Deathwatch is the Chamber Militant of the Ordo Xenos Inquisitors.
Ordo Hereticus: Sisters of Battle
Ordo Xenos: Deathwatch
Ordo Malleus: Grey Knights
Hellfire: Per second. DoT refreshes, Stat loss won't stack unless they've started to regen (if possible).
Metal Storm: Reduced dmg to all. Bullet explodes, fragments hit target and surroundings.
DeusMechanicus- Moderator
- Posts : 690
Join date : 2009-09-01
Age : 36
Location : Iowa, USA
Re: [Incomplete] Unnamed Deathwatch
ah kk. Didnt know that.
for hellfire, the easiest thing would be to have the stat loss occur when they lose the debuff (cause they may regen more then 1% of their max life per second >.>)
metal storm: kk. Might wanna specify that a little more (or maby im just slow i dunno )
for hellfire, the easiest thing would be to have the stat loss occur when they lose the debuff (cause they may regen more then 1% of their max life per second >.>)
metal storm: kk. Might wanna specify that a little more (or maby im just slow i dunno )
Re: [Incomplete] Unnamed Deathwatch
For his ammo, whats the way it would be switched to? Would every press of it go to the next round in the order, and if so is there a 'normal' set of rounds where its just him attacking with no special effects and mana loss? Is it going to be a spellbook type thing? The normal ammo part could fit in that question also.
Also, since he loses attack speed when using ammo (and since Stalwart Defense can't be used with the ammo) wouldn't he be able to regen that mana lost in the time he attacks if he gets a mana gain thing back (designs of tzeentch or soulstone)? That was more at grass.
Also also, I suggest for his Orthroproxy's passive part to change it to something else. Since it's active is going to do that on demand anyway, seems like the skill overall can get too powerful and is also just plain boring.
@metal storm question from grass: <_< All it is is just his regular attacks get an aoe at reduced damage.
Also, since he loses attack speed when using ammo (and since Stalwart Defense can't be used with the ammo) wouldn't he be able to regen that mana lost in the time he attacks if he gets a mana gain thing back (designs of tzeentch or soulstone)? That was more at grass.
Also also, I suggest for his Orthroproxy's passive part to change it to something else. Since it's active is going to do that on demand anyway, seems like the skill overall can get too powerful and is also just plain boring.
@metal storm question from grass: <_< All it is is just his regular attacks get an aoe at reduced damage.
cellrawr- Moderator
- Posts : 460
Join date : 2009-07-21
Age : 35
Re: [Incomplete] Unnamed Deathwatch
Yes, if he has a mana regen item it would regen even while using special ammo. Unless deus thinks he shouldn't.
And I know what it does ...now
I'm just saying someone stupid (ie me) could potentially get confused
And I know what it does ...now
I'm just saying someone stupid (ie me) could potentially get confused
Re: [Incomplete] Unnamed Deathwatch
is dealing damage for each buff removed not good enough?
or a slow per buff
or some sort of effect per buff?
EDIT:
OH WAIT
is it an ally or enemy cast? >.> (debuffs are the bad things... removing them from you enemies would be a bad idea... but the name "purge the unclean" makes me think its an enemy cast)
or a slow per buff
or some sort of effect per buff?
EDIT:
OH WAIT
is it an ally or enemy cast? >.> (debuffs are the bad things... removing them from you enemies would be a bad idea... but the name "purge the unclean" makes me think its an enemy cast)
Re: [Incomplete] Unnamed Deathwatch
The first effect is meant as self-cast. Purging the unclean from himself. Haven't really decided what else the skill is going to do.
DeusMechanicus- Moderator
- Posts : 690
Join date : 2009-09-01
Age : 36
Location : Iowa, USA
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